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kathief

Commercial Member
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    40
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    Female

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    Yes
  1. kathief

    Forum Moved

    Hi Jim! I totally understand - my apologies for not staying current out here. We originally thought we would be able to direct more discussion traffic to AVSIM, but I think the non-flight-sim people might be intimidated by AVSIM, so they gravitate to Facebook or direct email. Thank you for hosting us! We will make sure that our announcements are made here as well as our other social media and try to encourage more people to come here. It's an awesome community! kathie
  2. Hello! Our crazy indie studio adventure has taken us all over the place in the past year, both literally and figuratively - my apologies for not staying up-to-date out on AVSIM. Here's a quick summary of what we've been up to lately... We have continued to develop our scuba simulator, both for conventional Win/Mac machines. We call our development style "crock-pot" - sloooooow pace, but tasty results. Our scuba simulation game is available on our website (https://www.infinitescuba.com), on Steam Early Access (http://store.steampowered.com/app/305700/Infinite_Scuba/), and on the Windows Store (https://www.microsoft.com/en-us/store/p/infinite-scuba/9wzdncrfj269). We were co-authors of two academic papers last year: Concepts and practice in the emerging use of games for marine education and conservation (Sep 2016, Aquatic Conservation / Wiley) MPAs, aquatic conservation and connecting people to nature (Sep 2016, Aquatic Conservation / Wiley) We were lead authors of an academic paper this year: Virtual Reality, Augmented Reality, Mixed Reality, and the Marine Conservation Movement, (Sep 2017, Aquatic Conservation / Wiley) We are in the midst of a graphics overhaul of the conventional game as we prepare to release an update this fall. The next update will include Spanish, along with updates to our French, German, and Hungarian translations. Our new Salish Sea dive site is in progress. Our first VR dive (with Dr. Sylvia Earle) will be released this fall on the Oculus store. Originally, we weren't planning to publicly release this still early work, but the demand for it amongst our colleagues in the environmental and educational realms has caused us to reconsider. In addition to our work on Infinite Scuba, we do custom simulation and VR work for other parties. If you have any questions, I am happy to answer them here. Happy Fall! Kathie Flood, Cascade Game Foundry SPC, Managing Director & CEO The SPC in our name stands for 'social purpose corporation', the Washington state version of a 'B' corporation. Our social goals are environmental education and the promotion of STEM skills. We donate $1 of each game sold to ocean awareness non-profits like Mission Blue (Dr. Sylvia Earle's group), and we provide Infinite Scuba free to teachers and schools.
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