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bojote

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Everything posted by bojote

  1. Hello everyone, I have not uploaded to any website yet, so this is an AVSIM exclusive. GetFP - Fetches your latest Simbrief Flight Flan and adds GATE location (you need to put it in the REMARKS SECTION) so that when you load the flight plan in MSFS you could start directly at the gate SendFSKey - Little utility to send Keypresses over the network to a MSFS computer. Ideal for cockpit builders or for those that like to keep their MSFS instalation neat and lightweight and run the rest remotely. I did this primarily to allow Spad.NeXt to run 100% on a second computer. The utility is very similar to what WideFS and Key2Lan do, the difference is that this one is free and works 100% of the time.
  2. Hi guys! there was a hardware failure on the server, for some reason filesystem is read-only and any write operations fail. Hosting provider is working on it but I assume it will be tomorrow when they fix it. Sorry for the inconvenience. I should be moving the Tweaking tool to a different server (and domain) in the near future. By the way... I just learned that someone fixed the flashing runways on DX10... thats the most amazing news ever. wish I had time for simming ;) super busy lately ;) Tweaking tool should be back tomorrow.
  3. You really think they care? ;) Prepar3D all the way my friend! MS Flight Simulator as you know it is DEAD.
  4. Here's the golden boy...http://www.linkedin.com/in/mrjoshuahoward
  5. If you are in charge of the revenue stream/sales of a product like MS Flight and you are presented with the above facts, what do you think you'll do next? You'll CLOSE third party development and try to get the other 90% to buy add-ons from you!! why? because it makes sense! sounds like a logical decision, specially now that everyone is trying to replicate the Apple Store App Ecosystem. Do I agree? hell no!! I'm a hardcore FS user! I've been using Flight Sims since SubLogic created Flight Simulator... so, what can I do? well... I will organize an online petition :)Unfortunately, I will NOT be surprised if MS Flight ends up being a huge financial success for them...specially if they port this to XBOX and thats probably the driving force behind all this. Like it or not.. PC gaming *IS* dying and consoles are taking over. Yes, this is the typical decision a young hot shot newly graduated MBA with NO REAL WORLD EXPERIENCE will make. Pretty powerpoints help a lot too! and in my experience, 9 out of 10 are always wrong.
  6. I agree with the statement about Prepar3D being a better/good alternative. They probably need to come with an alternate license scheme that allows enthusiasts and/or power users to get a license without having to apply as developers (monthly fee). I don't know, something like single user 'Home training' for individuals and not corporations and charge $75 for it. I do see a bright future for prepar3D....
  7. Tom, the shader mod has a built-in uninstaller. It will leave your FSX exactly as it was before
  8. Appreciate all the feedback guys! I'm not very active in the forums lately but I do read them occasionally.
  9. Stephen! doing good! hoping everything's great. I'm away from Flight simulation for the moment.. currently very busy with my job. The only time I have is for Battlefield 3 on my PS3 and thats because I don't have to tweak anything :) If you check you fsx.cfg file, you'll notice that (for some reason) it does contain TWO sections for [JOBSCHEDULER]That is incorrect, there should only be one.
  10. You can also edit the Waterconstants.xml file directly inside the FSX root folder. Just remember that after you change that file the shader cache needs to be flushed
  11. If things are working great, then don't ;) don't be greedy as over-tweaking your rig will make things worse than no tweaking at all.
  12. Hey Dario, long time no see.. hope everything is well. Quick question, when you used process explorer to monitor the user space memory usage did you by any chance monitor GPU memory usage at the same time? I'm pretty sure DX9 (both with WDDM 1.0, 1,1 and even the old XPDM) will page out to system memory and/or create a virtualized memory area which dynamically changes based on GPU memory utilization, so the more video memory being used the more SYSTEM memory the actual process will consume because a copy will be kept in SYSTEM ram. This was changed in DX10/11, but I'm 99.9% sure DX9 keeps a copy (or reserved swap area) in SYSTEM RAM I just can't find the MSDN article I read about this. Can you replicate the 3.8 memory usage scenario consistently? can you try it with DX10 and see if it uses less system memory?
  13. If usepools is set to 0 then RejectThreshold is completely ignored. Try experimenting with usepools=1 and usepools=0 but do NOT modify RejectThreshold.I personally have usepools=0 with very good results.
  14. Its the sun reflection power, it can be easily tweaked in the waterconstants.xml file. This is a copy paste from the readme file included with the program:ADVANCED USERS (How to edit WaterConstants.Xml)===============================================There is a shortcut in the Start menu Program folder to the tweaked Shader Mod 3 WaterConstants.Xml file. You can edit this file to change water speed, reflections and other features. The one included with the Shader Mod has already been tweaked, so it doesn't need any changes, but you can change it to your personal preferences. Remeber, EVERYTIME you make a change to this file you'll need to FLUSH the shader cache using the provided link to do so.The WaterConstants.Xml file has 3 sections: LOW, MID and HIGH. LOW affects settings for how the water looks under 1500ft, MID from 1500ft to 10000ft and HIGH for how the water looks above 10000ft. The LOW section is the very first one (it doesn't say LOW anywhere) and remember, you want to change the settings inside the <Shader20> sections. The <Shader40> sections affect only DX10 water. So, you'll see (3) Shader20 sections in the WaterConstants.Xml file. The Shader30 section is IGNORED and should be left blank.Take this example:<fSpecularBoost>1.480</fSpecularBoost><fWaveBumpUVScale>1.000</fWaveBumpUVScale> <fWaterBumpRotation>45.000</fWaterBumpRotation> The fWaveBumpUVScale is the actual 'height' of the waves. In the above example the LOWER the number, the more 'calm' the sea will look. At HIGHER altitudes, you might want to set this value 'lower' like 0.200. Setting it to 2.000 will give you a more 'active' looking sea.fWaterBumpRotation is set in degrees. 0-360 it determines the direction of the waves above. fSpecularBoost determines the strenght of waterreflections, Lower numbers reduce SUN and MOON reflections on the water. We only recommend you change reflections and leave all the othervalues intact. Valid ranges for reflections (fSpecularBoost) are: 1.440 - 1.540 you can safely play with those to see which value better suits your preferences, have fun and remember, if you UN-INSTALL the Shader Mod, you'll loose any changes you made to this file, un-installingwill restore your original WaterConstants.Xml file.
  15. Hi David,I use ASE (Active Sky Evolution) for weather. You are not the first suggesting the tooltips change so I'll probably take a look at it.Thanks!
  16. Hi Phil,before changing the direction you need to first make sure there is actual 'movement' you'll notice that the default shader mod comes with 'almost' static water and with some modifications to the waterconstant.xml you can make the water flow faster.Make sure you speed up the water flow AND make absolutely sure that EVERYTIME you change the waterconstants.xml you FLUSH the shader cache
  17. Hi Brad,You can download it here:http://www.venetubo.com/sha3mod.zip
  18. Rename (in your FSX directory) the file d3d9.dll (assuming it exists) to d3d9.dll.DISABLEDif the file doesn't exist then upgrade your video drivers to latest version and do NOT overclock your video card, then try again.
  19. Consider just for a minute, that this 'extra-time' is what it takes the team to push the limits of A/C add-ons like no other developer has done before. Consider, just for a minute that they are (yet again) trying to raise the bar so high that it will take another developer 3-6 years to match this efforts. Personally, I believe that LDS is not doing this for the money, so 'timing' and/or time to market is NOT their main concern.. think about it, what would YOU do if you were extremely talented/smart and money was not a concern to you.. what kind of legacy would you like to leave for FSX? I suggest we leave them alone and enjoy what you have now, The Level-D 757 WILL come ;)
  20. Hi Jim,I finally found some time, re-mapped all of my axis assignments and completely removed FSUIPC. Tried landing at calgary which had 2nm visibility, but the visibility graduation started exactly 10 miles before final.I will be doing some more tests with heavy cloud cover and I'll report back. It seems to me that DWC is hard-coded to the destination weather to 10 miles instead of 75!
  21. If you try limiting frames to 20 in full screen mode do you still experience stutters?
  22. Sure, install the latest version (1.6) see my signature. No more star reflections and water is now pitch black at night (not gray) Hi Michael,The waterconstants.xml file included with the shader mod 1.6 is the one I use now.
  23. Hi Shane,This is added in the most recent version. (1.6) the one linked from my signature.I completely changed the water shaders from the 1.5 to the 1.6 version so a future integration with FSWC is possible (still some changes are required) but is much easier to implement due to some comments I added to the shader file.Anyway, upgrading to the 1.6 version is not required, and the 1.5 version does not use the <fTimeScale2> value.
  24. Hi Menno,Check the waterconstant.xml. You'll see it has 3 sections. LOW/MID/HIGH (low is the first one) each section has its own properties, so you need to tweak the values until you find the transition acceptable. This has been discussed here and is also documented in the readme.txt file.

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