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Nat Harrold

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About Nat Harrold

  • Birthday 08/27/1975

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  1. I don't mean to highjack, i was not joking or playing make believe. Better do some research to get up to speed. This tech is already advanced. You have to remember how much money is in this, and how much all gamers appetites for best quality graphics are never quenched. Cloud Gaming: http://www.nvidia.co...oud-gaming.html http://techpinions.c...e-consoles/6898 Voxel engines: http://www.euclideon.com/company/ http://www.atomontage.com/ Raytracing engines: http://raytracey.blogspot.com.au/ Headmounts with near zero latency: http://www.oculusvr.com/ Granted, it won't happen overnight, but it certainly is not far.
  2. Yes, soon that processing will be available on any device (yes even your crappy old iphones ) with a good enough internet connection and the super computing of the cloud graphics warehouses working the hard stuff. I know of a few companies working at this goal (with successful alpha testing), where they will stream video output to your device from the cloud and be interactive via the realtime input from your device. Bye Bye hardware upgrades... Hello to big data ISP plans... That is the future for gaming... No more mine is better than yours... Coming soon will be large unlimited detail voxel engines breaking the boundaries as well as unbelievable lighting coming from the unbiased rendering of the raytracers... In addition to the headmounts with near to zero latency. Prepare for the matrix v1.0
  3. very true, though consider the difference in budgets and timeframes required to do this. In the video on the page at the top, nothing cost more than 25k aud to produce (which included design). GTA IV - $100,000,000. USD
  4. Hi I was directed here by one of your members. I am one of the 2 'bosses' at Ai3D. I run the Brisbane based stuido in Queensland. Thanks for the nice words in this thread. You can ask any questions about our use and experience with Unigine or our work and I will answer as best I can. Ai3D have been using Unigine for the last 5 years and it is still our primary choice of engine for a number of reasons. Mainly because it is customisable to different situations, sizes and levels of detail and hardware capability. *(and it can handle truckloads of geometry and textures) We do use PC's of various configs. Certainly not the latest tech, would be nice to afford it. Some of the guys here are still using 260GTX! A typical pc here is equipped with i7, 8-12GB ram (though this is more used for other pre-rendering / and other software involved in the production of models and textures), 750W psu and maybe a 4 or 5 series nvidia gpu if they are lucky.
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