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VoxATC without speech possible?
Thank you very much.
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VoxATC without speech possible?
Please explain how to hand over communication to co- pilot, where is the button for that and how to configure it. Also, is it possible to hear the voice of the co- pilot while communicate? Thanks.
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i7 3770k @ 5ghz - FSX experience
markoni replied to Mir // Flightbeam's topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etcThank you. Is this relation constant in terms of different scenarios. To be more precise, does this mean that I7 3770k FPS advantage is the same regardless I fly default Cessna over default scenery, or flying 737 NGX over ORBX PNW, landing to KSEA?
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i7 3770k @ 5ghz - FSX experience
markoni replied to Mir // Flightbeam's topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etcAre there any reasonable evidence that profs this clock to clock advantage of the Ivy Bridge over Sandy? If so, could you please advise me on some topics or analyzes here on forum. I know that every new CPU brings clock to clock speed improvement in bench-marking and well utilized application but I would like to believe that is the case in FSX too, although it is an old, bad optimized, 32bit application that doesn't use new hardware and it's full potential. Thanks.
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Hi res distance texture load earlier
Yes I have finally realized that I had a problem with autogen not textures. So shame to finally find out that fsx autogen has nothing with hardware and will always produce popping up the objects in front of the eyes.Simply can't believe that nothing has been possible to fix this problem for all these years. I have always thought that is due to my poor hardware but finally when I got myself a decent system this still exists. To bad to know.
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Hi res distance texture load earlier
I think I have finally found the answer for the problem. Unfortunately, as I supposed, this is due to limitation of the FSX itself, in fact it's autogen.Here is the final explanation for the problem that I have experienced so far:http://www.simforums...322.html#207322This finally clarifies why my textures looks fantastically clear, even at the greatest distance and, on the other hand, buildings and other autogen elements are in low res even at only 7 miles distance.Is there, maybe, any way to influence on autogen to start loading elements at distance further than 7 miles away.
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Hi res distance texture load earlier
Thank you for reply.Belive me I did everything to relief the CPU. Put the sliders almost left, experimenting with fiber frame in fsx.cfg, using texture max load under both graphic and display section with 80, 100, 200, 300 multi in fsx.cfg, making my GPU take over most of the texture loading, lower LOD to 4.5, also add mipbias=6 line in fsx.cfg. Not to mention that have set all filtering using nvidia inspector, with of course 16x anisotropic. Pretty much everything I could think of but nothing helped.I have read somewhere when pause the sim texture are loaded after some time, but not in my case. They just remain low res until plane is closed to them. Still I haven't try with some other scenery apart from these two to check if situation is better. To be completely clear. This has got nothing with blurry texture, it is just transition from low to high resolution as it should be but not this late. It would be absolutely acceptable to happen much earlier, at far distance but not when this low res textures become to obvious. It is also strange that this exist only with urban texture but not with landscape which is crystal clear wherever I take a look.
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Hi res distance texture load earlier
Hi everyone,I have been trying to solve the problem that bothers me for some time, since I finally got my new rig.First two scenery I installed was ORBX Tamworth and Harvery Bay.At first I was very impressed with the graphic my new system provided me, that was even more than I expected.Everything around the aircraft, at first, seemed, crystal clear, fps was so smooth. I am using Boyote's tweak with external fps limiter set at 30 fps, autogen is on very dense.After some time I have noticed that some texture in a far distance are not in hi res. Then found some discussions about LOD radius and change it to 8.5 which gave me excellent result with photo scenery texture but not with the texture of the Harvey Bay town, for example, where there are two many textures of the buildings, streets, parking places... Those hi res texture are loaded just to slowly. It is obvious they are in low res when the plane is even very close to them and become hi res when the plane is almost above them. This is pop up effect and suddenly they are loaded in full hi res texture, but really too late. My question: is there any tweak in fsx.cfg that would force hi res texture to load much earlier in there hi resolution. I have to mention that I tried to change every single line in fsx.cfg but nothing seems to work. Playing with texture max load, texture multiplier, lowering all settings in fsx... nothing helped at all. I am about to start thinking that is the way those sceneries are made and there is no way to change this, but it definitely looks to bad. I will try with some other scenery but I doubt it will help. I was thinking to buy ssd drive only for fsx but if this remains a problem I will not to waste my money. I would also like to know, while making a certain scenery, is there some determination that makes some texture to become hi res at a certain distance from the aircraft and there is no way to change that fix with any tweak? If that is the case, I will understand that I am asking to much from FSX.Thank you.
markoni
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