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boldi

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Everything posted by boldi

  1. boldi replied to alvin's topic in PMDG General Forum
    Hi Viond and Troy! I have created an instruction sheet for you: Boldizsar Szilyhttp://www.lhsimulations.hu/
  2. boldi replied to alvin's topic in PMDG General Forum
    Hi Jakub! The 3d autofocus is rather related to nVidia, I think. I'm not able to turn it on though. Boldizsar Szily http://www.lhsimulations.hu/
  3. boldi replied to alvin's topic in PMDG General Forum
    Hey Troy!I've been using Nvidia 3d vision and TrackIR together for almost a year. What really bothered me is that the 3d focus did not adjust automaticaly, so I had to do it manualy adjust depending on where I looked to (how far fms, overhead, mcp, ddu). Not doing it I got a head ache. So I'm really interrested how to activate or set up this "3d focus" function.But on the other hand I succeeded in resolving the light problem in 3d. (PAPI RWY edge etc.) IZ3D Driver! It duplicates the effect lights and looks perfect in 3d http://www.iz3d.com/select_download Boldizsar Szilyhttp://www.lhsimulations.hu/
  4. MOD EDIT: It looks like your post took a bit of time, and you are a first time poster here, so I will leave this post intact. However, all future posts MUST be signed with your FULL REAL name, according to PMDG forum rules listed here or your posts will be deleted. Thank you for your cooperation. I was thinking about an improvement for the airplane's shadow visualizatoin. Yesterday I have made the candy looking Wizzair livery for Airbus X, and I put realistic shadows and global illumination like colours under it (with photoshop). The idea is, would it be possible to use an alfa chanelled texture (max 512x512), which is only visible when tha aircraft has landed, to make a shadow and GI, like this. (it could appear during the landing graduately, like a landing light.) with..and withoutBoldi Szily S-BO

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