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LEAPWeaver

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Posts posted by LEAPWeaver


  1. Those of you experiencing CTD's in the Kodiak and are not having video card related driver crashes may want to give this a shot: 

     

    I was experiencing CTD's in the Kodiak from the get go and tried every suggestion related to Community Folder content, video card drivers, DX11, and flight controls. My experience from CTD's was random at best but most usually happened lining up on the runway or upon rotation off the runway. Sometimes they happened sooner. Out of the dozen or so flights I attempted my longest was about 10 minutes before a CTD. I was pretty much at my wits end and was getting very frustrated. Let me just re-iterate that I had tried every available suggestion for solving this. 

    As a last ditch, "hail Mary", pass I tried one thing: Removing my systems audio drivers.

    At the time of my CTD's I was running Realtek Audio drivers that included Sound Studio 3 (the exact version I'm not sure of). I never had any issue with them up until this point. After uninstalling the drivers and a reboot of Windows I was now on Windows 10 audio drivers. 

    So I began my test. With only the Kodiak in the Community Folder, and using keyboard and mouse flight controls I took off from PHNL heading for PHTO. With the timer running on the G1000 I waited. 45 minutes in I plugged in my Thrustmaster TCA sidestick and TPR rudder pedals. I landed in PHTO 30 minutes later. No CTD's. 

    One flight under the Windows audio drivers wasn't enough for me. This morning I did a second flight from KAVX to KSBA. This time I used my usual hardware, and added my scenery back in to the Community Folder. Again another flawless flight. 

     

    I wasn't about to confirm conclusions, without proper testing. To do this I reinstalled the Realtek Audio drivers. This time using the most recent version (6.0.9224.1) for my board directly from the Asus support site. I loaded the sim back up, got everything with the Kodiak going, and took off. 50 feet off the runway and we CTD. I reverted back to Windows audio drivers and completed a third flight without the sim even twitching. In fact I am seeing slightly better performance in the Kodiak in the Windows drivers. 

     

    So, in my circumstance, there seems to be a conflict between something in the Kodiak, and, Realtek Audio drivers using Sound Studio 3. Sound Studio 3 installs with the Realtek drivers and it's an effect/equalizer program for your audio. I never used it as I had no interest in it. 

     

    In conclusion if you are still having CTD issues in the Kodiak and, like me, have tried everything with no success, try the Windows audio drivers. Worst case scenario you can always go back. This worked perfectly for me but your nautical mileage may vary. 

     

    These are my core system specs if you are curious: 

    Asus ROG Maximus XII Formula Z490, Intel i9 10900K, MSI Ventus RTX 3080Ti running @ 3440x1440p, 64GB GSkill TridentZ 3600 MHz. Runs on stock turbo clocks no forced overclocking. 

     

     


  2. 2 hours ago, Dean33 said:

    Did you extract 1.8 direct or install piecemeal on top of V2 PC12?

    My memory is fuzzy on this but I've tried twice and got no GTN750 just the two 530s??

    Do I need to run GTN configuration?

    I followed the installation instructions included with v1.8 of the mod pack. 

    To get the GTN in the PC-12 you have to run "F1GTN750PC12.exe" which will be located in the SimObjects\Airplanes\Carenado PC12 folder. This will install the GTN into the PC-12 automatically.


  3. On 7/31/2017 at 11:01 AM, softreset said:

    Are you running v2 of the plane? I had some odd HSI sync issues with the mods on P3Dv4, v2 of the plane and the v1 mod pack (sorry, lots of acronyms)

    Yes, I am running V2 of the PC-12 with the current version of the mod pack, which is V1.8. Now that the GTN is available for P3D4 I can finally use this bird in all its glory. Flew from KBLI to KPHX (just a hair over four hours) last night and everything was golden.


  4. On 7/1/2017 at 8:08 PM, Dreamflight767 said:

    So I have to ask, is this mod good-to-go with v4?

    I have been using the performance mods by Autogyro and Bert in v4 without any issues at all. Just waiting for the GTN and this thing will be close to perfect. 


  5. I'm sure there are a few users of the Virtual Avionics suite who, like myself, will be migrating to Prepar3d V4 in the coming weeks. I curious to know if the VAInterface is slated to be updated to work with P3DV4? I personally use the 737 MCP, EFIS, and Virtual CDU in V3 and would very much like to be able to use them in V4. 

     

    Thanks!!


  6. All of the cable sleeving supplies are from MainFrameCustoms, same place you're getting your cables from. I'm using the Telios sleeving, as opposed to the paracord. I decided to go with a heatshrink-less design and its easier to do with the Telios than the paracord. The 24 pin cable took about 8-10 hours to make from start to finish and its about 30 inches long.

     

    Here's an upclose photo of the 24 pin whie I was sewing it together:

     

    SEnGymm.jpg


  7. Here we go Rich. This is just one side of the case. I have to build the second side which will run my Sandy Bridge setup.

     

    sLV3BaK.jpg

     

     

    The X99 set-up is black and white, my camera rendered the white LED strip lighting with a slight purple hue. Everything here is all custom built, including the wiring, which has been sleeved and cable sewn. The cooling system and fans are all automatically controlled and monitored by an Aquacomputer Aquaero 6 Pro.


  8. Post SP1 this mod still works with the exception that in the VC the Fuel Reset Button is a bit hit or miss. 

     

    So, in light of this, and my recent procurement of an original Training and Information manual from SIMCOM Training Centers. I will be making a new version of the mod.

     

    The new version will include:

     

     - Update to fix Fuel Reset button

     - Update to ITT readings for an increased realism in readout.

     - Update to other engine performance characteristics.

     - Included version of readout in KGS.

     - Updates to ground handling characteristics. In particular, the way you steer the aircraft will be just like the real PC-12. 

     - A complete set of performance charts and checklists.

     

    If all goes to plan the update will be available this weekend.  


  9. Due to the increasing popularity of this mod, I have decided to host the files on Google Drive. 

     

    At the moment I have uploaded only the standard mod, which shows fuel indications in pounds. I have a little bit of additional testing to do on the Kilogram version and should be ready in the next day or so.

     

     

     

     

    Get the standard mod via Google Drive here:

     

    PC-12 Performance Mod "Pounds"

     

     

     

     

     

    If you have any questions or wish to leave feedback please don't hesitate to do so.

     

    I will update this thread again when the kilogram version is available. 


  10. It was brought to my attention that there are some of you folks that don't always use pounds for FSX/P3D. So as an alternative I have created a conversion of the EIS to display the fuel weight in kilograms (KGS). I have even gone as far as editing some of the gauge artwork to remind you that it is in kilograms. 

     

    If you need the kilogram version of the display feel free to let me know in your request.

     

    urvELw5.jpg

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