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fulfern

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  1. Hi Zunscar, I too use Sbuilder for photoreal scenery. The problem of the red spots in the scenery depends on the .bmp map file containing ful white pixels (RGB value: 255, 255, 255). It is enough to edit the bmp with any photoediting tool, and replace pixels with (255,255, 255) values with any other "darker" white (e.g. 253, 253, 253). If you have seasonal/night variations, the work must be repeated for all the bmp's. Hope this helps. Cheers Fulvio
  2. Hi all, I'm using ASN (latest hotfix installed), with FSX SP2 and W7 pro 64. My previous weather engine was ASE. All is fine with ASN, except for the well known random freezes. As I was not really using FSUIPC (I was still with v. 4.90) except for saving the flight at regular intervals I uninstalled it, but the freezes are still on. Did anyone try the same test? Thanks for any reply Fulvio
  3. Hi Andreas, by chance do you have desktop resolution set to 16 bit, instead of 32? Fulvio
  4. Hi all. I'm currently running FSX SP2 on a dedicated PC (ASUS P8Z77V-PRO + IB 3770K + GTX680 + SSD + 16 GB mem) with good performance. No other programs running, except for ASE (SP4 build 702). In BIOS, I did not disable hyperthreading, and I'm not using any affinity mask for FSX, so it runs on cores # 0,2,4,6 and cores # 1,3,5,7 are almost idle For ASE, I'm using an affinity mask that runs it only on cores # 6 and 7. Would it be better to run ASE on cores # 1,3,5,7 and not touching core #6, which is used (only for texture processing) by FSX? Any thoughts appreciated. Thanks in advance Fulvio
  5. *******,I forgot a question (and sent an empty reply...):You added a "Bufferpools" section in which there is only a line:RejectThreshold=131072What about poolsize? I suppose it is enabled and defaults to FSX SP2 standard (4 MB).Correct?ThanksFulvio
  6. Hi *******,thanks a lot for your tool, truly very useful and well done!I'm running FSX SP2 with W7/64 on a rather slow PC by today standards (a 6600 quad o/C to 3.0 GHZ, 4GB DDR2/800 mem, GTX 8800 768 MB, SONY CRT 28" at 1280x1024 for FSX). Recently, I migrated from XP/32 to W7/64 and I got a definite improvement in performance.W7 is tuned to the max and FSX already runs very smoothly. A couple of comments about your tool:I submitted my fsx.cfg and in the briefing page and got... congratulations about an optimal TextureMaxLoad value, but I don't have such a line in my fsx.cfg, I have only a "Texture_Max_Load=1024" line. Is it a bug or does it refer to my default setting?I have briefly tried the new settings and, at least at first, they don't seem to make much of a difference from my old ones (really, my PC was already running FSX very smoothly with quite no stutters and/or blurries, even with "heavy" settings, so I didn't expect much change).In any case, I think I'll keep these new settings and test them in depth, to see if there is difference in some situations.Again, thanks for your outstanding contribution.CiaoFulvio.
  7. Bob,Really I forgot to tell that :- I have a standard, unmodified F22/TQS combo- At present, I use W/XP pro 32 bit, so when I want to download a new program onto the F22, I already have to boot my PC in pure DOS (I use a DOS bootable USB key, instead of the old floppy). In the past, withW95/W98, I used a simple DOS window, but as I do not reprogram my F22 so often, it's not a big problem.- I'm still using a traditional PS2 keyboard (an old MITSUMI, still with the big PS2 plug...) connected to the PC trough the F22, and I think this is the only way a programmed standard F22 can emulate keystrokes and send them to the PC.- I no longer use a serial mouse through the TQS -->PC, so I've lost the possibility of moving the cursor via TQS, but I don't miss it.My question was:Let's suppose that I connect my F22/TQS/CH propedal via a USB/gameport adapter, and keep the connection "PS2 keyboard" --- "F22" --- "PC". When I boot in DOS (as I already do) and try to download a new program to the F22 by using F22Load.exe (I'm using the last version that worked also with "new" pentiums) does it work?As far as I know the "compiled .F22 files" are downloaded to the F22 via the keyboard link, so there shouldn't be problems, provided of course that I keep the "keyboard -- F22 -- PC PS/2 port connection".By the way, the F22/TQS chips need an electrical supply, and I think they take it from the 5V pin of gameport port.In any case I should verify that the USB/gameport adapter emulates also this feature.Again, thaks for your timeRegardsFulvio
  8. Bob, thank you very much for the explanation.Just a question, as you are a guru of F22/TQS stuff, if I remember (digital modification for F22...)I've fully programmed my F22 (undocumented functions included, X buttons etc...) and I would like to to keep the possibility of modifying my joystick assignments in the future.If I replace the sound blaster by another USB/gameport adapter, like the one I'm currently using only for toe brakes, will I be able to download the new programs on the F22 via thrustmaster software?Thanks and regardsFulvio Jahma,thank you for the tip.Provided that I keep the possibility of programming the F22, it could be a viable solution.CheersFulvio
  9. Hi all.My system is a Q6600 3GHz, 4GB ram, 8800 GTX 768MB, W/XP 32 bit SP3.Joystick/throttle/pedal combo is a Thrustmaster F22+TQS+CH ProPedals (all the stuff is the old gameport version).- The F22+ TQS+CH ProPedals (rudder) are connected through a Sound Blaster live! card, of which I use only the gameport, with SB sound disabled via device mgr (see picture).- The CH toe brakes are connected through a USB/gameport adapter.All is perfectly working, without any stutter (FSX SP2).Yesterday I tried DPC latency tool with FSX running and discovered, much to my surprise, that latency values were very high (some 2000 microseconds) with the joystick connected.Then I disabled the gameport in device mgr and the latency values dropped to some 10-20 microsecond.The system, with the gameport disabled, seemed more "snappy" when changing views, etc.Of course the culprit is the SB gameport, as the other USB/gameport adapter was still connected and didn't give any problem.Any idea, ...apart from wasting all my hotas setup and buying a new USB version ?Thanks in advanceFulvio
  10. I'm currently using FPS limiter (3.0 GHz quad machine, WIN XP SP3 + Nick's tweaks, 8800GTX and 4 GB ram) with no problem and good smoothness results.Of course, by looking the task mgr, you see that the CPU load is well balanced and the first CPU is no longer locked at 100%.Now, if you try one of the following:close the DOS window that starts FPS limiter or stop "FPS_limiter.exe" process via task mgryou see that "FPS_limiter.exe" process is deleted, but the CPU load distribution does not change.So it seems that, once launched, the D3D render hook of FPS limiter keeps working, even if stopped, and one could spare a process.Any thoughts?Thanks in advanceFulvio
  11. Hi all.I'd like to know which of the two programs (ASA and ASX) is heavier on the system.Did anyone already run some test (same settings, time, number of cloud layers...)Thanks in advanceFulvio
  12. Hi all.I'm currently running FSX SP2 on XP PRO SP2 (32 bit)My rig is a Q6600 (3GHz) 4GB mem, 2 x WD raptor 10Krpm, 8800 GTX.At present I've applied all the Nick's best tweaks (3GB switch included) and I'm happy with the global performance of my system.I would like to try XP pro 64 bit but I would like to hear something from people who are using it (improvements, issues...)Thanks in advance Fulvio
  13. Geog,I've discovered that the objects that seem not to react to MAX_AUTOGEN_..._PER_CELL are the ones described in default.xml file.I'm currently using Rhumbaflappy's reduced version of default.xml, but even with the stock file, things do not change.By renaming this file I get only standard autogen (of course) and I can control buildings and trees value in FSX.CFG.I would like to know if anyone has the same issue/feature.regardsFulvio
  14. Hi Geof,thanks for your suggestion.What I noticed, after a bit more testing, is that the only building that seem to react to this setting are the small houses.The big ones (multistorey, multiside, with a court inside) seem not to change, by setting the MAX_AUTOGEN_BUILDING... from 3000 to 10 or 0.Big mystery...RegardsFulvio
  15. Hi,I've tried to reduce to zero the buildings, by adding the two lines TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=10to the TERRAIN section of FSX.CFG, but nothing changes (I have the autogen slider to maximunm).By putting =0 instead of =10 in the BUILDING line makes no differenceAny ideas?Thanks in advanceFulvio
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