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JonBuck

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  1. Another new-guy question. Am pretty new to FS9 and would like to learn to work with AI traffic. What manuals, tutorials, and the like do I need to get/study in order to do this? Jon
  2. Thanks gents, I haven't advanced to AFCAD yet, but I'll keep your advice in mind when I do. Should be soon as I would like to get this little annoyance corrected!! Jon :-wave
  3. When I create a flight at a certain airport in FS9, the aircraft is automaticaly placed in line with the runway, but about 1,000' off to one side, in the mud. I have to taxi back or slew the plane over to the runway to make my takeoff. Is there a way to reset the start position for this particular airport? It only happens at this field, none of the others. Jon
  4. Hi Victor...yes there was a Readme, but all it said was download and expand and all will be done automatically. Not much help. Oops!!!! I just tried a delete and reinstall, and all came up as it should. Guess I spoke in haste. It just didn't install properly...that was the cause. I'm glad because the details are exquisite, it handles rather well, and I know I'll never get to fly one any other way! Thanks for the response. Jon :-wave
  5. I just downloaded AlphaSim's T-6. All seems to be normal as far as installing goes, except for one annoying glitch: the instrument panel has empty holes in it...no gauges. I'm still pretty new at this, so perhaps I didn't get everything right afterall. Question: Where are the gauges supposed to go? I copied the cabinet file to the acft's panel folder, but no gauges. Also copied all the bitmap files from the cabinet file to the three panel folders, but still no gauges. Is that where they are supposed to go? What am I doing wrong? If you have AlphaSim's T-6 and all the gauges are there, I'd appreciate it if you would tell me how you did it, as I must be missing someting!! :-zhelp Jon
  6. Thanks David, I'll do that when we get back home later this evening. BTW I'm located in Baltimore so we're a couple of hours difference I think. ThanksJon
  7. Thanks for the response David.I follow you through the part of saving to a new name. Made up a 'Test' scenery file with one tree added to my home airport. I.S. saved it to the Addon senery/ scenery subfolder as you said it would.Do you move it out of this folder somewhere, or do these kind of senery files remain in the Addon Scenery/scenery folder?Next, I opened FS, went to Settingsscenery. Can't see the file listed anwhere in the scenery library. Addon Scenery is there of course,and checked. So how do I 'activate' my 'test' bgl file? Regret having to ask such elementary questions, but the I.S. instructions arn't clear about this and I haven't stunbled upon the answer on my own yet. Must be missing something or perhaps making it more complicated in my mind than it is in reality.How does FS relate addon scenery bgl files to the basic (default) airport so the added trees, bldgs, etc show up when you select the airport? You mentioned that you create lots of scenery addon files for your airports for simplicity and ease of handling when you want/need to make changes. Sounds sensible. I think I should consider doing the same thing as I would like to add details to my local airports. Would you mind telling me how you have your FS files organized. Would be interested to know. Thanks again for the support and help. I'm learnig, but it's kinda slow on my part. JonB
  8. What does this error message mean? "The FolderC;Program.....(FS2004)AddonSceneryscenery is not an active folder. With the current setting, Flight Simulator does not use scenery files from this folder. Are you sure to open a scenery file from this folder? "Just what is an 'active' folder, and what does current folder mean?Am trying to learn how to put scenery items onto an airport using Instant Scenery and when I try to Select an airport BGL file from the addonSceneryscenery folder, I get this 'no-can-do' mesage. Does it have anything to do with the fact that when I open FS and start a new flight, none of trees or bldgs I put on the airport with IS, show up? I'm really getting frustrated about now!! JonB
  9. Thanks Reggie: Sounds like it's way over my head right now : I'm just starting out learning how to do things in 2004. Believe I'd better stick to whatever add-ons are available. But...I can't even figure out how to place a tree on my home airport and have it appear when I open FS and select the airport. I can place the tree using Instant Scenery/Add Object, but I don't get the procedure to save it. Should be simple, but I don't get it...must be missing a simple step or something. Really frustrating.!!! :-(I find the tutorials short on step-by-step details. Still a lot of questions for this newbie to find answers to. Thanks for your advice. JonB
  10. Hi Rob: Thanks for the response. With Instant Scenery in FS9 under options, I unfortunately don't have an 'all available libraries' choice. The only choices are Default local library, Default global, Add-on local, Add-on global and one other, "libraries not in this area" which I can't make use of because they are airport & city specific. Any other place I can look?
  11. There are a couple of hangar buildings at my default airport that I would like to use in adding scenery to another airport. They are a perfect match for the other airport. Can't see them listed or in thumbnail form when I use Instant Scenery and check off the Default and Add-On boxes to view objects. I open IS in the airport with the hangars in question, but can't see any of them. QUESTION: where are these "came with the program" structure/objects hiding? Can I get to them and add them to another airport? If so, how do I do that? Is it even possible, or am I limited to using add-on objects to flesh out the airport structures?? JonBAnother :-newbie
  12. Thanks for the response David, I appreciate the advice. Cleared up the confusion at this end a bit. I managed to get past the roadblock to add and then delete a few objects. But I'm sure I'll have more questions as I go along, as there are lots of little things that tutorials and instructions don't mention. And that's where I stumble!! Thanks again!Jon
  13. I'm a newbie learning how to work with scenery in FS2004. Am used to adding and deleting scenery objects in MS Train Sim, but the Flight Sim is quite different. I'm trying to add something to my home base airport as it came with the basic MSFS using the Instant Scenery addon program. But,I must be doing something wrong, or have missed a step or just don't understand how to work wth IS. Here's where I get stuck in the process of adding an object:I can pick out an object that I want to add to an airport,(tree or bldg from the RWY 12 collection of objects downlowded and installed succesfully a couple of days ago) and move it to where I want it to be. Then I click on "Add Object" and it asks me if I want to add this object to such and such a scenery library. Here's where I run into a wall. I thought it would ask me if I would like to add the object to the airport I'm working on. Nope! So I turn back to the IS tutorial which says since I'm adding for the first time I have to enter the name of a scenery file I want to add the object to. I have no idea what that should be. Guess I don't understand the concept of scenery libraries and active files for a start. If I go ahead and click 'yes' anyway on the scenery library name that shows up in the window, I end up with a 'no can do' message and something else about IS can only add or delete objects from sceneries which have been created by IS. Well, Now I'm really confused. What does that mean? I'm definately missing something in this process! I've now got a tree just sitting there blinking at me and no clue of where to turn! I can't even get rid of the tree!! Frustration is running rampant about now!Can anyone shed some light on this mess and perhaps guide me through the proper steps from the "click on Add Object button"? I could definately use one of those "EASY" buttons from Staples right now!JonB :-hmmm
  14. Thanks for the responses gents. What I was looking to do is add a few static (parked) acft around the ramp for pure viewing pleasure. A couple of AI acft moving around, yes, but parked acft here and there too. Aircraft which are just empty shells using a min. of memory; designed to be placed into a scene like any other bldg. or tree object. Maybe I'll just have to use AI acft and have 'em sit there. I don't want all of them moving around. JonB
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