What doesn't make sense to me is that they make a point to read the forums of the hardcore flight simmer to judge market response.....yet pretend that we don't really count anyways because a few are dissatisfied with their product (and it's not just here, it extends to forums in other sims as well)- and then discount it as being non-productive behavior! Sure there are a few immature people on the internet, who cares, don't get caught up in it. This sort-of tells me that they're mainly interested in getting people signed into Live, creating new accounts, and get people into a new microsoft gaming world. (probably due to some sort of $$ incentive from within microsoft). Actually, that would also probably explain why they would offer quite a bit of the game (so far) for free.I thought I was in the target demographic as I followed updates on flight through its development- I'm in my late twenties, a mechanical engineer, a flight enthusiast (not a pilot, though, like a good majority here), and have mid-range computer (not good quite good enough for FSX, but can handle iRacing great!). I did enjoy Flight for VFR at first, but flying 80 kts and emergency landings for a passenger with prostate issues gets old after a while! I'm not so quick to throw $$ in Flight's either because they don't quite have all the features I want. I just want more of a sim. I was holding off on purchasing anything until I read what was coming out with the new releases. Maybe it will come down the road and I'll end up buying it all anyways, who knows. In the meantime, they don't really have what I'm looking for so I'll keep injecting my gaming $$ into iRacing.I initially thought the IGN review was pretty harsh...but maybe for Microsoft's target demo it's right on! Planes don't explode into little bits when they hit the ground...and there's not much to do in the air/not much sense of speed. Not much action for the causal gamer.