bojote

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About bojote

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  • Birthday 01/08/1972

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  1. bojote

    Must-haves / essentials for P3Dv4?

    I'm humbled! thank you guys. Happy to see familiar names and faces :) Gerard, Stephen! wow guys, its been almost 7-8 years. As for the recommendations made from everyone, I'll be checking them out, I sincerely thank you all! I know a list of 'must-haves' can be very subjective, but when everyone recommends pretty much the same ones makes it a lot easier to decide. Thanks, I'll be around. now on to installing add-ons :)
  2. Greetings! It's been a long time since I last participated on this forums (used to be a regular). But I was wondering which 'must-haves' and/or essentials are used in Prepar3D v4 in terms of overall enhancements? Not talking about Aircraft add-ons, but more like, scenery and environment enhancement to increase realism, I remember what used to be popular around 2010 like OrbX's FTX, Active Sky, GEX, FSGenesis, FSDreamTeam sceneries. Are those still around? What would be the top 5 add-ons to use with P3Dv4 in 2018? or better yet, is there a guide for people that has been away for a long time? not looking for tweaks.. I have those covered :) Thanks!
  3. bojote

    Bojote's Shader 3.0 mod for FSX

    You can also edit the Waterconstants.xml file directly inside the FSX root folder. Just remember that after you change that file the shader cache needs to be flushed
  4. bojote

    Bojote's Shader 3.0 mod for FSX

    Its the sun reflection power, it can be easily tweaked in the waterconstants.xml file. This is a copy paste from the readme file included with the program:ADVANCED USERS (How to edit WaterConstants.Xml)===============================================There is a shortcut in the Start menu Program folder to the tweaked Shader Mod 3 WaterConstants.Xml file. You can edit this file to change water speed, reflections and other features. The one included with the Shader Mod has already been tweaked, so it doesn't need any changes, but you can change it to your personal preferences. Remeber, EVERYTIME you make a change to this file you'll need to FLUSH the shader cache using the provided link to do so.The WaterConstants.Xml file has 3 sections: LOW, MID and HIGH. LOW affects settings for how the water looks under 1500ft, MID from 1500ft to 10000ft and HIGH for how the water looks above 10000ft. The LOW section is the very first one (it doesn't say LOW anywhere) and remember, you want to change the settings inside the <Shader20> sections. The <Shader40> sections affect only DX10 water. So, you'll see (3) Shader20 sections in the WaterConstants.Xml file. The Shader30 section is IGNORED and should be left blank.Take this example:<fSpecularBoost>1.480</fSpecularBoost><fWaveBumpUVScale>1.000</fWaveBumpUVScale> <fWaterBumpRotation>45.000</fWaterBumpRotation> The fWaveBumpUVScale is the actual 'height' of the waves. In the above example the LOWER the number, the more 'calm' the sea will look. At HIGHER altitudes, you might want to set this value 'lower' like 0.200. Setting it to 2.000 will give you a more 'active' looking sea.fWaterBumpRotation is set in degrees. 0-360 it determines the direction of the waves above. fSpecularBoost determines the strenght of waterreflections, Lower numbers reduce SUN and MOON reflections on the water. We only recommend you change reflections and leave all the othervalues intact. Valid ranges for reflections (fSpecularBoost) are: 1.440 - 1.540 you can safely play with those to see which value better suits your preferences, have fun and remember, if you UN-INSTALL the Shader Mod, you'll loose any changes you made to this file, un-installingwill restore your original WaterConstants.Xml file.
  5. bojote

    Bojote's Shader 3.0 mod for FSX

    Hi Phil,before changing the direction you need to first make sure there is actual 'movement' you'll notice that the default shader mod comes with 'almost' static water and with some modifications to the waterconstant.xml you can make the water flow faster.Make sure you speed up the water flow AND make absolutely sure that EVERYTIME you change the waterconstants.xml you FLUSH the shader cache
  6. bojote

    Bojote's Shader 3.0 mod for FSX

    Hi Brad,You can download it here:http://www.venetubo.com/sha3mod.zip
  7. bojote

    Bojote's Shader 3.0 mod for FSX

    Rename (in your FSX directory) the file d3d9.dll (assuming it exists) to d3d9.dll.DISABLEDif the file doesn't exist then upgrade your video drivers to latest version and do NOT overclock your video card, then try again.
  8. bojote

    Bojote's WaterConstants.Xml

    Sure, install the latest version (1.6) see my signature. No more star reflections and water is now pitch black at night (not gray) Hi Michael,The waterconstants.xml file included with the shader mod 1.6 is the one I use now.
  9. bojote

    Bojote's WaterConstants.Xml

    Hi Menno,Check the waterconstant.xml. You'll see it has 3 sections. LOW/MID/HIGH (low is the first one) each section has its own properties, so you need to tweak the values until you find the transition acceptable. This has been discussed here and is also documented in the readme.txt file.
  10. bojote

    Bojote's WaterConstants.Xml

    Michael, is SHADER_OPTIMIZE=0 present if your fsx.cfg file? if so change it to SHADER_OPTIMIZE=1 and make sure you DELETE the Shader Cache MANUALLY. The fastest/easiest way to manually delete your shader cache is this:Press the WIN Logo Key + R and enter the following command:%LOCALAPPDATA%\Microsoft\FSXPress ENTERYou should see a Shaders folder, simply RENAME IT. Then restart FSX.
  11. bojote

    Bojote's WaterConstants.Xml

    About the 'Shader mod' yes. More specifically about water 'customizations' in the waterconstants.xml file such as 'water animation speed', wave height, reflections etc. The waterconstants.xml does not change the water classes. You need UT for that and/or REX to change water colors which is what the other poster was refering to.
  12. bojote

    Bojote's WaterConstants.Xml

    Michael, when the shader mod is UN-installed it removes the ALLOW_SHADER_30 line from the fsx.cfg. So, if you installed the shader 3 mod on TOP of an already 'manual' shader 3 installation you will experience exactly what you are describing. Adding ALLOW_SHADER_30=1 back to the [GRAPHICS] section will fix it. The wavebump is explained in the readme.txt file, it simply changes wave height. My TimeScale value is currently set to -0.150 which speeds water movement a little bit. -0.006 makes the animation 'almost' still, but they *do* move, albeit VERY slow.
  13. bojote

    bojote's fsx.cfg file

    Can you use this and report back:TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=450TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=300Yes, I know they are considerably lower than the default values. Also, set you autogen slider to dense.
  14. bojote

    bojote's fsx.cfg file

    Are the stutters autogen related? if you reduce your autogen slider, do you still experience them?
  15. bojote

    Bojote's Shader 3.0 mod for FSX

    The install and un-install routines execute a .vbs script. In fact, its the same script. What I don't understand is 'how' you were able to install it in the first place. Probably you did a manual installation?You can also try to make sure that .vbs extension files are configured to be executed with the microsoft script engine (this is the default setting)yet another alternative is to look in your FSX folder and look for the shader 3 mod backup folder and rename it to ShadersHLSL, same thing for the Waterconstants.xml file.What puzzles me is how you managed to install the mod in the first place... also the problems you describe (lights seen thru cockpit) does not have anything to do with the Shader 3 mod. this *IS* a problem with the bloom setting in FSX. reflections and animations *CAN* (in fact, they have to) be tweaked, this is all documented iam and dicussed in this forum.