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Ibrahim Tariq

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  1. Ibrahim Tariq changed their profile photo
  2. also the core flight model of fsx seems hardly as realistic as i initially thought. im a trainee on a 172 and i can guarantee that the secondary effect of the rudder is way waaaaaay off.
  3. hey thanks for the input guys, i will try paul js tweak and get back. i just felt something was wrong since my hardware should be giving me much better performance. i figured it might have something to do with the vram usage but i was probably wrong, im a bit of a newbie and im really trying to make this sim look as good and run as smooth as some of the stuff ive seen on youtube. my anti aliasing is set at 12x with edge detect enabled. aniso filtering is at max. i probably should dial down the autogen somewhat.
  4. hey guys, dont confuse aerofly 5 with aerofly fs. aerofly fs IS for 40 euros. anyway, yea i checked out the website and it looks incredible. someone around here needs to buy it and spend some time with the flight model. i really hope we can get a brand new platform. fsx has garnered so much support within the community over the years but the fact remains, it was always broken. today we need a platform that takes advantage of dx11 features and the latest hardware with the potential to fully expand into a true next generation simulator. i was so excited about flight and xplane 10 but both seem disappointing. i dont expect many to agree but i think xplane 10 looks horrible compared to rise of flight or the a10c warthog. i would really love to see aerofly's new baby taking center stage, specially with how good the base software seems to be.
  5. hey, i have been trying to figure this out for a while now. i use fsx with acceleration and rex 2.0, i havo no scenery installed.my hardware is based around a 2500k overclocked to 4.6ghz with 2 hd6950s that have unlocked shaders. the issue im having is that msi afterburner shows that fsx isnt using more than 280mb of video ram ( which i think is why my framerates are hovering in the mid 20s) sliders are maxed out except for water which is at medium.i have tweaked the fsx.cfg file to include [bUFFERPOOLS] with a poolsize=4000, affinity set to 14, 4096 resolution textures enabled. ill share any other information that's required to sort this out. decreasing resolution from 1920*1080 to 1440*900 results in no change in the frame rates. crossfire and tessellation are disabled.

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