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MrMeeb

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Everything posted by MrMeeb

  1. ah, okay. well, that is definitely going to sort out the greater of the two problems. Thanks!
  2. Hi, Loving the potential of this little app, but I seem to have run into a bit of a snag - I'm trying to run Little Navmap on a networked PC (my laptop, so I can track my progress without being sat in front of the PC), and I have managed to connect via Little Navconnect, and I can see the position of my a/c, and VATSIM tfc. However, unlike when running Little Navmap on the sim PC, I can't access data such as the layouts of addon airports in an offline map mode (can only see airport layout on OpenStreetView), and LNM could also seem to not find 'KSFO' as a departure airport, almost as if it had no navdata to draw from. Have I not done this right? Should Little Navconnect be able to provide data such as the scans of my scenery library, and waypoint data from the sim on my PC? If not, then surely this should be a feature, otherwise I can't really see the use of being able to run it on a networked PC :p Thanks
  3. When I first read your suggestion, no it didn't. However, after using a couple more offsets (weather is a pain, huh) over the next couple of hours, I routed direct to the next waypoint and it cleared the offset. Entering 0, or trying to delete the offset, did not work. IDK if that is like the real thing, but yeah
  4. I am suffering the same issue, and trying the suggestions yields no success
  5. Hi all, I've posted to the P3D forums, asking the same question, but I decided I may as well ask here, seeing as many users are very experienced in the workings of this anyway. Basically, I want to use vegetation shadows, as they seem to add a lot of depth and "alive-ness" to the scene as you fly over it. However, I'm experiencing problems with jagged shadows, unless I'm looking directly down on them, as shown in this view: As you can see the veggie shadows are shimmering and jagged, even at low altitudes, until I bank to a much sharper angle, where I am looking much more directly down. At this point, the 4096 ground shadows defined in my .cfg load in. Is there a way to change this behaviour? I want to use veggie shadows, but can't handle the constant shimmering on approach Also, out of curiosity for my own optimisations...what are the default values for SHADOW_NUM_CASCADES on each of the settings? Thanks :)
  6. Okay! Tell me twice, I'll follow your advice :p new sky textures it is
  7. I don't think it's an issue with my sky textures, as it's not the colour I don't like, but the fact that it is doing it. I was looking through your documentation last night after posting, and saw the stuff about expressions. Is there a way to have the fog created by the haze effect be at one level during the day, but then decrease as sun power decreases (so I can have the fog in the day, but not during twilight, to stop it reflecting sky colours) It is this effect, in very late twilight I am trying to avoid - there is a hard line between the colour of the sky and the colour of the fog circled on the right, but it matches in the circle on the left. Edit: Having restored my shaders to stock to see what this looks like by default, I've realised that this is default behaviour, not something that my tweaks have done. However, the question still stands - is there a way to reduce the effect of this?
  8. Hi all, looking for some advice - at sunset and sun rise, the haze effects I have enabled reflect the colour of the sky, as advertised. However, the colour they reflect seems to be that in the centre of my view, leading to some strange effects when I pan the camera (see video). I'd rather reduce the effect of the haze effect as the sun sets, so that this reflection does not happen nearly as noticeably, but I don't really want to turn the effect off, as I like the look I get with it during daytime. Is this possible? Do I just need to turn some effects off? If so, which ones?
  9. Hi guys, I have AA set to max in P3D, and the edges of the aircraft are smooth, as you would expect. However, solid colours within the livery of the aircraft are extremely jagged. As you can see around the edges of the tail, the lines are smooth between the edges of the tail and sky. However, looking at the main stripe down the fuselage, it's extremely jagged. Is this fixable? Thanks :)
  10. Is there a way to reduce the whiteness of the clouds in the distance, and the bloom of the whiteness (even though I have bloom disabled), instead making them darker, so they fade into the distance more? It seems to be something to do with P3D's volumetric fog, but I haven't seen it before, and it's somewhat off-putting at night
  11. Thanks! It fixed it...for some reason red was up at 15. Looks awesome now!
  12. Hey, Really excited to use this, but I'm finding that everything is looking really pink in game, in a way that does not match up with any of these pictures. I was right in suspecting that it was ReShade being the culprit, so are there any settings I can tweak to change it? This photo was taken at 13:00 in sim
  13. It appeared that it was not a full install. Repairing Content led it to actually install it this time, and the game appears to launch and load fine. Thanks for the help!
  14. All three are installed. I'll try repairing Content
  15. How strange. In C:\Program Files (x86)\Lockheed Martin\Prepar3D v3 I only have 6 folders. This might need some further investigation. Stand-by
  16. Fairly sure I went through this before posting to the P3D forums. Thanks anyway! :smile:
  17. Hey guys, I'm coming to Avsim in hope of getting more answers for a problem I posted in the Prepar3d forums in mid July, that has since seemed to be abandoned. I'm simply going to copy and paste the original OP and link the thread, so you can see what I have already done in an attempt to try and troubleshoot. I'd really appreciate any help or suggestions, and I'll do my best to be as cooperative as possible so we can hopefully find a solution. Thanks! Full thread: http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=120101 OP: Hey guys Recently I unintalled P3D after not playing it for a while, and, as always happens when you uninstall something, I then got the urge to play it again. Having downloaded the latest version (which I have now done from both Chrome and Firefox) and successfully installing it (with AV disabled), the game will not load. When launching, it will build the scenery database, then experience a fatal error. Using appcrashview, it displays this: Version=1 EventType=BEX EventTime=131131459354108031 ReportType=2 Consent=1 UploadTime=131131459354408048 ReportIdentifier=5357adbd-4b51-11e6-9e87-10c37b4e67c4 IntegratorReportIdentifier=5357adbc-4b51-11e6-9e87-10c37b4e67c4 WOW64=1 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=Prepar3D.exe Sig[1].Name=Application Version Sig[1].Value=3.3.5.17625 Sig[2].Name=Application Timestamp Sig[2].Value=5758bb31 Sig[3].Name=Fault Module Name Sig[3].Value=unknown Sig[4].Name=Fault Module Version Sig[4].Value=0.0.0.0 Sig[5].Name=Fault Module Timestamp Sig[5].Value=00000000 Sig[6].Name=Exception Offset Sig[6].Value=001deb5c Sig[7].Name=Exception Code Sig[7].Value=c0000005 Sig[8].Name=Exception Data Sig[8].Value=00000008 DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.1.7601.2.1.0.768.3 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=2057 UI[2]=C:\P3D\Prepar3D.exe UI[3]=A fatal error occurred. UI[4]=Windows can check online for a solution to the problem. UI[5]=Check online for a solution and close the program UI[6]=Check online for a solution later and close the program UI[7]=Close the program LoadedModule[0]=C:\P3D\Prepar3D.exe LoadedModule[1]=C:\Windows\SysWOW64\ntdll.dll LoadedModule[2]=C:\Windows\syswow64\kernel32.dll LoadedModule[3]=C:\Windows\syswow64\KERNELBASE.dll LoadedModule[4]=C:\Windows\syswow64\USER32.dll LoadedModule[5]=C:\Windows\syswow64\GDI32.dll LoadedModule[6]=C:\Windows\syswow64\LPK.dll LoadedModule[7]=C:\Windows\syswow64\USP10.dll LoadedModule[8]=C:\Windows\syswow64\msvcrt.dll LoadedModule[9]=C:\Windows\syswow64\ADVAPI32.dll LoadedModule[10]=C:\Windows\SysWOW64\sechost.dll LoadedModule[11]=C:\Windows\syswow64\RPCRT4.dll LoadedModule[12]=C:\Windows\syswow64\SspiCli.dll LoadedModule[13]=C:\Windows\syswow64\CRYPTBASE.dll LoadedModule[14]=C:\Windows\syswow64\ole32.dll LoadedModule[15]=C:\P3D\api.dll LoadedModule[16]=C:\Windows\system32\Cabinet.dll LoadedModule[17]=C:\Windows\system32\MSWSOCK.dll LoadedModule[18]=C:\Windows\syswow64\WS2_32.dll LoadedModule[19]=C:\Windows\syswow64\NSI.dll LoadedModule[20]=C:\Windows\system32\WINHTTP.dll LoadedModule[21]=C:\Windows\system32\webio.dll LoadedModule[22]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll LoadedModule[23]=C:\Windows\system32\WINMM.dll LoadedModule[24]=C:\Windows\system32\VERSION.dll LoadedModule[25]=C:\Windows\syswow64\IMM32.dll LoadedModule[26]=C:\Windows\syswow64\MSCTF.dll LoadedModule[27]=C:\Windows\syswow64\SHELL32.dll LoadedModule[28]=C:\Windows\syswow64\SHLWAPI.dll LoadedModule[29]=C:\P3D\acontain.dll LoadedModule[30]=C:\P3D\ai_player.dll LoadedModule[31]=C:\P3D\atc.dll LoadedModule[32]=C:\P3D\demo.dll LoadedModule[33]=C:\P3D\controls.dll LoadedModule[34]=C:\Windows\system32\HID.DLL LoadedModule[35]=C:\Windows\syswow64\SETUPAPI.dll LoadedModule[36]=C:\Windows\syswow64\CFGMGR32.dll LoadedModule[37]=C:\Windows\syswow64\OLEAUT32.dll LoadedModule[38]=C:\Windows\syswow64\DEVOBJ.dll LoadedModule[39]=C:\P3D\flight.dll LoadedModule[40]=C:\P3D\facilities.dll LoadedModule[41]=C:\P3D\fe.dll LoadedModule[42]=C:\Windows\syswow64\USERENV.dll LoadedModule[43]=C:\Windows\syswow64\profapi.dll LoadedModule[44]=C:\P3D\main.dll LoadedModule[45]=C:\Windows\syswow64\COMDLG32.dll LoadedModule[46]=C:\P3D\DIS.dll LoadedModule[47]=C:\P3D\g3d.dll LoadedModule[48]=C:\P3D\g2d.dll LoadedModule[49]=C:\P3D\mplEasyBlendSDKDX11.dll LoadedModule[50]=C:\Windows\system32\d3dx11_43.dll LoadedModule[51]=C:\Windows\system32\MSVCP120.dll LoadedModule[52]=C:\Windows\system32\MSVCR120.dll LoadedModule[53]=C:\Windows\system32\D3DCOMPILER_43.dll LoadedModule[54]=C:\Windows\system32\dxgi.dll LoadedModule[55]=C:\Windows\system32\dwmapi.dll LoadedModule[56]=C:\Windows\system32\d3d9.dll LoadedModule[57]=C:\Windows\system32\d3d8thk.dll LoadedModule[58]=C:\Windows\system32\d3d11.dll LoadedModule[59]=C:\Windows\system32\OPENGL32.dll LoadedModule[60]=C:\Windows\system32\GLU32.dll LoadedModule[61]=C:\Windows\system32\DDRAW.dll LoadedModule[62]=C:\Windows\system32\DCIMAN32.dll LoadedModule[63]=C:\Windows\system32\d3dx9_43.dll LoadedModule[64]=C:\Windows\syswow64\WLDAP32.dll LoadedModule[65]=C:\P3D\pdk.dll LoadedModule[66]=C:\P3D\simscheduler.dll LoadedModule[67]=C:\P3D\simprop.dll LoadedModule[68]=C:\P3D\util.dll LoadedModule[69]=C:\P3D\terrain.dll LoadedModule[70]=C:\P3D\weather.dll LoadedModule[71]=C:\P3D\multiplayer.dll LoadedModule[72]=C:\Windows\system32\DSOUND.dll LoadedModule[73]=C:\Windows\system32\POWRPROF.dll LoadedModule[74]=C:\P3D\panels.dll LoadedModule[75]=C:\P3D\sim1.dll LoadedModule[76]=C:\P3D\fs-traffic.dll LoadedModule[77]=C:\P3D\livingwater.dll LoadedModule[78]=C:\P3D\window.dll LoadedModule[79]=C:\P3D\visualfx.dll LoadedModule[80]=C:\P3D\sound.dll LoadedModule[81]=C:\P3D\audiere.dll LoadedModule[82]=C:\Windows\system32\MSACM32.dll LoadedModule[83]=C:\P3D\menus.dll LoadedModule[84]=C:\P3D\gps.dll LoadedModule[85]=C:\P3D\symmap.dll LoadedModule[86]=C:\Windows\syswow64\CRYPT32.dll LoadedModule[87]=C:\Windows\syswow64\MSASN1.dll LoadedModule[88]=c:\PROGRA~1\BULLGU~1\BULLGU~1\Files32\BgAgent.dll LoadedModule[89]=C:\P3D\language.dll LoadedModule[90]=C:\Windows\system32\uxtheme.dll LoadedModule[91]=C:\Windows\system32\MSXML6.DLL LoadedModule[92]=C:\Windows\system32\ntmarta.dll LoadedModule[93]=C:\P3D\uiInterface.dll LoadedModule[94]=C:\Windows\SYSTEM32\MSCOREE.DLL LoadedModule[95]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll LoadedModule[96]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll LoadedModule[97]=C:\Windows\system32\MSVCR120_CLR0400.dll LoadedModule[98]=C:\Windows\assembly\NativeImages_v4.0.30319_32\mscorlib\225759bb87c854c0fff27b1d84858c21\mscorlib.ni.dll LoadedModule[99]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll LoadedModule[100]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System\52cca48930e580e3189eac47158c20be\System.ni.dll LoadedModule[101]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Core\55560c2014611e9119f99923c9ebdeef\System.Core.ni.dll LoadedModule[102]=C:\Windows\assembly\NativeImages_v4.0.30319_32\WindowsBase\32512bd09e2231f6eebb15fc17e3ad79\WindowsBase.ni.dll LoadedModule[103]=C:\Windows\system32\CRYPTSP.dll LoadedModule[104]=C:\Windows\system32\rsaenh.dll LoadedModule[105]=C:\Windows\assembly\NativeImages_v4.0.30319_32\PresentationCore\416ba33cb980d07643e82c4c45bd5786\PresentationCore.ni.dll LoadedModule[106]=C:\Windows\assembly\NativeImages_v4.0.30319_32\Presentatio5ae0f00f#\da36abbea6ef456f432434d4d8d835c1\PresentationFramework.ni.dll LoadedModule[107]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Xaml\6d09f865a22e2f903b74476769e1b76a\System.Xaml.ni.dll LoadedModule[108]=C:\Windows\system32\dwrite.dll LoadedModule[109]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll LoadedModule[110]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\PresentationNative_v0400.dll LoadedModule[111]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\nlssorting.dll LoadedModule[112]=C:\Windows\system32\PROPSYS.dll LoadedModule[113]=C:\Windows\system32\RpcRtRemote.dll LoadedModule[114]=C:\Windows\system32\iphlpapi.dll LoadedModule[115]=C:\Windows\system32\WINNSI.DLL LoadedModule[116]=C:\Windows\system32\dhcpcsvc6.DLL LoadedModule[117]=C:\Windows\system32\dhcpcsvc.DLL LoadedModule[118]=C:\Windows\system32\credssp.dll LoadedModule[119]=C:\Windows\system32\secur32.dll LoadedModule[120]=C:\Windows\system32\DNSAPI.dll LoadedModule[121]=C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL LoadedModule[122]=C:\Windows\syswow64\PSAPI.DLL LoadedModule[123]=C:\Program Files (x86)\Bonjour\mdnsNSP.dll LoadedModule[124]=C:\Windows\System32\fwpuclnt.dll LoadedModule[125]=C:\Windows\system32\rasadhlp.dll LoadedModule[126]=C:\Windows\System32\wship6.dll LoadedModule[127]=C:\Windows\System32\wshtcpip.dll LoadedModule[128]=C:\Windows\assembly\NativeImages_v4.0.30319_32\Presentatio1c9175f8#\1d34aa9a1a9cacd0301097d55cd6e658\PresentationFramework.Aero.ni.dll LoadedModule[129]=C:\Windows\syswow64\urlmon.dll LoadedModule[130]=C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll LoadedModule[131]=C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll LoadedModule[132]=C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll LoadedModule[133]=C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll LoadedModule[134]=C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll LoadedModule[135]=C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll LoadedModule[136]=C:\Windows\syswow64\normaliz.DLL LoadedModule[137]=C:\Windows\syswow64\iertutil.dll LoadedModule[138]=C:\Windows\syswow64\WININET.dll LoadedModule[139]=C:\Windows\system32\WindowsCodecs.dll LoadedModule[140]=C:\Windows\system32\nvd3dum.dll LoadedModule[141]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Drawing\646b4b01cb29986f8e076aa65c9e9753\System.Drawing.ni.dll LoadedModule[142]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Windows.Forms\5aac750b35b27770dccb1a43f83cced7\System.Windows.Forms.ni.dll LoadedModule[143]=C:\Windows\system32\WtsApi32.dll LoadedModule[144]=C:\Windows\system32\WINSTA.dll LoadedModule[145]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Configuration\46957030830964165644b52b0696c5d9\System.Configuration.ni.dll LoadedModule[146]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Xml\d86b080a37c60a872c82b912a2a63dac\System.Xml.ni.dll LoadedModule[147]=C:\Windows\assembly\NativeImages_v4.0.30319_32\Presentatio49d6fefe#\33d15f16d20849f7c46d19b7bc7f4273\PresentationFramework-SystemXml.ni.dll LoadedModule[148]=C:\Windows\system32\msctfui.dll LoadedModule[149]=C:\Windows\assembly\NativeImages_v4.0.30319_32\UIAutomationTypes\7e77d1835b49fa80598b5c47eaedccfc\UIAutomationTypes.ni.dll LoadedModule[150]=C:\Windows\system32\UIAutomationCore.dll LoadedModule[151]=C:\Windows\system32\OLEACC.dll LoadedModule[152]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Runteb92aa12#\c56771a9cfb87e660d60453e232abe27\System.Runtime.Serialization.ni.dll LoadedModule[153]=C:\Windows\assembly\NativeImages_v4.0.30319_32\SMDiagnostics\4a2a848ea1fea1a74d5aa2f1c21c5ce8\SMDiagnostics.ni.dll LoadedModule[154]=C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Servd1dec626#\52e9ac689c75dd011f0f7e827551e985\System.ServiceModel.Internals.ni.dll LoadedModule[155]=C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18852_none_72d5ba7586659cb4\gdiplus.dll LoadedModule[156]=C:\Windows\syswow64\WINTRUST.dll LoadedModule[157]=C:\Windows\system32\nvapi.dll LoadedModule[158]=C:\Windows\system32\nvwgf2um.dll LoadedModule[159]=C:\Windows\system32\bcrypt.dll LoadedModule[160]=C:\Windows\system32\nvspcap.dll LoadedModule[161]=C:\Windows\SysWOW64\bcryptprimitives.dll LoadedModule[162]=C:\Windows\syswow64\CLBCatQ.DLL LoadedModule[163]=C:\Windows\system32\SXS.DLL LoadedModule[164]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll LoadedModule[165]=C:\Windows\system32\apphelp.dll LoadedModule[166]=C:\Program Files (x86)\Dropbox\Client\DropboxExt.34.dll LoadedModule[167]=C:\Windows\system32\ntshrui.dll LoadedModule[168]=C:\Windows\system32\srvcli.dll LoadedModule[169]=C:\Windows\system32\cscapi.dll LoadedModule[170]=C:\Windows\system32\slc.dll LoadedModule[171]=C:\Windows\system32\netutils.dll LoadedModule[172]=C:\Windows\system32\mssprxy.dll LoadedModule[173]=C:\Windows\System32\MMDevApi.dll LoadedModule[174]=C:\Windows\system32\AUDIOSES.DLL LoadedModule[175]=C:\Windows\system32\avrt.dll LoadedModule[176]=C:\Windows\system32\XInput9_1_0.dll Sec[0].Key=LCID Sec[0].Value=2057 State[0].Key=Transport.DoneStage1 State[0].Value=1 FriendlyEventName=Stopped working ConsentKey=BEX AppName=Lockheed Martin® Prepar3D® AppPath=C:\P3D\Prepar3D.exe On top of this, I have used the Event Viewer, and it shows this: Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x001deb5c Faulting process id: 0x1a38 Faulting application start time: 0x01d1df5e0d19a6b5 Faulting application path: C:\P3D\Prepar3D.exe Faulting module path: unknown Report Id: 5357adbc-4b51-11e6-9e87-10c37b4e67c4 I have searched around the internet, and tried updating my Nvidia drivers, reinstalling, using a different browser, lowering my overclock, and deleting the Prepar3D.cfg, Prepar3D_Default.fxml and Prepar3D_Default.wx files, and I always experience the same problem. It worked totally fine before I uninstalled it (must have been P3D v3.1), but now, no matter what I do, I can't get it to launch. My systems specs are: i5 4690k @4.0Gh0z GTX 760 16GB RAM 1TB HDDIf you need any more information, just ask and I will see what I can do. Thanks in advance for the help
  18. Apologies, I'm new here! Also, thanks to everyone that has responded with useful information. I've been lurking own the thread and reading everything, but not replying to just let the thread flow. Now I guess I need to wait for the 1060 to come out, to have some solid answers.
  19. I guess what I want to know is would the 8GB perform better than 6. I want to be able to play on higher settings at a stable FPS, so I was wondering if VRAM is a player, or if it's other aspects of the GPU I agree. The main motive for this whole idea of an upgrade was watching P3D livestreamers rave about the significant performance increase they experienced with the upgrade from a 980 to a 1080, leading to me becoming interested. I already run my i5 at 4.2GHz
  20. Hey guys This is my first post, so my deepest apologies if it's in the wrong place, or I've made a mistake somewhere. I'm here to ask about the RX 480 vs the GTX 1060 (based on its reported specs), because I have a couple of questions. I'm running on a fairly tight budget, and currently run an i5 4690k and a GTX 760, and I'm looking to upgrade my graphics card, seeing as, from what I've head, developments in GPUs between versions is much greater than that between version of CPUs. Of course, my main goal here is to see the greatest increase generally in FPS in my P3D installation, coupled hopefully with higher settings. My questions are as follows: How important is the GPU in P3D? My understanding for FSX was that it was less important than the CPU, but I think that's different in P3D Seeing as the 1060 has 6GB of VRAM compared to the 480's 8GB, is that an instant advantage to the 480? Is the amount of VRAM important to P3D, or is it more to do with clock-speeds? Initial bench-markings show the 1060 doing better, even with less VRAM. If I were to upgrade, would it at all bottleneck my machine due to the older CPU? I would really appreciate some input, especially from anyone running the 480, as I really want to experience improved performance (currently I get around 15-30fps at 1080 with graphics I deem 'acceptable'). I understand that the 1060 isn't out yet, so this is largely speculation, but I think it would be useful to have some starting ideas based off previous knowledge people have. Hopefully some more detailed answers will come around when the 1060 is released and people begin using it.
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