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Aircraft Not Showing Up As "AI"
Thanks David. I just read through the "Static Aircraft Tutorial" which Jim recommended (fs9stat.zip) and found it extremely helpful. One of the best-written tutorials I have come across. Easy to follow for a new guy because everything makes sense. I plan to follow his steps and see if that cures my problem.If not I'll be sure to come to you for advice. It won't be the first time you have helped me to understand how something works. Thanks for the offer!Jon B ;-)
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Aircraft Not Showing Up As "AI"
Thanks Jim, I give it a shot. Perhaps the solution to my problem lies within. Worth a try!! I appreciate your help....much obliged!!!Jon B ;-)
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Aircraft Not Showing Up As "AI"
Thanks for the response Jim. Yes, I'm writing specific flightplans for them and then compiling them with the Traffic Tools program. Haven't used them as substitutes for default acft yet, but had planned to replace some jetliners with propliners later on. The ones I'm working with are primarily prop planes from the WWII period. The add-on T-6 trainer worked perfectly as a primary and as an AI (except that it refused to do T&Gs and just took off into the sunset). That's one success. I can select an add-on B-17 and fly it, but when I try to use it as an AI, it just wouldn't show on the ramp. Another B-17 and a B-26 which were downloaded from Avsim as AI files wouldn't show either. I can't see where anything is missing from their aircraft .cfg file...everything looks the same to me as those acft which function normally as AI. However, I notice that they don't show up in the list of selectable aircraft. Are strictly AI aircraft supposed to appear under Aircraft Selection? Since you can't fly 'em and they're just AI acft, it doesn't make sense to me that they would. I finally understand the GMT 'thing' now, and on the airport ramp I'm using, there are a great variety of parking spot sizes available some with huge dimentions, much more than a B-17 would need. I've been through many of the threads about flight plans in this learning process but missed the message which you refer to about setting the time to zero. I did see a couple of mentions that leaving the time at zero would turn them into static displays though, and that's why I used the zero time. What should the time be set to, instead, for static display? I appreciate your response Jim. I'm somewhat new to the FS and in the middle of a couple of learning curves so any help you can offer to get me through this problem would be greatly appreciated! Jon B PS: ( A couple of hours later) Oops...I just took another shot at including the AI download B-17 and the AI download B-26. I made sure both had Mil_Combat specified under parking types. Don't know if that had anything to do with it, but the B-17 showed up on the Hamilton Field ramp as it was supposed to. The B-26 is still missing. So...it's a puzzlement. Gotta be something I'm missing or something I'm doing wrong! It could just be something with that particular ramp configuration so I'll try doing the same acft at another airport. I've been a Train Sim nut for several years. It's a complicated program, but this FS is confusing to me!Jon
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Aircraft Not Showing Up As "AI"
I'm having a frustrating problem setting up traffic because some of my aircraft (default and add-ons alike) will fly normally as the prime aircraft, but refuse to show when I use them as AI traffic. I have more than adequate ramp parking slots available but they just don't show up on the ramp even when I set the flightplan hours to zero so they would be static. Not all, mind you, but quite a few do this, even one I have downloaded as specific AI files. Puzzeling! Is there a code missing somewhere or someting that tells an aircraft not to operate as AI, but to function normally otherwise? Any slider setting or something like that I can check? It's really limiting the number of aircraft I can use for AI traffic or just filling out a ramp without moving. Anybody experience this?Jon B :-hmmm
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AI Tutorials/Manuals. What do I need to learn how to w...
Thanks guys, that's what I needed! Jon :-wave
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AI Tutorials/Manuals. What do I need to learn how to w...
Another new-guy question. Am pretty new to FS9 and would like to learn to work with AI traffic. What manuals, tutorials, and the like do I need to get/study in order to do this? Jon
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Takeoff Runs Start Off-Runway, In The Mud. Can I Reset...
Thanks gents, I haven't advanced to AFCAD yet, but I'll keep your advice in mind when I do. Should be soon as I would like to get this little annoyance corrected!! Jon :-wave
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Takeoff Runs Start Off-Runway, In The Mud. Can I Reset...
When I create a flight at a certain airport in FS9, the aircraft is automaticaly placed in line with the runway, but about 1,000' off to one side, in the mud. I have to taxi back or slew the plane over to the runway to make my takeoff. Is there a way to reset the start position for this particular airport? It only happens at this field, none of the others. Jon
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AlphaSim T-6 Gauges are a No-Show. Where do they go?
Hi Victor...yes there was a Readme, but all it said was download and expand and all will be done automatically. Not much help. Oops!!!! I just tried a delete and reinstall, and all came up as it should. Guess I spoke in haste. It just didn't install properly...that was the cause. I'm glad because the details are exquisite, it handles rather well, and I know I'll never get to fly one any other way! Thanks for the response. Jon :-wave
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AlphaSim T-6 Gauges are a No-Show. Where do they go?
I just downloaded AlphaSim's T-6. All seems to be normal as far as installing goes, except for one annoying glitch: the instrument panel has empty holes in it...no gauges. I'm still pretty new at this, so perhaps I didn't get everything right afterall. Question: Where are the gauges supposed to go? I copied the cabinet file to the acft's panel folder, but no gauges. Also copied all the bitmap files from the cabinet file to the three panel folders, but still no gauges. Is that where they are supposed to go? What am I doing wrong? If you have AlphaSim's T-6 and all the gauges are there, I'd appreciate it if you would tell me how you did it, as I must be missing someting!! :-zhelp Jon
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What Does FS2004 mean by "Active Folder" ??
Thanks David, I'll do that when we get back home later this evening. BTW I'm located in Baltimore so we're a couple of hours difference I think. ThanksJon
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What Does FS2004 mean by "Active Folder" ??
Thanks for the response David.I follow you through the part of saving to a new name. Made up a 'Test' scenery file with one tree added to my home airport. I.S. saved it to the Addon senery/ scenery subfolder as you said it would.Do you move it out of this folder somewhere, or do these kind of senery files remain in the Addon Scenery/scenery folder?Next, I opened FS, went to Settingsscenery. Can't see the file listed anwhere in the scenery library. Addon Scenery is there of course,and checked. So how do I 'activate' my 'test' bgl file? Regret having to ask such elementary questions, but the I.S. instructions arn't clear about this and I haven't stunbled upon the answer on my own yet. Must be missing something or perhaps making it more complicated in my mind than it is in reality.How does FS relate addon scenery bgl files to the basic (default) airport so the added trees, bldgs, etc show up when you select the airport? You mentioned that you create lots of scenery addon files for your airports for simplicity and ease of handling when you want/need to make changes. Sounds sensible. I think I should consider doing the same thing as I would like to add details to my local airports. Would you mind telling me how you have your FS files organized. Would be interested to know. Thanks again for the support and help. I'm learnig, but it's kinda slow on my part. JonB
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What Does FS2004 mean by "Active Folder" ??
What does this error message mean? "The FolderC;Program.....(FS2004)AddonSceneryscenery is not an active folder. With the current setting, Flight Simulator does not use scenery files from this folder. Are you sure to open a scenery file from this folder? "Just what is an 'active' folder, and what does current folder mean?Am trying to learn how to put scenery items onto an airport using Instant Scenery and when I try to Select an airport BGL file from the addonSceneryscenery folder, I get this 'no-can-do' mesage. Does it have anything to do with the fact that when I open FS and start a new flight, none of trees or bldgs I put on the airport with IS, show up? I'm really getting frustrated about now!! JonB
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Looking For Default Buildings. Where To Find Them?
Thanks Reggie: Sounds like it's way over my head right now : I'm just starting out learning how to do things in 2004. Believe I'd better stick to whatever add-ons are available. But...I can't even figure out how to place a tree on my home airport and have it appear when I open FS and select the airport. I can place the tree using Instant Scenery/Add Object, but I don't get the procedure to save it. Should be simple, but I don't get it...must be missing a simple step or something. Really frustrating.!!! :-(I find the tutorials short on step-by-step details. Still a lot of questions for this newbie to find answers to. Thanks for your advice. JonB
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Looking For Default Buildings. Where To Find Them?
Hi Rob: Thanks for the response. With Instant Scenery in FS9 under options, I unfortunately don't have an 'all available libraries' choice. The only choices are Default local library, Default global, Add-on local, Add-on global and one other, "libraries not in this area" which I can't make use of because they are airport & city specific. Any other place I can look?
JonBuck
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