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hangar-rat

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About hangar-rat

  • Birthday 12/01/1948

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  1. Follow this link for a rather convoluted way of getting it to work.... http://forum.avsim.n...actually-works/ Unfortunately there is no simple answer. Good Luck
  2. First Things First - I am VERY new to both X-plane and Blender. That said, I have managed ti import to Blender 2.5x but it is really a workaround and not particularly elegant. 1. You can not (to my limited knowledge) export / import TO Blender 2.5x directly - If you can, please someone let me know. 2. You need TWO versions of Blender (2.6x AND 2.4x) installed. Also you need TWO versions of XPLANE2BLENDER, the one by very clever Marginal ( http://marginal.org....nery/tools.html ) and Version 3.20 ( https://github.com/d.../XPlane2Blender ) by very clever Ondrej Brinkel The first gets installed to the Verson 2.4x Blender and the second to Blender 2.6x. The installation processes are different! 3. Take two aspirin and come back in the morning 4. Export your lovingly made model from planemaker as an obj file - I use the same directory as the original model. 5. Open Blender 2.4x and import the obj to that Blender version using the installed Marginal script - lots of tutorials on that available.. 6. Save the model in Blender 2.4x as a Blender file- you dont need to export it as an ACF file. 7. Close Blender 2.4x and open Blender 2.6x 8. Open the saved .blen file in Blender 2.6x 9. Make your changes and export from Blender 2.6x to planemaker using the installed Xplane2blender script, which is relatively simple. Now, this is pretty complicated for a simple, inexperienced one such as I. But (I am not sure) I think the Blender 2.6 export is essential for X-Plane v10.x If you are on X-plane V9.x I think you can get away with merely using Blender 2.4x straight - corrections alwys welcome. Take 2 asprin and come back in the morning... Good Luck EDIT: I have just worked out that I am using Blender 2.65 - but the process is still the same!
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