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Default Grass Textures for Airport Surrounds
Hi there,My sincere thanks for your replies and I will try to give my results on your suggestions.I tried the REX replacement texture and I am afraid that I could not find any apprecable difference.The textures that were pointed out certainly proved to be the right ones and indeed braught back the default textures to the airport pads. With trying out everything I have not been able to do a tremendous amount of flying but I have tried about a dozen flights and sofar can not see that it has interfered with the performance of the GEX Europe in any way, maybe down the road it might.Now I have to be honest and say that I thaught that the V.1.025 was the new version that was released and did not expect any further upgrades for some time, I am delighted to hear that a further upgrade is due out very soon with new airport pads ,this is great news as they may be very good.In the meantime the default textures that I have put back in will do the trick so thanks DickB for that info.I installed UTX Europe some time ago and now with GEX Europe in I am more than pleased with the fantastic scenery which both have made a massive improvement on.Again my sincere thanks for all your help which is much appreciated.
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Default Grass Textures for Airport Surrounds
Many thanks for your prompt reply.I have installed GEX Europe V.1.025 which is the very latest version. Yes you are right these "pads" as you call them seemingly were improved with this version but unfortunatly are still not as good as the default. What I was hoping was that the specific default file or files that provides this surround grass at all airports could be just removed and replaced with the default files that they replaced. I have the default files which were placed in a backup folder when I installed GEX Europe.You mentioned about these files might have been used perhaps in Alpine Meadows or such. As you can appreciate a lot of flying time is connected to airports and I could put up with any slight disimprovment to another area which I may never see.Again many thanks for your interest and help.
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Default Grass Textures for Airport Surrounds
Hi there,I have just added GEX Europe to my software and find that it provides a great improvement ,however , I would find in my humble opinion that the grass textures that it uses in the airport surrounds is not as good as the default and would like to just replace these textures with the default ones which I have as a backup.Now the problem, I do not have a clue as to what the relevent file names or numbers of these files are and it is like looking for a needle in a haystack. The only texture files that I want to replace are the Airport Grass Surround files. I would be very much obliged if someone could help me to identify these files.Many thanks in anticipation.
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Aircraft Carrier - AI Landings
Hi There,Is there no one can help me with this problem. Would much appreciate any help.TokTiny
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Aircraft Carrier - AI Landings
Hi there,I have been using the following for AI Traffic on Aircraft Carrier in FSX for some time : 1. CV-74 USS Stennis by P. Clawson 2. F-16C by Hrvoje Kovacevic 3. S-61 Wesland Seaking by Graham E.Stanley Unfortunatly I had trouble with my PC and have had to replace same haveing lost most of my software. I am now trying to rebuild all my old files and have almost got the above working fully , however I am having two problems which have me stumped.The aircraft and heli take off perfectly from the Aircraft Carrier at Deck Level using the Traffic Files , Taxiway Parking Data, Taxiway Path Data as they should at Start Up location , however , AI landings are not performing as well.Aircraft are landing at Start Up position at SEA LEVEL (at the bottom of the Aircraft Carrier) and continueing on way past the ship until they eventually stop , then turn around and return to the ship and park at their parking spot but at SEA LEVEL directly below deck level where they should have landed and parked. To put it in a nutshell they are takeing off at deck level and useing all facilities provided and landing at sea level useing the facilities as described. I should add that the speed of landing seems to be far too great also. I feel that I have made a error in the Airport File which I show below and any help would be much appreciated.TokTiny<!-- decoded by bglxml on 2009-05-03, 12:34:04--><FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd" ><!-- Object type: 0x0000002C offset: 0x000000AC group count: 1 unknown1: 0x00000001 table size: 0x00000010--><!-- LatInfo: 0x00084F61, offset: 0x00000454, length: 0x0000002C, count: 1--><!-- Object type: 0x00000028 offset: 0x000000CC group count: 1 unknown1: 0x00000004 table size: 0x00000010--><!-- LatInfo: 0x00000002, offset: 0x000004FC, length: 0x0000000C, count: 1--><!-- Object type: 0x00000027 offset: 0x000000DC group count: 1 unknown1: 0x00000003 table size: 0x00000010--><!-- LatInfo: 0x00000002, offset: 0x00000508, length: 0x00000074, count: 1--><!-- Object type: 0x00000013 offset: 0x000000BC group count: 1 unknown1: 0x00000001 table size: 0x00000010--><!-- LatInfo: 0x00084F61, offset: 0x00000480, length: 0x0000007C, count: 1--><!-- Object type: 0x00000003 offset: 0x0000009C group count: 1 unknown1: 0x00000001 table size: 0x00000010--><!-- LatInfo: 0x00084F61, offset: 0x000000EC, length: 0x00000368, count: 1--> <!-- Airport, offset 0x000000F0 (240) --> <Airport ident="CVDW" name="Wicklow Carrier" lat="53.198667" lon="-6.013667" magvar="7.00" alt="20.00" city="Wicklow" country="Ireland"> <Tower lat="53.198103" lon="-6.013164" alt="20.00" /> <DeleteAirport deleteAllApproaches = "FALSE" deleteAllAprons = "TRUE" deleteAllFrequencies = "TRUE" deleteAllHelipads = "TRUE" deleteAllRunways = "TRUE" deleteAllStarts = "TRUE" deleteAllTaxiways = "TRUE"> </DeleteAirport> <!-- Runway, offset 0x00000148 (328) --> <Runway lat="53.198127" lon="-6.013869" alt="0.00" surface="ASPHALT" heading="348.00" length="250.00" width="15.00" number="28" designator="NONE" patternAltitude="457.20" primaryTakeoff="YES" primaryLanding="YES" primaryPattern="LEFT" secondaryTakeoff="NO" secondaryLanding="NO" secondaryPattern="LEFT"> <Ils lat="53.197007" lon="-6.013444" alt="20.00" heading="348.00" frequency="111.700" end="SECONDARY" backCourse="TRUE" range="50016.79" magvar="7.00" ident="ILWI" width="6.00" name="ILS/DME 28" > <GlideSlope lat="53.200639" lon="-6.014831" alt="20.00" pitch="3.00" range="50017.00" /> <Dme lat="53.201898" lon="-6.015373" alt="19.90" range="50017.00" /> </Ils> </Runway> <!-- Start, offset 0x0000017C (380) --> <Start type="RUNWAY" lat="53.197213" lon="-6.013509" alt="20.00" heading="348.00" number="01" designator="NONE" /> <!-- TaxiwayPoint, offset 0x00000194 (404) --> <TaxiwayPoint index="0" type="NORMAL" orientation="FORWARD" lat="53.197124" lon="-6.013484" /> <TaxiwayPoint index="1" type="NORMAL" orientation="FORWARD" lat="53.199040" lon="-6.014176" /> <TaxiwayPoint index="2" type="HOLD_SHORT" orientation="FORWARD" lat="53.199092" lon="-6.013941" /> <TaxiwayPoint index="3" type="HOLD_SHORT" orientation="FORWARD" lat="53.197210" lon="-6.013256" /> <TaxiwayPoint index="4" type="NORMAL" orientation="FORWARD" lat="53.198859" lon="-6.013850" /> <TaxiwayPoint index="5" type="NORMAL" orientation="FORWARD" lat="53.198738" lon="-6.013795" /> <TaxiwayPoint index="6" type="NORMAL" orientation="FORWARD" lat="53.198634" lon="-6.013749" /> <TaxiwayPoint index="7" type="NORMAL" orientation="FORWARD" lat="53.198530" lon="-6.013694" /> <TaxiwayPoint index="8" type="NORMAL" orientation="FORWARD" lat="53.198421" lon="-6.013658" /> <TaxiwayPoint index="9" type="NORMAL" orientation="FORWARD" lat="53.198300" lon="-6.013603" /> <!-- TaxiwayParking, offset 0x00000214 (532) --> <TaxiwayParking pushBack="BOTH" lat="53.198968" lon="-6.013383" heading="71.00" radius="14.00" name="GATE" type="RAMP_GA_MEDIUM" number="1" index="0" /> <TaxiwayParking pushBack="NONE" lat="53.198864" lon="-6.013301" heading="71.00" radius="14.00" name="PARKING" type="RAMP_GA_MEDIUM" number="2" index="1" /> <TaxiwayParking pushBack="NONE" lat="53.198735" lon="-6.013319" heading="71.00" radius="14.00" name="PARKING" type="RAMP_GA_MEDIUM" number="3" index="2" /> <TaxiwayParking pushBack="NONE" lat="53.198599" lon="-6.013323" heading="67.00" radius="14.00" name="PARKING" type="RAMP_GA_MEDIUM" number="4" index="3" /> <TaxiwayParking pushBack="NONE" lat="53.198459" lon="-6.013275" heading="63.00" radius="18.00" name="PARKING" type="RAMP_GA_LARGE" number="5" index="4" airlineCodes="HEL" /> <TaxiwayParking pushBack="NONE" lat="53.198342" lon="-6.013275" heading="63.00" radius="18.00" name="PARKING" type="RAMP_GA_LARGE" number="6" index="5" airlineCodes="HEL" /> <!-- TaxiwayPath, offset 0x000002FC (764) --> <TaxiwayPath type="RUNWAY" start="1" end="0" surface="STEEL_MATS" width="24.38" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" number="28" designator="NONE" /> <TaxiwayPath type="TAXI" start="4" end="2" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="PARKING" start="4" end="0" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="5" end="4" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="PARKING" start="5" end="1" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="6" end="5" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="PARKING" start="6" end="2" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="7" end="6" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="PARKING" start="7" end="3" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="8" end="7" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="PARKING" start="8" end="4" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="9" end="8" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="9" end="3" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="PARKING" start="9" end="5" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="3" end="0" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <TaxiwayPath type="TAXI" start="2" end="1" surface="STEEL_MATS" width="0.00" weightLimit="500000" drawSurface="FALSE" drawDetail="FALSE" centerLine="FALSE" centerLineLighted="FALSE" leftEdge="NONE" leftEdgeLighted="FALSE" rightEdgeLighted="FALSE" rightEdge="NONE" name="0" /> <!-- TaxiName, offset 0x00000444 (1092) --> <TaxiName index="0" name="" /> </Airport></FSData>
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Re. Creating trigger for waypoints
Hi GunnerMany thanks for your help. Will try this.TokTiny
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Re. Creating trigger for waypoints
Can anyone help on this problem ?
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Re. Creating trigger for waypoints
Hi there,I am a newbee at creating missions and would be most thankful for a little help on an area which I am not familiar with.I very much enjoy creating a flight from one airport to another and useing VOR's, NDB's and waypoints which I determine, and also giving directions from a cold start. Now before I changed to Microsoft XP Pro and FSX I was able to create this with the ABL program which Microsoft provided but unfortunatly this no longer works in XP.Now I have downloaded and read what tutors are available for creating missions and one thing which I have not been able to get to grips with is this. When in flight and you are approaching a VOR, NDB or Waypoint that is on your FP and you want to create a trigger within say five miles of this point in order to give a verbal warning of a change of course coming up. When I used ABL to select this point I would just place the aircraft in the location that I wanted this warning, get the Lat and Lon and then put this into the Flight Program. The way it was put was that when the aircraft had a Lat or Lon location greater ( or less pending ) than the location selected as a trigger then the warning would be given.Is it possable to program a simular trigger for a mission ?Many thanks in advance.TokTiny
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Re. Common Airport Backround
Hi LuisMy sincere thanks for the trouble you went to in order to explain to a dum dum all about masking textures. Really there is nothing you have left out so I look forward to many nights experimenting with all the various options. As they say you have provided the snow it is up to me to make the snowballs !!Again thanks and kind regards.TokTiny
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Re. Common Airport Backround
Hi LuisMany thanks for your very thorough explanation regarding airport backround and the difference between normal textures and LC masking textures I thaught they all came under the same heading !I selected LPPT airport as an example of a sandy backround and through a serious of elimination I have found the culprit texture in scenery-texture, as you directed me, whch was 142B2SU3.bmp. I then replaced this texture with an option of several others in turn just to see any difference between them and they were : 139B2SU1.bmp and 140B2SU1.bmp from FSX and 139B2SU1.bmp, 140B2SU1.bmp, and 142B2SU1.bmp from FS9 and they all gave various shades of GREEN which was great so one can take your pick on which you prefer.I tried several airports with this change in texture and they provide the same change. However there were some that I tried and they still held the old sand look. No harm I thaught it only means finding which backround texture is being used by this airport and making a simular change. After trying every one of 139,140,142 textures I could not find this culprit ( I found that if you remove the appropriate texture that a particuler airport is useing as a backround mask texture then the LC that is being used around the airport will appear instead in its place ).The question I want to ask is , can you find out what backround texture is being used by a default airport in any faster method than I used above ? and when the texture is not in the scenery-texture folder when you search for it elsewhere what do you use for a indicater in your search other than .bmp which gives you a mountain of textures that it is nearly impossable to select from. You would really want to know where else apart from the scenery-texture folder that the default airports keep there backround textures.Many thanks for pointing me in the right direction and I feel that I am over half way there, thanks to your help, to sort out this little project, as you call it, of mine.Kind regardsTokTiny
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Re. Common Airport Backround
Hi there,Many thanks for your replies. I will answer Luis reply first.Luis I am afraid that when you say that the grass changes at ALL delault airports in line with the season I do not find this so. If you take as an example Lispon in Portugal it does not matter what season you select the "grass" in the airport backround still remains more like sand. The same applies for I would say a large percentage of default airports in certain regions. Your second suggestion of changing all of the "Fall Grass Ground Textures" to Green, could you give some directions on this. I went to the "Grass" textures in the texture folder and found four : 1.Grass 2. GrassS 3.GrassW 4.GrassF ( which I took it to be the one for the Fall which you outlined as the one which was used in some Airports). I did as you said and tried each one of these as the only option by changing them to the one choice but this did not change the airport grass in any way. I can only assume that the default airport backround textures are not taken from this source. Could you tell me where are they coming from?Rhett your suggestion that they are dictated by Surrounding LC if you check the Airport I mention above you will find that the Surrounding LC is a mix of types of grass, type of city and other LC but I am afraid there is no LC in the proximity of the airport that resemples what you get for all seasons "Sand".I apologise for my mistake in telling you that I use FSPlanner to change the Airport Backround , what I should have said that it is SBuilderX that I use for this but as I said am getting tired of changing airport after airport and would like to have "Good Green Grass" on all my airports.Someone (and I can not find a name), suggested the program "Picnic" which I have tried but I am afraid it does not change the Airpoort Backrounds on the default airports. A very good program which give you lots of options and good quality but did you find it a bit severe on frame rates ?My sincere thanks for your replies.TokTiny
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Re. Common Airport Backround
Hi there,Wondered if it is possable to get rid of this "sand" backround on an awful lot of airports and have a common "grass" backround for all airports ?I use FXPlanner to change from "sand" to "grass" backround at any one specific airport but there is an awful lot of airports to change. I know that everyone may not agree but I like to see grass on any airport that I land at.I wondered if Airports have a default texture that they use for backrounds and if so would it be possable to use the old trick and change a copy of the grass texture to this name ?Help appreciatedTokTiny
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