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Problem with non strictly transparent canopy
debug replied to debug's topic in The Official DX10 Scenery Fixer Support Forum
Hi, The STEVEFX DX10 Scenery Fixer Version 3.5 Build 110-113 (and superior) fixed the issue! Many thanks Steve!!! Extract: "New option to fix reflections which were causing issues with Rick Piper’s A22 Foxbat. Also addresses opaque windows for Flight Replicas Me109 and improves reflections in Rick Piper’s Chipmunk. May improve other portover legacy aircraft as well." -
Problem with non strictly transparent canopy
debug replied to debug's topic in The Official DX10 Scenery Fixer Support Forum
Hi, I try that in fact, but I must be more rigourus/precise. Can the BMP file format incorporate all these informations (I mean masks, layers...)? Or must I save into a DDS file (DXT5?) what I actually do? Thanks. -
Problem with non strictly transparent canopy
debug replied to debug's topic in The Official DX10 Scenery Fixer Support Forum
Hi, Incredible, I can't see the topic I had made! What I've been bad done??? The "proof" if anyone is possible: http://www.fsfiles.org/flightsimshotsv2/image/GSsM :wub: Thus, I post its content a new time: Wow, it's a lot of honor! Thank you. I'm "debuging" with Model Converter X: now I'm sure that the faulty texture is Fuselage 3.bmp :smile: (at least! Perhaps others ones or others parameters/settings in the Bf-109 files...) I hope I'm going slowly step by step to the solution... EDIT: Arf, some problems remain: http://www.fsfiles.org/flightsimshotsv2/image/GSWE -
Problem with non strictly transparent canopy
debug replied to debug's topic in The Official DX10 Scenery Fixer Support Forum
Hi, A new time, many thanks for your assistance. As you pointed it, I've tried many (re)paints but I can't correct the problem. But I'm a bad painter... Perhaps I don't apply the right process in order to correctly manipulate the files. I've updated DX10 SF to v3 yesterday too, but no more result. I'm going to continue to search some other tracks to find the solution... But I'm currently listening for any help of course :smile: (and from anyone :wink:). Thank you. -
Problem with non strictly transparent canopy
debug replied to debug's topic in The Official DX10 Scenery Fixer Support Forum
Thank you for your (so quick!) answer. Yes, with no effect. -
Hi, I've searched to fix one problem found with a new bird (for me!): the package of Bf-109 found here http://en.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=10692&s_design=DEFAULT&shopfilter_category=Flight%20Simulation&s_language=english The DVD, as mentioned on the cover, should be FSX compliant. It includes F, G and K Bf-109 versions: at last the liveries of the last edited K version should be FSX DX10 compliant as I've found some topic related (FYI, these Bf-109 are edited from Flight Replicas). I've tried many settings (even in the Debug tab of the DX10SceneryFixer application: great application, thank you :smile:) and many forms of combining them too, but i can't fix the gray canopy showed in these pictures (opened and closed cockpit from inside and outside): http://fsfiles.org/flightsimshotsv2/image/GStY http://fsfiles.org/flightsimshotsv2/image/GStZ http://fsfiles.org/flightsimshotsv2/image/GSto http://fsfiles.org/flightsimshotsv2/image/GSt7 I've searched, googled, read a lot of forums too, but no result Could anyone help me to find the solution please? Thank you very much in advance! (Please, excuse my poor english as it isn't my mother language)
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Your best ATI drivers with DX10?
debug replied to Michael Moe's topic in DX-10 Discussions, Hints and Help
HI, @cvearl, thanks for your guide. I've got some pb: if you could put an eye on these please, it would be an honor! Thank you.