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  1. You must use the newest version of PPjoy in Windows Vista and 7. http://ppjoy.blogspot.com/ http://glovepie.org/glovepie.php -------------------------------------------------------------------- // Helo manual trimming. Axis preset for X65F and pedals, which can be easily changed with find/replace if joystick2.button4 then { var.x = 0 var.y = 0 var.lag = 0 } if released(joystick2.button4) then { var.y = Joystick2.y var.lag = 1 } var.check = joystick2.x * var.x if (var.lag = 1) and ((Joystick2.y * var.y > .001)) then { PPJoy1.Analog1 = var.y } else var.lag = 0 if var.lag = 0 then { PPJoy1.Analog0 = Joystick2.x PPJoy1.Analog1 = var.y + Joystick2.y } PPJoy1.Analog2 = Joystick2.z PPJoy1.Analog3 = Joystick2.xrot //side PPJoy1.Analog4 = Joystick2.yrot //top if Joystick1.zrot = 0 then { PPJoy1.Analog5 = -1 else PPJoy1.Analog5= Joystick1.zrot - Joystick2.xrot// pedals } PPJoy1.Analog6 = Joystick2.slider var.0 = Joystick2.x var.1 = Joystick2.y var.2 = Joystick2.z var.3 = Joystick2.xrot var.4 = Joystick2.yrot var.5 = Joystick1.zrot var.6 = Joystick2.slider var.trim = joystick2.Button4 var.p0 = PPJoy1.Analog0 var.p1 = PPJoy1.Analog1 var.p2 = PPJoy1.Analog2 var.p3 = PPJoy1.Analog3 var.p4 = PPJoy1.Analog4 var.p5 = PPJoy1.Analog5 var.p6 = PPJoy1.Analog6 PPJoy1.Digital0 = Joystick2.Button1 PPJoy1.Digital1 = Joystick2.Button2 PPJoy1.Digital2 = Joystick2.Button3 PPJoy1.Digital3 = Joystick2.Button4 PPJoy1.Digital4 = Joystick2.Button5 PPJoy1.Digital5 = Joystick2.Button6 PPJoy1.Digital6 = Joystick2.Button7 PPJoy1.Digital7 = Joystick2.Button8 PPJoy1.Digital8 = Joystick2.Button9 PPJoy1.Digital9 = Joystick2.Button10 PPJoy1.Digital10 = Joystick2.Button11 PPJoy1.Digital11 = Joystick2.Button12 PPJoy1.Digital12 = Joystick2.Button13 PPJoy1.Digital13 = Joystick2.Button14 PPJoy1.Digital14 = Joystick2.Button15 PPJoy1.Digital15 = Joystick2.Button16 PPJoy1.Digital16 = Joystick2.Button17 PPJoy1.Digital17 = Joystick2.Button18 PPJoy1.Digital18 = Joystick2.Button19 PPJoy1.Digital19 = Joystick2.Button20 PPJoy1.Digital20 = Joystick2.Button21 PPJoy1.Digital21 = Joystick2.Button22 PPJoy1.Digital22 = Joystick2.Button23 PPJoy1.Digital23 = Joystick2.Button24 PPJoy1.Digital24 = Joystick2.Button25 PPJoy1.Digital25 = Joystick2.Button26 PPJoy1.Digital26 = Joystick2.Button27 PPJoy1.Digital27 = Joystick2.Button28 PPJoy1.Digital28 = Joystick2.Button29 PPJoy1.Digital29 = Joystick2.Button30 PPJoy1.Digital30 = Joystick2.Button31
  2. You mean did it actually show up under assignments that I'd assigned it? Of course. Not sure why it matters what my sensitivity and null settings are. They were at default, except nulls which I turned off. I had the elevator trim and individually-numbered throttles assigned. Yes. Why would I ask this if they weren't? Correction: Throttle 1 appeared to work. Throttle 2 did not. In order to get both engines working I had to just assign Throttle to one of my throttles and link the two. And does anyone know what the "sensitivity" setting does? Is it nonlinearity or not? Does it change small deflections or large deflections? Nonlinearity allows you to have more fine control near the center. If it's not that, it could be changing what the maximum deflection/stick-force does within the sim.
  3. Can't get a second throttle or any trim axiis to work. Only Throttle (default, no 1, 2, or 3) works. Wondering if sensitivity setting is max deflection of control surfaces with max deflection/force of stick, or nonlinearity.
  4. Yes people can see the difference between 20 and 60fps, but it has a lot to do with the resolution, detail, motion, and size of screen. It is EMMENSELY important in flight sims, especially combat ones. It also seriously annoys me when people post false information on that topic. Does locking the framerate produce a more stable low framerate, or is it just for V-syncing if you have very high framerates to begin with and you want to eliminate frame tearing? Because v-sync usually reduces framerates by about half, rather than produce a more consistent average at the expense of peaks. In constrast, DCS Blackshark has a frame limiter that is capable of producing more consistent averages with only a reduction of the peaks, rather than a whole halving of the averages to get frame syncing with the monitor. Which is FS2004 doing?

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