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Dexter1979

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About Dexter1979

  • Birthday 06/12/1979

Profile Information

  • Gender
    Male
  • Location
    Panama City, Panama
  • Interests
    Flying and food...

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About Me

  • About Me
    I'm an Airline Captain who can't live without MSFS...

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  1. We need to wait around a year for stuff to be sorted out. Right now 2024 is running effortlessly using in the worst case 31GB of memory and the smoothness is awesome. We'll see if the 64+GB is a must when the marketplace becomes available. (stutters POV).
  2. Maybe this screenshot is better at showing the resources used...
  3. If other apps have priority over MSFS then you get performance issues... in my case, it was noticeable when panning using the eyetracker and now I don't get those anymore... I think the sweet spot is 48GB... If the plan is to have MSFS with a few planes and stock scenery then 32GB is fine...
  4. KLAX with Fenix A320... 50% AIG and nearby airport sceneries... 52~60 FPS and smooth...
  5. The reason might be the size of the community and official folder in MSFS... I don't use a scenery manager... I'm too lazy for that...
  6. I was about to jump in but decided to wait until it's fully released on their website. That yoke looks like a worthy Honeycomb Alpha replacement. If FSS E-Jet gets a working VNAV that M shape yoke will be perfect.
  7. I switched from 32GB 7200MHz to 96GB 6400MHz @ 6600MHz and completed a flight around KLAX with 50% AIG traffic and sceneries (IniBuilds, etc...)... Using 32GB the memory used was around 28~29GB using the X Cub... as you can see in the screenshot, with 96GB the memory use is higher with less memory paging. The icing on the cake is that I don't get the stutters I had with 32GB... BTW... I don't have other apps open like FSRealistic, SimHaptic, etc... Does anyone know an app that can fix the screenshot with HDR?
  8. Having tons of addons and using AIG traffic on big cities my memory use stays around 28~29GB. I already pulled the trigger for 96GB so I should be fine for a while... if not... then I'm gonna open my youtube channel and use those 96GB on video editing... 😅
  9. Hmmm... 64GB to have an ideal pc to run MSFS24... I just went a step further and ordered 96GB 6400MHz... I guess Christmas came early this year...
  10. That happened to me a couple of times... Just end that flight a relaunch the flight again...
  11. Hi, Just want to know if someone is having this issue too. First load OK... fly from point A to point B... everything is fine... then I end the flight, switch aircraft and boom! the model is corrupted (AI traffic too)... The scenery is fine, no artifacts... I have latest Nvidia driver but this is happening before installing latest driver.
  12. Which will be your destination in your test flight? Point A _______ Point B _______
  13. I have been using Tobii Eye Tracker 5 for a while together with Opentrack with great results using MSFS, DCS and IL2. No issues with sunlight behind, a common issue with TrackIR and similar devices. There is a tripod plate in their website so you can use it with virtually any mini tripod with a 1/4" screw.
  14. I think I got the solution. If you are using FSRealistic go to the Effects tab and go to prop wash... In movement there are two options... 'elevator and rudder' and 'fuselage'... disable 'elevator and rudder' and you are good to go...
  15. I'm having the same issue. When it's not moving you can't control elevators and rudder (steering)... everything else is fine.. after you apply power and get to an unknown speed everything works again... I did try using SPAD.NEXT and a control profile within MSFS... no luck... Workaround: If you put MSFS in a windowed mode and click outside the window everything works as it should...
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