Oh man, I really appreciate the help guys! I really should have posted a picture instead of the video, because it's a little hard to tell (even for me). I've attached an image of basically what I'm looking for. Glass Gauge comes really close! Especially with regards to the overall proportion and letter shapes. Most of the distinctive letters like the A, V, and M and pretty much exactly the same shape. The "cut-off" corners in many of the letter forms, like the L, O, S, D, G, etc. cause it to feel a bit more futuristic than the font in the HUD. The lines making up the letters are also significantly thicker. The reason I'm being so picky is because I'm currently designing a HUD for a next-gen game and I'd like to try and make it feel as "authentic" as possible. I made a little diagram with all of the mentioned fonts listed here so it'd be easier to compare. The "dot matrix" types fonts that I mentioned before come the closest in terms of the letter shapes, curvature of round letters, width and spacing of each letter, the "verticalness" of the left/right sides of each letter, etc. But the issue with them is that they don't hold up at larger sizes, and at small sizes the "dots" are still very visible (especially if you look at the parts of the letters where the line curves, or makes a diagonal). The font used in these aircraft HUDs just seems to be a dot matrix font that's "higher res" I suppose, so all of the curves/diagonals are smoothed out. Anyway, I really appreciate the help everyone! Maybe someone with the knowledge might be able to locate the actual font .ttf file that's used in the flight sim... Daniel