Yea Pirata, I forgot I knew that (FOV render/settings) that's not My problem, My problem is eyepoint. This is the term Microsoft used-it is the point in space relative to the 3D cockpit where Your view emanates from. Expressed as X,Y,Z coordinates some times accompanied with a zoom value. The name is different depending on the simulator. FSX, and DCS eyepoint settings are easy to find and edit but I have no Idea how its done in XP. Also just noticed that XP10 disables the roll axis of TrackIR Hmmm (???)