While I'm not experiencing stutters, I cannot seem to solve the "white artifacts" while zipping around.
I've searched within avsim a bunch and have implemented suggested fixes but to no avail.
Is it a big deal? Not really, it is just annoying at night over water while landing on a CV.
http://www.youtube.com/watch?v=6xh8iSWeIJ0
add: That tube was captured a year ago from a EVGA GTX 590 Classified. Since then I've built a new sys that's using the aforementioned GTX 570's in SLI and the artifacting is not so prevelant but still happens.
Asus Rampage Formula IV | Sandy Biidge-E 3930k @ 3.2 | 16G RAM
HT is on and 12 cpu's (6 physical/virtual) are running.
I have set AM = 4092 and the ten cpu's (5 physical/virtual - 2 thru 12) all share the "loading of scenery, auto-gen & objects etc..." till I'm in the pit at a very fast rate from 10,000 R0/128k striped Velociprator HD's.
Two cpu's (1 physical/virtual - 0 thru 1) deal with 7 x64
My flight is smooth with a CRANKED settings.cfg and running 3 24" 1920 x 1200 LCD's in "Surround" @ 6120 x 1200 bezel corrected from two SLI'd GTX 570 (stock clk)
Try this app to visually see whats going on with your various hardware components during loadup.
App: http://www.moo0.com/.../SystemMonitor/
ref: http://fsxtimes.word...8/affinitymask/
The two links above (post #3) are from five years ago. Do you remember systems from five years ago? They were no where near the tech advancements of what you and I are running now.