Jump to content

Landman

Members
  • Content Count

    5
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

1 Neutral

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No
  1. Yes, I did and it didn't help. I found the setting I needed. It seems it was the aerodynamic effect after all and not the planting of the left wheel harder as I had thought. In the air file in record 1101 Primary Aerodynamics it is the entry called "(DBL) Cnr_dT Yaw Damping - Thrust." I increased this value and got what I wanted. I was trying to make ground steering during takeoff roll manageable. When trying to use the rudder pedals to keep the aircraft centered during the takeoff roll if I used too little right rudder it would still turn left so if I applied a small amount more right rudder it would go too far right and want to exit the right side of the runway. There was no in between. It would only let me do too much or not enough. I guess that was the effect of a digital simuation trying to replicate an analog world. So I upped the value in the entry I described above and it worked. The aircraft still wants to pull left but it is now manageable. I can now find that sweet spot in right rudder input to keep it centered.
  2. Okay, thanks. I do have the aircraftairfilemanager.exe program and have used it before. I will wait to see if someone knows which entry it is I have to adjust.
  3. What specific entries in the aircraft.cfg file or what record in the .air file do I need to adjust to tweak the tendency of a piston prop aircraft with a powerful engine to turn left while taxiing and during takeoff roll. I know the torque on roll and torque on yaw entries affect the left turning tendency during flight but what about on the ground? Editing the torque on roll and torque on yaw entries to not seem to affect the left turning tendency on the ground. Or is that something that is hard coded in the fsx physics engine? I am talking about the equal and opposite reaction to the torque of the engine turning the propeller that causes the body of the aircraft to want to roll in the opposite direction thus pushing the left wheel into the ground harder thus making the aircraft want to turn in the direction of the wheel that has the most traction.
  4. Has anyone used the Saitek X52 joystick and throttle, Saitek Pro Flight rudder pedals, and the Belkin N52TE (or its successor the Razer Nostromo) gaming keypad simultaneously with FSX? If so, did they all work together smoothly or did they interfere with each other? I have the Saitek X52 and the rudder pedals and I am thinking of buying the Razer Nostromo gaming keypad to use it to open various 2-D pop up panels and program some of the keys to use for ATC responses and a few other functions so I wont be stretching my fingers all over the keyboard while trying to fly.
  5. I have noticed that some helicopters can accelerate to a what is almost their full forward speed while the pitch remains within a few degrees of being level while others require a very large downward pitch to maintain any decent forward speed. Examples would be the Nemeth Designs EC135 and the Flight One Huey which I can fly at high forward speeds with only a few degrees of nose down pitch while the Nemeth Designs AS332 Super Puma requires almost 45 degrees of nose down to maintain high forward speed. Why the difference? What parameters in the aircraft.cfg file or the air file can I tweak so that I can fly the Super Puma at a speed over 100 knots with little downward pitch?
×
×
  • Create New...