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odai

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  1. Hello Apologies if this is in the wrong forum, feel free to move if so. I have physical copies of the PMDG Jetstream and MD-11X addons (published by Aerosoft) that I am looking to sell. Do the end user software licenses permit this, and will there be any issues with activation on the buyers' machines (I have installed these addons already on my current system but since uninstalled them again after migrating to P3D from FSX)? Thanks! Odai Koukash.
  2. Thanks for your response! I suspected as much - I'm guessing the only drawback is that I would need to reinstall whatever addons are installed into the main directory (so FTX Global and I'm guessing every aircraft addon) whenever I need to reinstall P3D?
  3. Hello I recently installed P3D v3 and am slightly confused as a first time user regarding the procedure for installing addons. I was running the following addons before moving from FSX: - REX Weather Architect - REX Texture Direct - MyTraffic 6.0a - FS Global 2010 - Orbx FTX Global As I understand, the official LM stance is that all addons must be installed outside of the main directory for P3D. This was fine for most of my addons, as the content is in directories outside of the P3D folder. However, FTX Global was installed inside the main FSX folder. When I uninstalled then re-ran the installer for FTX, and selected P3D V3, the program created the content folder inside of the main P3D folder (I don't recall any option to install to another directory). I haven't tried any aircraft addons yet. Does this procedure (installing into the main P3D folder) cause any issues? Thanks Odai.
  4. Unfortunately there still doesn't seem to be any response from Burkhard. Given he was actually online on Thursday it would be reasonable to expect him to at least post a message explaining why there is such a delay in technical support, this is terrible. I'll keep trying, but in the meantime is there any chance anyone here knows how to disable the default traffic in P3D without using the communicator (given the option to do so is greyed out for some reason)?
  5. That seems to be a very recent change, last I checked it was 18th May. Fingers crossed for a response soon.
  6. Apologies, I thought I'd responded to this. I did see the indexes rebuilding message, but it didn't seem to make a difference to what was actually being displayed in the sim. In any case, I've since moved to P3D and uninstalled FSX:SE. I've tried reinstalling my addons into P3D but am now having issues again with MT in P3D. Specifically, most of the options in the communicator for P3D V3 are greyed out, even after "localisation". So at the moment I'm unable to disable the default traffic in P3D. I've posted on the MT forum, but am not holding my breath for a response from Burkhard, who seems to have disappeared.
  7. I noticed - might be responsible for my lower FPS. Still got a lot of playing around with sliders to do. Am I right in saying that autogen objects are no longer rendered using the CPU, as they were with FSX?
  8. Just been playing with cloud cover and seeing its effect on the ground shadows. It looks incredible - this is exactly what a sim should look like in 2016! Time now to try and get my addon content installed.
  9. So I purchased and downloaded P3D, and so far I am very impressed with the base package. I can't believe I bothered struggling with FSX for all this time. CPU usage looks a lot more even and GPU usage is far better - it maxes out GPU and VRAM usage on my GTX 960. FPS aren't great with all the eye candy but I'm hoping this will improve significantly when I upgrade to the NV GTX 1070 soon.
  10. It would be a cleaner way to ensure the registry entries and surplus files are removed (assuming the uninstaller works correctly). Copying the mesh files only takes a couple of minutes. :smile:
  11. Thanks. To save myself time, I thought about simply uninstalling FSG2010 but copying the actual mesh folders beforehand. As I'm only interested in the mesh, I could then just replace the folders in a new directory and point the sim to those. Would this work?
  12. Thanks for the replies guys. Has Prepar3d fixed the issues with scenery popping in FSX? I notice I forgot to mention that I also use FS Global 2010. Will using that in P3D simply be a case of just installing P3D and pointing the scenery library to the folders in the FSG 2010 directory (outside the main sim folder)?
  13. Hello I am currently using FSX:SE with the following addons: - REX 4 Weather Architect - REX 4 Texture Direct - Orbx FTX Global - My Traffic X 6.0a Unfortunately the various visual issues with FSX are just killing the realism, and having become accustomed to the graphics in more advanced sims like X-plane 10 the problems with performance and visuals in FSX just don't cut it anymore. I'm therefore considering switching to P3D v3 instead, although I want to make sure this would actually be an upgrade. Any general feedback as to whether the shift is worth it? Some specific concerns I have are regarding GPU and multi-core CPU utilisation, have these improved over FSX SE? How about things like scenery popping? This is extremely jarring in FSX SE (and in the vanilla MS version). Thanks!
  14. Thanks again for all the input guys. I am also a little confused as to why disabling the Mytraffic Scenery layer doesn't appear to do anything to fix the issue, but I guess I'll just have to wait for the developer to shed some light on that. I've tried leaving the layer below any addon scenery and about propeller objects as per the manual, but this doesn't make any difference. For the time being, I have created a new folder in the same directory and just moved all the files associated with the airports which I have 3rd party scenery installed for there.
  15. Thanks for the responses guys. Will give it a while longer on the MT forum for Burkhard to reply. I have tried leaving the MT layer in various positions, this makes no difference. As mentioned on the other forum, disabling it does nothing either. However, I went into the Mytraffic\scenery folder and found 4 files with EGLL in the file name. I moved them all out of the folder and now I no longer have the issue with overlapping buildings. I initially only removed the "BR2_EGLL" BGL file, but this didn't fix it. Once I'd moved the others, including EGLL_KA_OBJ and EGLL TOWER BEACON, the issue was resolved. So it's just a question of figuring out what these files do and if it's safe just to leave them in the scenery folder after renaming them.

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