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mike stryczek

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  1. Niko in 30.3 version (FSX) I’m observing lots of aircraft that perform TNG are glued to the ground for sometimes a half a parent I compared altitude data from RT and they are properly climbing there. I remember having such problems in the past and you changed something to alleviated. I was contributing it to the dataQ but when I closely observed RT numbers and position of the aircraft in sim, it wasn’t matching best mike
  2. most enjoyable (24.5) Cruising in DHC1 at 12,500 above B airspace KSLC looking at 12 planes taxing for takeoff on 16R and Sky full of planes all around me, listening to live ATC this is sim Nirvana thank you Nico mike
  3. 24.4 is working great I’m observing noticeable improvements of aircraft behavior close to the ground This is so much fun Love it mike
  4. Great I will set it up that way next time I need to refresh my files Thank you Happy landings mike
  5. if you want to stay up-to-date you can buy cheap W10 tablet and set up network you can use the tablet for your charts What is limitation to it is the new accompany programs are also W10 exclusive it could be difficult to create new aircraft and airport list but for now it works for me ... H L mike
  6. Niko I think maybe I am noticing deterioration of quality of data One would expect improvement but it seems to be that it actually going the other way(!?@$^) I am losing track of all the adjustments that you’ve done over the years Thank you for your continuous efforts Happy landings mike
  7. I’ve noticed almost always aircraft holding short especially props while they are on the run up , they will disappear only to reappear right after takeoff I wonder what is the necessity of 30 seconds on the ground If the 30 seconds has to do with often disappearing aircraft on short final may be an option of synthetic continuation of landing and synthetic taxing to parking could be added and changing it on the ground might be something to consider I also noticed aircraft disappearing in the air only to reappear after a while maybe they could continue on the course and then correct for the new position since in real life aircraft don’t disappear mid air (may be 1K and above AGL) Best mike
  8. when I open types XML in data folder I don’t see any light classification. How does program knows which aircraft is light. I see medium,heavy and similar as well as helicopters and gliders but no light classification mike
  9. thank you Niko for your quick response that’s fascinating and very clever I only mentioned because in some places, where there is lots of empty types I am getting sometimes quite awkward replacements since I have lots of AI models For example I will get several AN-32s flying GA operations with Cessna’s and Cherokees It is not very crucial, I was just interested how it works H L mike
  10. I have noticed that we have a new way of treating aircraft that have no type. Having trouble to find details in the manual but I was wondering if there is a way of forcing replacement type of my choosing or what is the criteria the program uses to choose replacement type. I am experiencing some crazy replacement (I’m getting B-17) happy landings mike
  11. I had a good multi hour session on 19.3 with moderate number of AI’s (5 - 35) Same smoothness as 19.0 , no other problems works well will test some more mike
  12. getting 10 s error log It could be some confusion with version I am using for testing. I downloaded from the link in your post and it is 19.2 when you hover over the link it says 19.2 when you open zip inside there is setup for 19.2 and when you run it on top it says 19.2 Beta maybe I don’t know where to download 19.3 (?) best mike
  13. did some testing in Florida with 20 -35 AI's for about 2h with a nice smooth movement and no problems. Will do some more testing will report ("it should read 19.3 beta in the top line of PSXT" - it reads 19.2 beta on the top line of PSXT 🙂 mike
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