Just curious. While the program was compiling the BGLs, the INF stated "CompressionQuality=100" Is there any way that we can edit the compression quality? Although 100 is lossless compression, it produces quite large files. I typically like to use a value of 85 as it's a fairly reasonable file size to quality trade-off. Also, while I'm thinking about it, would there be a way to tell the program to group multiple images together in the INF instead of generating one BGL from one BMP and it's accompanying Mask? Too many BGLs in an area can lead to stuttering.
I appreciate the work that has been done to bring this program to us users using P3D.
-Chris