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  1. Hi All, After my P3D installation getting corrupted I did a hard reset on W10 this past weekend, registry wiped. Reinstalling everything from the ground up. I'm at a scenery install where I'm getting "Cannot focus a disabled or invisible window". I have tried the following: Created a registry path of: "Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows NT\CurrentVersion" in regedit Created two keys RegisteredOrganization and RegisteredOwner both with values of my first and last name Rebooted my computer Attempted to reinstall the addon The result is the same error message as above. I reached out to Simmarket and they smugly replied that "if it doesn't work you must have done something wrong". If anyone has any solutions that work I would be grateful. Thanks, Howard P3Dv5.1 Windows 10 x64 Intel Core i9-9900K CPU @ 3.60GHz 32GB RAM DX12 GeForce RTX 2020 8GB VRAM Active Sky ASCA PFC Yoke CH Pedals CH Throttle Oculus S
  2. Really good discussion. This is all good banter and some insight deeper than some of us have the knowledge to absorb. In the end, we want 'realism' with seamless rendering and smooth frame rates. I still use the FS Altitude in P3Dv5 which hasn't been updated in years. Server based, streaming or local HDD storage will be driven by market demand. For me personally, I could support any of the aforementioned but my simming brethren with 'lighter pockets' still needs an economical solution to aggregate the vast amounts of data required to model the world. It seems to me that MS has pushed the bounds regardless of their implementation and is begging the question: How do we still get there (to where we want to be)? I'd love to have insight what the folks from LM or Austin have in mind. This is a growing cottage industry that is maturing with real money to be made. MS is catching on, the others need to do so as well too. If nothing else, MSFS2020 is helping to push the industry forward and stretch the envelope for what's possible. Howard
  3. There's no question that the technology isn't there (after all, MS just did it), It's just that starting from a clean slate you don't have the baggage that P3D does. After all, it's legacy MSFS from more than twenty years ago. I'd say LM has their work cut out for them. Rearchitecting legacy software isn't an easy thing to do (properly). Those screen shots look sweet by the way... Howard
  4. If anyone from LM's Prepar3d is listening, here it is. The community has been abuzz surrounding the release of MSFS2020 this past week. There’s an interesting business read entitled “The innovator’s dilemma” by Clayton Christenson that came out some years ago. In a nutshell he talks about developing technologies and how they can be obsoleted before the technology matures as technology enables micro improvements during the product maturation life-cycle. I think the P3D product falls squarely in the what he describes as ‘sustaining technologies’ category it being a legacy product and that FS2020 is ‘disruptive’ because it’s solved problems previous platforms have been either unwilling or unable to. If no one on your team has read it then you need to. The community as a whole has been awaiting and watching the release of MSFS2020. Arguably, the global scenery is pretty much what we’re all looking for and they’ve come close to nailing it. Not to mention the unbelievable detail in the graphics. With that said, this isn’t a poke P3D in-the-eye post. I would guess that many simmers, like myself, are heavily invested in the (a) platform. I have X-Plane, P3Dv4 & v5 and MSFS2020 all installed. But I virtually never use X-Plane because I have to buy all the add-ons all over again and the aircraft offerings just isn’t as robust as P3D. But I’m sure that there are many and who love it as much as your product. And while MSFS200 is a major leap forward, its not a slam dunk. The truth is that it’s just not done yet. They baked a really nice cake but no one has even started thinking about the frosting, decorations or lettering! Your cake, by comparison, tastes pretty good (you’re a lot further along) but it doesn’t look as nice as theirs. So here’s my humble challenge if anyone is listening: Get 3D sat data into P3D, improve the graphics (as you’ve started to do in v5). You already have the publishers of many of the world’s most commonly flown airports in detail and most of the commercial and GA aircraft (which arguably will take MSFS publishers’ years to develop given their past release history). You have strong publishers (PMDG, Quality Wings, Carenado, Majestic, etc.) with mature products. If you care enough about the hard-core simmers (who I would guess make up a large contingent of your customer base?) make these changes and I, and more like me, would never have a reason to switch platforms. Remember, most of us are here to simulate flight as close to real world as possible, not to own multiple simulation platforms. I’m financially committed to a single platform to date and aren’t interested in spending money on the same scenery I already have for another sim. If you want to see me (and those like me) stay, then up your game. Competition is good. Howard
  5. Drifted off topic did we? Based on the pricing model it looks like the choices for airport expansion will be either they will develop themselves, third parties will have SDK access or some combination of the two. Don't get me wrong, doesn't mean I won't buy it but but I'm still heavily invested in P3D.
  6. There's a lot of excitement with the imminent release of MSFS2020. As simmers, most of us will eagerly part ways with our hard earned dollars in search of the perfect weather app, scenery, aircraft add-on or hardware combination that will make our experience as real as possible without ever leaving the ground. Truth is, if you're anything like me, you've probably spent thousands over the years on this hobby. And for the most part, its been worthwhile. I would guess the key things we look for in a sim are realism for 1) scenery, 2) weather and 3) aircraft. The out of the box promise, expectation and excitement about MSFS2020 comes from the perception that Microsoft has nailed the first two and has an apparent foothold on the third all wrapped up in a single box with a bow tie on it. No more having to buy scenery for cities, regions, places of interest, airports, etc. So up to now its been a two horse race: P3D & X-Plane. The rest have come and gone. As Bob Randazzo said, Microsoft isn't making MSFS2020 out of 'altruism'. It wouldn't surprise me to see them (Microsoft) expand their library of aircraft, cutting out third party developers and forcing the hand of the consumer (collectively known as "us") and then either charging a premium for their 'upgrades' or a subscription service model. So what to do? Pay hundreds in global scenery, cities and airports for P3D & X-Plane or just pay one overlord (Microsoft)? Will it be cheaper for the consumer, the same or less in the namesake of dominating the market? Either way, we're going to pay. Howard Rhett - Simming since FS2000
  7. Rick, I started with fly-inside but switched to P3D when they made it available native and they fixed some of the bugs that were inhibitors to its use. Maybe its time to try FI again, I'll download the latest release (hopefully there's some performance improvements). Howard
  8. All, I have P3Dv4 running with an 8Gb GTX1070 . When running P3d through my monitor with live traffic, scenery add-ons, AS weather and 3rd party aircraft I get pretty good frame performance. Using my Rift, it typically drops 10-20% +/-. Is there anyone who sims and has a configuration using the Rift where you get consistently better performance in the say 20+ FPS area? I've been thinking about adding a second graphics card and converting my system to SLI graphics. Any of you have any positive or negative experiences either way? Thanks, Howard
  9. 747-800, APU Running, starter switches 3 and 4 selected, fuel cutoff switches set to run for engines 3 & 4. Autostart confirmed on lower EICAS, engines spooling but no start. The -400 would be running by now, am I missing something silly? Howard Rhett
  10. PMDG, Any fix since this was posted more than a month ago? Should we regress to the previous version of v4? Howard Rhett
  11. Okay, got it. Thank you Harry. I hadn't used that option before. Howard
  12. I do have it and it is installed Harry. AEC settings? Is that in P3D settings Harry? I uninstalled it under FTX Central and it seems to have mitigated the problem. I'm a bit disappointed that Vector (a v4 certified product) wouldn't be compatible with other v4 products. Am I missing something here? Howard Windows 10 Home 64 bit Service Pack 1 i7-6700kCPU @ 4.00 GHz RAM 16GB nVidia GeForce GTX 1070 Prepar3D V4.2 Oculus Rift Runtime 1.20 PFC Yoke CH Throttle CH Pro Pedals Active Sky for P3Dv4 FlyInside P3D Pro 1.90
  13. Dear All, Has anyone encountered displaced terrain where tarmacs, buildings, etc. are below a clipped plane? I've come across it before but don't recall the fix. https://drive.google.com/file/d/13WVt8IvhHHNGS0bWthxYeqZVTvaN-izw/view?usp=sharing https://drive.google.com/file/d/1-nlVLFEiTMF32WzaNmPWgsJ6niTAoEmG/view?usp=sharing https://drive.google.com/file/d/13OmL8RGWHqTaoLop78dDJPPfIrjCMYbu/view?usp=sharing Thanks in advance, Howard
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