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warbirdpilot

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  1. Hi Pellebus, I'm the developer for Warbirdsim, and I have sent a message to those that over-see the orders/downloads and this will be sorted ASAP. We are aware, that although the automatic system works the majority of the time, sometimes there is a hickup and it requires our further attention. Before ordering, we mention that it may take up to 7 days to fulfill an order (as a safe-guard for us and the customer) but the majority of the time, everything is instant and done within just minutes. Pellebus and Michael, If you want, send me a PM with your e-mail address, and I'll try to do something to make-up for any hassles you've experienced. - John
  2. Hey there Superpilotv2!The P-51B/C's have been undergoing a long-term updating process to bring them up to the same standard as the P-51D products. As the creator of both, I can easily say that no, they aren't on par with each other, but if you want early-model P-51's, I think they hold their own. There is a two-year difference between when the B/C's were released and when the D's were released, and during that time, the developed skill-set and available resources to recreate the P-51D airframe to the nth degree we went to, became available, and so did resources to do the same with the P-51B/C's (which, until the release of the Warbirdsim P-51D's, were already the most accurate visual model P-51 types available). Everything about the Warbirdsim P-51D products, was built new completely from scratch, carrying over nothing from the earlier released B/C's, building off of original manufacturer's drawings which we did not have at the outset of the B/C build. When the update is eventually finished (which is a ground-up deal) hopefully sometime this year, it will be free to existing owners of the B/C's for FSX (but there are other good things in the pipeline as well).
  3. Dexter, thank you for the comments! It is great to see such support behind these products and our goals at Warbirdsim!I recently tasked myself with making a bit of a comparison between real life and the simulator environment, and I thought I could share that here as well:
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