prilete
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I can you say how you can install the Tileproxy in Prepar3D.
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Me podeis decir como se instala el Tileproxy en el Prepard3D Saludos
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ESTOY interesado como instalar el Tileproxy en el p3d
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Alguien me puede explicar que significa los diferentes cambios de numeros que se producen cada cierto tiempo en " map_version" en: Virtual Earth / Microsoft Bing Maps[servicio Ejemplo 1] cache_folder = C: \ Archivos de programa (x86) \ Microsoft Games \ TileProxyServicesCache \ cache.service1 network_module = libnettile (Compatible; MSIE 7.0; Windows NT 6.0; SLCC1;. NET CLR 2.0.50727;. NET CLR 3.0.04506;. NET CLR 1.1.4322) " min_level = 9 max_level = 19 map_version = 1484 level_mapping = 9,10,11,12,13,14,15,16,17,18,19 # Level_mapping = 9,10,11,12,14,14,15,16,17,18,19 más radio HQ (13 -> 14) # Level_mapping = 9,10,11,14,14,14,15,16,17,18,19 aún más radio en HQ (12,13 -> 14) color_hack = Sí color_level = 13 bulk_extend = 50 Si veis va pasando de 952................hasta hoy cuyo valor es de 1484. Saludos
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Os indico mi "proxy.ini", el cual me funciona muy bien, por si os sirve a alguno de vosotros. [service Example 0] Este sirve para Noruega (Norway)......fiordos espectaculares [service Example 1] Este sirve para España y otros paises europeos (Spain) .........Madrid, Salamanca ect [service Example 3] Este sirve para Estados Unidos (EE.UU).......... Cañon del Colorado, Niagara Os pido que si veis alguna forma de mejorarlo me lo digaís # # Start a line with # to comment it out. # Turn your text editor's Word Wrapping OFF for editing this document. # # Read the manual for help with configuration. Do not contact the # author about the configuration for particular services. Thank you. # [TileProxy] # Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable) master_enable=On # Write a logfile to disk. In recommend to only turn this on for debugging purposes. # When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance. #logfile="C:\logfile.txt" # If you have concerns about possible copyright violations by caching JPEG and BMP tiles # on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy # will not store a single tile on your hard drive. Expect higher network usage though. # Note that offline mode will depend on tiles being available in the cache. diskless_mode=Off # Offline Mode - No network access will occur (Yes/True/On to enable) offline_mode=No # Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel # Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible # if you have at least 2GB of system memory. max_lod=17 # The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can # be used in conjunction with third party scenery products like "FS Altitude" that provides data only # up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the # scenery library then it will have precedence over Tileproxy for the specific LOD levels that it # contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because # they are not needed anyway. # Lowest LOD ring to automatically preload tiles for. Must not be lower than 8. preload_min_lod=9 # Lowest LOD ring to automatically preload tiles for. Must not be higher than 17. preload_max_lod=17 # The maximum number of tile contexts that Tileproxy will send to the filter driver. A context # is essentially a very fast buffer for graphics data sitting in kernel memory that delivers # data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values # mean more use of your precious kernel memory though. The maximum number is 512. Lower if # you run out of RAM during flight and the PC starts to use the paging file a lot. max_contexts=512 # Generate Water Mask. This brings back shader-rendered water and allows # for the use of planes with floats (Goose, Beaver, etc...). If you turn this # option off, you get the Tileproxy behavior of Beta 5 and earlier versions. water_mask=On # Recommendation: FSX users: Use water_blending=on, water_smoothing=off # to get soft land/water transitions # # FS9 users: Use water_blending=off, water_smoothing=on # to get hard land/water transitions which # Tileproxy tries to match pixel-exact against coast-lines # # Combining water_smoothing and water_blending is discouraged. # It's slow and gives weird results. # Use blending techniques to create a soft land/water transition with some # transparency effect near the shoreline. Compatible with FSX only. water_blending=On # The distance in meters that you want land/water blending to extend from the # shore line. Larger values require more processing. Large values are now possible, # useful values are up to 2000 meters. Very high values may be detrimental to water # mask resolution. Loading speed however remains mostly unaffected by this setting. blend_distance=100.0 # The rate at which terrain is blended into the water color. 1.0 means a linear # blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works # similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function, # an exponent of 0.5 results in a square root behavior. blend_exponent=1.0 # The minimal and maximal transparency of the water. The lower you choose the min value, # the more reflective the deep water will be. The higher the max value is chosen, the less # reflective the water will be directly at the shore line. The reflectiveness transitions # linearly from max to min throughout the distance given by blend_distance from the shore. # Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or # things may look weird. # The following alpha_min values will not give you any dithering artifacts on all-water tiles, # so the use of these is recommended. It is multiples of 16/239 (rounded up slighty) # 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687 # 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373 alpha_min=0.2678 alpha_max=0.7 # The water color in hexadecimal RGB notation. Prefix with #. This should be blue # or greenish blue or some shades of brown, depending on your preference. # Values of #000000 are discouraged when using water blending - it will result # in weird behavior at the shorelines. water_rgb=#000D1A # Try to smooth land/water boundaries by trying to match the water mask to the image content. # This is a a somewhat experimental algorithm. water_smoothing=Off # The decision threshold for water/land when water_smoothing is enabled. 0 means everything # will be turned to land, 1 means everything turns to water. Chose some value inbetween. water_threshold=0.33 # Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited) # The value below states 100 MB. cache_bytes_limit=100000000 # Maximum number of BMP tiles to cache in RAM at any time (0 for no limit). cache_tiles_limit=100000 # The currently active service is configured here. Only ONE active source please. # The other source statements should be commented out. #source=Service Example 0 #source=Service Example 1 source=Service Example 3 #source=Service Example 4 # The sources you want to be able to switch from the GUI menu. # Separate the list entries with | and enclose in quotes. Make sure the # names specified here are valid services which are defined below. # You may want to rename the services according to your preference, # but make sure you replace all occurences of the strings. menu_sources="Service Example 1|Service Example 3|Service Example 4" # Experimental API Hooking section. Disable if you see strange crashes and effects. # Currently we only have the DirectX 9 hook. More hooks are planned. enable_hooking=No # The DirectX 9 hook enables the moving map overlay. More features are planned. enable_dx9hook=No # A flag whether to show the moving map overlay initially or not. enable_movingmap=No # Dimensions and overlay colors of the moving map. Positions are percentages of the screen. # Width and Height refer to the full 512x512 pixel texture used for the map. To get a round # map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3) # Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A # radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given # in a hexadecimal ARGB notation. movingmap_alpha=255 movingmap_color=#ff000000 movingmap_xpos=88 movingmap_ypos=15 movingmap_width=60 movingmap_height=80 movingmap_radius=60 # # Here begin the service specific configurations # # This is new when you specify captcha_module # # On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies # stored for the specified service domain to the web server. It will also display whatever web # page the service redirects you to. This could be a page requiring you to enter a so-called # captcha. After entering the captcha correctly, the resulting session cookie will be stored as # a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on # subsequent requests. You will then be able to use the service as long as you wish, given that # you correctly enter the captcha dialog which may nag you once every 20 minutes or so. # # Explaining the captcha_config arguments: # # cookiedomain from captcha_config specifies the domain name for which cookies are stored. # This might be the service name plus a top level domain like ".com" # # cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if # no existing identifying cookie is found. This may be required sometimes to make the captcha # dialog appear in the first place. This could be the service's front page URL (e.g. a search # engine) [service Example 0] ### Norwegian Service ### 1-24-10 cache_folder=D:\Tileproxy\cache.service0 network_module=libnettile module_config="conn=20|rate=2.0|verbose=0|server=http://ts1*.webatlas.no|path=/qt_1881/%s.png?s=%v|quad=0123|balance=0123456|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)" map_version=1 min_level=9 max_level=18 level_mapping=9,10,11,14,14,14,15,16,17,18 color_hack=no color_level=13 bulk_extend=50 [service Example 1] cache_folder=D:\Tileproxy\cache\cache.service1 network_module=libnettile min_level=9 max_level=19 map_version=1438 level_mapping=9,10,11,12,13,14,15,16,17,18,19 #level_mapping=9,10,11,12,14,14,15,16,17,18,19 #level_mapping=9,10,11,14,14,14,15,16,17,18,19 color_hack=Yes color_level=13 bulk_extend=50 [service Example 3] cache_folder=D:\Tileproxy\cache\cache.service3 module_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)" min_level=9 max_level=18 map_version=1.9 level_mapping=9,10,11,14,14,14,15,16,17,18 color_hack=No color_level=0 bulk_extend=50 [service Example 4] cache_folder=D:\Tileproxy\cache\cache.service4 network_module=libnettile module_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.figurethisoutyourself|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)" min_level=5 max_level=19 map_version=1 color_hack=Yes color_level=12 bulk_extend=50
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The sevice "Norwegian Service" is very good look spectacular fjords. Thanz
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When to use level_mapping=9,10,11,12,13,14,15,16,17,18,19 #level_mapping=9,10,11,12,14,14,15,16,17,18,19 #level_mapping=9,10,11,14,14,14,15,16,17,18,19 #level_mapping=9,10,11,12,13,14,15,16,17,18,19 level_mapping=9,10,11,12,14,14,15,16,17,18,19 #level_mapping=9,10,11,14,14,14,15,16,17,18,19 #level_mapping=9,10,11,12,13,14,15,16,17,18,19 #level_mapping=9,10,11,12,14,14,15,16,17,18,19 level_mapping=9,10,11,14,14,14,15,16,17,18,19 Thanz
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Hola John, quisiera pedirte que si localizases la forma de instalar TP en Windows 8 me lo explicases. El motivo de querer instalarlo en Windows 8, es que he visto que la calidad de imagen en Windows 8 es mucho mejor a Windows 7.
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Again thank you very much, sec? N see is quite difficult to implement the TP in Windows 8. Also my English is very bad and it is difficult to understand the steps.
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Tileproxy does not work in Windows 8 You know why? thank
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Thank you very much for the reply I'm surprised the photos of Marbella, for I live here. Angel Saludos
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Muchas gracias, no te lo entendido Lo Que dices yo. Si haces el favor hazme El Cambio En El servivio 1 y el 3 Que Te Escribo aqu?. [servicio del Ejemplo 1] cache_folder = E: \ Tileproxy \ cache \ cache.service1 network_module = libnettile (Compatible; MSIE 7.0; Windows NT 6.0; SLCC1;. NET CLR 2.0.50727;. NET CLR 3.0.04506;. NET CLR 1.1.4322) " min_level = 9 max_level = 19 map_version = 1180 level_mapping = 9,10,11,12,13,14,15,16,17,18,19 # Level_mapping 9,10,11,12,14,14,15,16,17,18,19 = m s de radio HQ (13 -> 14)? ? # Level_mapping = 9,10,11,14,14,14,15,16,17,18,19 radio nm s en HQ (12,13 -> 14) color_hack = S? color_level = 13 bulk_extend = 50 [servicio del Ejemplo 3] cache_folder = E: \ Tileproxy \ cache \ cache.service3 network_module = libnettile (Compatible; MSIE 7.0; Windows NT 6.0; SLCC1;. NET CLR 2.0.50727;. NET CLR 3.0.04506;. NET CLR 1.1.4322) " min_level = 5 max_level = 19 map_version = 1,8 color_hack = No se color_level = 0 bulk_extend = 50 Muchas gracias Prilete