Let's take this in a different direction. Before we do that, it's interesting that the pro VC posters here don't think it's a big deal that a 2D panel is missing that's required to start the engines and instead proceed to tell the 2D guys to get over it. The pro 2D guys meanwhile show no ill will towards the pro VC guys, at least I don't. FS has the capacity to do both panels, why not do both to completion instead of one complete and the other missing this little used but very important panel? That panel is needed for the fuel cutoff switches. Having to change to VC soley to actuate the fuel cutoff switches isn't acceptable. Sure we've got keyboard commands and I've got my CH throttle quad switches programmed to cover this function which somewhat deadens the issue but this is an issue of principle for me personally, it's bigger than just a missing 2D panel.I digress. So last night I sat down determined to get to know this VC panel with an intent to like it. I saw this industry shift coming long before any of you posted above and long before the NGX was released. I don't get it. The VC is horrible in terms of functionality. It's so bad that I figure I'm doing something wrong because so many others love the VC. My serious question to the VC guys is how do you do it? I'm not asking to start any arguments, I'm asking to learn to like the VC. The following questions and statements of my own observations also has the same intent to learn and point out the current frustrations I have with VC. My first observation is that the eyepoint is far too high and forward to make the overhead panel useable. What are the tricks you are using to make this workable? Are you moving the eyepoint aft and down so you can see what the switches on the other side of the overhead are? I know one technique is to use the bookmark/shortcut, whatever they call them, of a head on view of the overhead or other panel. But this is essentially giving you a 2D panel making this whole argument like that of a politician. I played with a couple of methods such as opening the overhead in 2D, moving it to my second monitor, then going back to VC but it creates a bad experience on the overhead in that when I right click a switch it first opens the popup menu and a second right click actuates the switch. VC works great for taxiing, that feels good and realistic. I just don't see how to make it functional in terms of interaction with systems, hopefully someone can enlighten me. At the end of the day functionality must rule to have a good experience.