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Debugging Lights Issues (video + Tool)
mike stryczek replied to vcaptain747's topic in PSXseeconTraffic for FSX | P3D | MSFS
I didn’t mean to have reloading of the aircraft as a solution to light inconsistency, only as testing observation I am not using any AIG models mike -
Debugging Lights Issues (video + Tool)
mike stryczek replied to vcaptain747's topic in PSXseeconTraffic for FSX | P3D | MSFS
my post is directed to Nico He will understand better my train of thought mike -
Debugging Lights Issues (video + Tool)
mike stryczek replied to vcaptain747's topic in PSXseeconTraffic for FSX | P3D | MSFS
I am talking about life aircraft not parked I have not mentioned anything about parked aircraft mike -
mike stryczek started following reintroduction a flyover function , Debugging Lights Issues (video + Tool) , Air China 787 on a small airport in germany and 5 others
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Debugging Lights Issues (video + Tool)
mike stryczek replied to vcaptain747's topic in PSXseeconTraffic for FSX | P3D | MSFS
Niko I know that it seems like beating a dead horse but I have an observation about some aircraft not showing lights I don’t think it’s just the delay but the fact that specific type is loaded for the first time It seems like for some of them loading a second and consecutive of the same shows the lights that’s why when I observed around 737s or C172s with neighbors of the same type appearing at the scene the lights are on but some obscure rarely appearing type will be without lights unless I reload quickly the program I tried this several times when I saw on the radar aircraft not showing lights I quickly restarted PSTX and every time the lights are on. So the quick reloading of the same type model guarantee lights appearance. You have been making our beloved PSTX better and this is why I’m mentioning it. Maybe it will help mike -
AI Helicopter in FS2020
mike stryczek replied to peter_fuss's topic in PSXseeconTraffic for FSX | P3D | MSFS
I am using nice selection from IVAO It works mike -
I have seen some tremendous behavior by aircraft. As long as the data from RT is decent I’ve seen some greasers. So here you are taxing and looking at approaching aircraft on final with the lights on blasting and then curving beautifully into a flare holding the nose up and gently putting it down, spoilers go out, it is just superb. Take off angle is perfect. I am experiencing great joy and not only in the big airports , I was just in NZ in a small provincial field and a commuter turboprop came in with perfect flair and wonderful behavior made a turn back taxi to make its way to a parking spot. Thank you Nico for your hard work and providing us with this superb experiences mike
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I haven't tried 8.4 yet, but...
mike stryczek replied to G-YMML1's topic in PSXseeconTraffic for FSX | P3D | MSFS
For me the way it is set up now works perfectly because I fly smaller forms , but I can see usefulness of being able to put in destination and parking spot which software will put into my "my_park_airports.txt" file and updated it for now and future references. If somebody doesn’t put in destination again and fly to the airport the previously assigned spot will be reserved , but it can be updated if you need it. I can see usefulness of it. Initially that’s what I envisioned. Keeping the destination ability for detail assignment. mike -
Debugging Lights Issues (video + Tool)
mike stryczek replied to vcaptain747's topic in PSXseeconTraffic for FSX | P3D | MSFS
I think the light effect loading still needs to be delayed slightly After very tedious observations I clearly can see on some models lights loading or not depending on some thing so what I did is I observed a specific model without lights and then very quickly restarted PSXT and the lights came on on that model. I have definitely observed different behavior after restarting very quickly mike -
reintroduction a flyover function
mike stryczek replied to mike stryczek's topic in PSXseeconTraffic for FSX | P3D | MSFS
it’s working quite well I created smaller files that only include “local airports". One for US ,EU ,AU ,NZ and Pacific. And then I made a bat file to activate which ever I’m planning to fly in mike -
reintroduction a flyover function
mike stryczek replied to mike stryczek's topic in PSXseeconTraffic for FSX | P3D | MSFS
initial flying over KPDX and YSSY looks very promising. It keeps the life traffic active on the ground below and then loads the parking wen very close to the airport so I think that’s why the performance might not be a big problem I hope. With my very modest system I didn’t notice any deterioration Very initial testing Love it… Because I want all the airports to load when I’m flying over I created an my_park_airports.txt file that includes all my airports that I derived from the stock list. mike -
where are the presets stored locally in the numeric form so they can be fine tuned since it is impossible fine tune using the GUI also being able to make adjustments to other peoples presets and then save them for personal use or to share (?) mike
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reintroduction a flyover function
mike stryczek replied to mike stryczek's topic in PSXseeconTraffic for FSX | P3D | MSFS
that is a great news Thank you Nico Standing by with anticipation.... mike -
I know I can’t, but I wish I could return this for a principal This is complete garbage even though 15 bucks is not much , maybe that was the idea to pull it out of us no matter what. No ethics. reputation of Rex for me is ruined mike now when I try to create my own set it requires a title description and a group or something When I put in description probably misspelled my description it doesn’t accept it and if I try to cancel it doesn’t everything is great out I have to quit the program to get back to it What is this requiring description and what does it require to do it properly I’m wasting my time