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NorwegianAviator

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Posts posted by NorwegianAviator


  1. On 6/1/2019 at 8:32 AM, glider1 said:

    Thanks. I tried HTR 1.62se with both the Robinson R22 stock P3D and the Milviz MD530 using the inbuilt dynamics but found handling to be too extreme on the other end almost impossible to keep it level hover. I know heli's aren't easy to fly and I trained on the dodosim206 for FSX, but there is no way that HTR was handling the helis properly in my situation. So I now I just patiently wait for the new dodosim and fly the 530 just for fun because it is easy to handle (no more difficult than the stock R22 for me).

    Same problem here. I couldn't get the HTR to work the way it's supposed to with the Milviz 530 for some reason. Not sure what the problem is with this particular model, because it works very well with other helicopters.

    • Like 1

  2. On 6/1/2019 at 2:14 AM, glider1 said:

    Yeah that was what I was thinking too but P3D offers solutions developers aren't using. I'm starting to get tired with old models that are made compatible with P3Dv4 but are not really built for it. The SDK allows developers to build external flight models has for a long time. Instead some developers sit on their old models as long as they can probably because they can't afford the redevelopment costs.

    Yes, that's true. But it appears like very few developers are capable or willing to do this as the product prices will skyrocket along with a long development times. I don't see how most developers are going to start making custom flight and engine dynamics in the future. In my opinion that's not very realistic, so LM should definately do something with their "in-house" flight and engine dynamics.

    • Like 1

  3. On 5/29/2019 at 3:40 AM, glider1 said:

    I recently bought the Milviz MD-530F. I like it and it is a lot of fun and well done but compared to the Dodosim 206 for FSX I found it easier to fly (Not sure why). The 530F interior textures are starting to look a bit dated for my eyes.

    It's easier to fly because it doesn't handle like a helicopter 😅
    Joke aside, the problem lies within P3D, not so much the developer.


  4. https://prepar3d.com/forum/viewtopic.php?f=6317&t=120643

    Here you go guys 🙂 There's one post about this here on avsim too, but I couldn't find it. I've contacted LM and posted in their forum about this issue and many others for a long time, but I've given up. This will probably never get fixed (along with the broken ground friction). The only solution that will work is for developers to start making custom flight dynamics, engine simulation and customize everything outside the sim. Unfortunately it seems like only a few developers are capable of doing this, and from what I understand it's a massive job to do. Unfortunate, yes absolutely but it's just the way it is with P3D.


  5. This is the reason I use XP for turboprops as they are totally unrealistic in P3D. I've been pointing this out to LM, but unfortunately there seems to be no willingness to fix this as it will break backward compatibility in P3D. There is a "fix" that will improve this somewhat, but not completely. The only choice is to stick with the Majestic Q400 for turboprops in P3D I'm afraid.


  6. 6 hours ago, KBUR said:

     

    Agree, but P3D's water is still superb compared to XP11's water. 

    And the worst thing about X-Plane's water: " It not only looks terrible but even performs bad as hell ( ---> the CPU impact of this single water texture and its waves - rendering is just beyond ridiculous ". )

     

    Cheers, all the best.

    Can't say I agree with that. With some lua scripts you can make XP's water look quite good. Performance is another story though.


  7. 4 hours ago, guibru said:

    Stop taking your head off for water rendering.
    Pressing LM won’t do any good, the only way to get a better rendering is to change the P3D graphics engine.
    I remind you that it is the same as FSX. It’s an old graphic engine. 

    Yes, but even FSX had better water rendering in most cases. At least programs like REX could make wonders by replacing water textures etc, which is certainly not the case anymore in P3D.


  8. On 9/25/2018 at 1:35 PM, Rockliffe said:

    Hmm, that's interesting, as I've read many, many reports of others who share my experience. All I can say, is that I have used every incarnation of REX weather and texture products for the past 9 years, but have failed miserably in trying to get proper water textures in P3D, regardless of numerous installs and attempts. I certainly haven't got anything against the guys at REX, other than I feel extremely disappointed in buying the product and have never been able to get the textures to look anything other than horrible even after pursuing help on the forum. Maybe you're right, maybe there is something wrong at my end, and if that is the case I would be the first to put my hand up and admit being wrong, but then why are so many others reporting the same experience?

    Share your opinion. Been having the same problems with water since I switched over to P3D from FSX several years ago (P3D v1.3). Default water textures look far superior than any texture replacement program I've tried in my opinion. I have even contacted REX about this issue, but didn't receive much response at all.

    • Like 1

  9. 9 hours ago, awf said:

    I don't take you serious, making the statements about flight dynamics (based on all your comments in this thread)

    Even a level-d simulator can't be compared to the RW stuff...
    With respect we are sitting on an armchair behind a computer screen and discussing flight dynamics if they are more real or not between those two simulators,  a reality check would be a good idea 🤣

    Most flying commercial and 5 days per week and done 40 / 50 legs and crashing in different hotels across Europe, doing other stuff in there free time as debating flight dynamics on a game / simulator forum...

    I leave it at this...

    This thread is about missing features in P3D and XP. Where the level-d sim and your commercial flying across europe comes in, I'm not really sure about 🙂


  10. 2 hours ago, Gabe777 said:

    Yes the HTR mod WORKS IN P3D VERSION 4 !

    Three posters have already said this and there is a video on Youlube, showing it working.

    Together, this makes it THE best chopper in P3D.

    It is better than the Huey on Framereate performance too.

     

    I could not get it to work in the Milviz MD530. Gave me some really strange behaviour when I was testing this out for a friend who owns the MD530.


  11. On 9/18/2017 at 2:20 AM, glider1 said:

    Thanks. I'm still on P3D3.4 because of the wonderful Dodosim. If the Dodo goes the way of the dodo in P3D 4.0, is the Milviz MD530 the go to heli now for realistic flight dynamics?

    Unfortunately Milviz MD530 doesn't come close to Dodosim. If you want realistic flight dynamics for helicopters I'm afraid you will have to move over to X-plane or DCS World. That being said, a new version of the Bell 206 for Prepar3D v4 from Dodosim is under development. When it will release is a different question 😛

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