Hi guys,having recently had a new computer custom-built for FSX and trying to get my head around the incredible amount of info out there about tweaks and overclocking etc etc, all in the name of getting FSX to run at a decent FPS, I have a question......(I am not a computer expert, by any means....you're all welcome to laugh at this if you like...)My new system : Intel i7 990x @3.47GHz 6 core/12 thread, Sabertooth x58 MOBO, nVidia GTX 580 1,5 GB graphics, 24 GB DDR3 RAM, 1 TB HDD (nothing overclocked yet)One of my first flights on my new system was from ORBX's Cessnock to Tamworth on the MILVIZ C-310 and using REX2 for some weather. Having assigned REX2 to a different core using FSPS, my computer delivered a beautiful flight at 60FPS (locked at 60, same as my screens refresh rate). The way I understand it, assigning REX2 to use another core from the one running FSX is the reason it ran so well, and possible because REX2 is an executable (.exe) which runs outside of, and parallel to, FSX. My question is, what if add-on aircraft and sceneries were developed the same way? (as executables, running outside of and parallel to FSX) Theoretically I could then assign a different core/2 threads to each add-on I need for the flight? For example a flight from ORBX's Melbourne to Brisbane, using PMDGs Jetstream 41 and REX2 for weather. If I were able, via a simple software interface, to assign FSX one core, Melbourne another, Brisbane another, the J41 another, and REX2 another, would the performance of the whole lot not be great??? I would then have the power of each core running a seperate element of the flight. Just an idea.......could it not be done that way??Thought I'd throw that out there and see what you guys think? Or am I on the wrong track alltogether? As I said before, not much of a computer expert........