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Benoit01

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  1. For a while now, I have been reading about homemade cockpit and I have decided to make the move. I am in the process of building a 737 throttle quadrant. I see that with the combination of FSUIPC and Leo Bodnar's card, the HMI connection is fairly easy. What I am wondering is, how can I have the simulator controling a part of the cockpit? For instance, to increase power in the simulator is easily achieved by manually moving the throttle handles forward, but if I want to adjust my speed via the MCP (autopilot), how is the information transmitted to the quadrant in order to have the throttle handles physically moved back? Looking forward to make this work. Cheers, Ben
  2. Solved it again. I installed sbuilder to desktop. It works now. The next step is to ensure that the files are compiled properly and sent to FSX. Sorry if this thread reads more like a diary but it is quite an adventure. I think I will go back to build my homemade cockpit instead.
  3. This enterprise of mine is getting worse by the minute. I open SBuilder x313 and now I have this message Access to the path:'C:\Program files(x86) Sbuilderx313\Tools\bglcomp.exe is denied This means I can play with it but can get it to compile. Wow. Even googling (lol) it did not give me answers. Cheers, Benoit Now I have Arithmetic operation resulted in an overflow. and it shuts down. I uninstalled and reinstalled three times so far. To no avail. Maybe I should take up knitting....lol....noway. Cheers, Ben
  4. I am sorry Paul. You are correct. It is Sbuilder. I have been reading so many things with FS, FSX, S... The pictures that are missing are the ones that I am supposed to see as I go through the document. They only appear as broken links (a sheet torn in half). All the pictures are in the same folder as the tutorial but it seems like they don't get picked up when the tutorial goes to html form. I will certainely look at the FS(there we go again...lol)developer site. Cheers, Benoit
  5. Hello again. Getting pretty enthusiastic about this simulator now. I downloaded the tutorial by Luis Feliz-Tirado and I just can't wait to do some new stuff. The only problem is that the images don't show up. I googled (can't believe this is a verb now!!)but the information is a little above my head. So if anybody can help a newbie, still at the bottom of the very steep learning curve, it would be greatly appreciated. Cheers, Benoit
  6. Found it. Is there a way I can create a search wihtin the forum fsx in order to prevent repeated posting? Thanks again cheers, Ben
  7. Hi everyone. Wanting to make the experience even more realistic, I downloaded the austrian_airlines_b777_fsx with a pretty elaborate FMS within the package. I reviewed the instructions on how to use the FMS (nicely explained in a PDF format), but I fail to be able to enter data onto the scratch pad. I know where it is located and what is its purpose but I do not know what button I have to push first in order to get the blinking prompt active. Thanks for your expertise, as usual. Cheers, Benoit
  8. Well, the problem has been solved and Intersection IMEBA is now on the approach for Pearson International. The issue is, according to a forum I read on Mutley's Hangar site, is due to a bug in FSX that does not recognize new bgl file newly added to the sim. The answer provided was to move the bgl file to a scenery that I knew was working, in this case, Ottawa airport. Bingo, the intersection point is now present in the map as well as GPS. I am in the process of building a homemade cockpit (737) but I think the tweeking of the software will be more monumentous of an endeavour. Cheers, Ben
  9. Thank you Joe for your prompt response. I guess the clarifying question is "what is an active scenery?". The reason why I ask is because I have followed Mutley's Hangar procedure to the letter but when I put the bgl file in the AddonScenery->Scenery, nothing is happening in fsx. Do I have to play with the settings in fsx thereafter? Thanks a milion. Cheers, Ben
  10. Before my eyes closed for the night, I read Jim's post on Windows 7. This morning, I race to the simulator with coffee in hand, took BGL compiler SDK file out of where it was and put it on my desktop. Voila! It is officially compiling. :dance: It appears to be an issue with "administrator" privileges. Now, if you could direct me into the proper forum for where to actually put this bgl file in fsx, it would make my journey complete... I think I will install a monument at that location and every time I flying into Toronto, I will execute a low altitude flyby just to remember you guys. :yahoo: Cheers, Ben
  11. Thanks Jim. I just registered also at FSDevelopers site in order to submit my query. As far as the location of the compiler, it was done automatically by downloading the SDK files from FSX Gold Edition disc 1. The compiler is located in the c:\program files (x86)\microsoftgames\microsoft flight simulator x sdk\sdk\environment kit\bgl compiler sdk. (lower case letters for convenience). The xsd file is right there also.I have been at this for three (now four) days and, although my learning curve is now exponential, I still cannot add waypoints to Toronto Pearson International.. :search: Thanks for your assistance, Cheers, Ben
  12. I do have the MSXML 4.0 SP2 Parser and SDK. I even had the SP3 parser, which I removed in case of conflict with one another. Sorry to be such a headache :mellow:
  13. I greatly appreciate your patience with this issue. Here is what I did. I cut and pasted your message onto notepad and saved it as an xml file. I then brought the xmi file into the same folder as the compiler exe file. I opened a DOS window and wrote: BGLComp.exe test1.xml (test1 being the name of the file I saved your message under). Here is what DOS showed: INTERNAL COMPILER ERROR: #C2623: Couldn't open file: test1.BGL. INTERNAL COMPILER ERROR: #C2585: Unable to create output file 'test1.BGL This is where I am at. Again, your time is greatly appreciated. Cheers, Ben
  14. Good info. Wow, those discs contain a lot more than I thought. So I installed the SP1a first followed by the SDK.msi. When I tried to compile my waypoint (imeba), the same result occurred. Is there an xml file that you know that is accurately written so that I can check immediately if the compiler is working fine? Then I won't waste people's time with a file with a mistake. Thanks, Ben
  15. Thanks people for your expertise. As usual, the answers are very productive. Using the DOS Window made it easy to check the compiling process. The first error message states that the compiler could not open the xml file. Any thoughts? Thanks by the way for the link to FS Developers. That is my first time visiting and the information in there is amazing. Also, when you refer to "level", are you talking about "administrator" privileges? Thanks again.
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