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baron580

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Everything posted by baron580

  1. It probably is but I don't know which zip file. You need to download a load of object library bgl files for this scenery to work. The bgl files in the scenery are only placement bgl files I think. It has taken nearly 2 days to locate them but I can't locate these 3 bgl files. In the ReadMe file the designers give you the required bgl file names needed but not the zip files that these bgl files are contained in. Some of the zip files are the same name as the bgl file so they were easy to locate but others were located in zip files with a totally different name. I've installed pss01 and it works in FSX at least in some of the airports that I checked. I deleted out the traffic files before I installed and activated as these will cause issues if not converted to FSX format. The scenery will work without the missing object library files. The objects just wont display and the scenery will be incomplete. It's possible that you may never know if it's displaying completely unless you know what should be there. Anyway, it would be great if I could find the missing 3 files but as I've said the scenery will work without them.
  2. I'm trying to install Pete & Sid's Viva Airports Scenery for Canada BC and Alaska into FSX and have all the required object bgl's except 3 of them. Does anybody know what zip file these bgl's are part of (ez-ga hangers ss.bgl, generic hangers.bgl and tree objects.bgl). I've looked everywhere but can't locate them. By the way this scenery is for FS9 but should install I hope if I leave out the traffic bgl's. Hope somebody can help. Thanks,
  3. Hi, I recently got a file called mobile_home.zip from the AVSIM Library for use in some scenery design. It has 2 folders, Scenery and Texture. A bgl file in scenery and some DDS files in the texture folder. I copied the bgl to Addon Scenery -> Scenery and the dds files to the texture sub folder. I started FSX and the updating scenery database dialog box appeared and then FSX started. I then selected Tools -> Object placement Tool and looked for mobile home in the scenery and mobile scenery but it is not showing up in the list of objects to use. I also moved the addon scenery to the top in the library but it would still not show. Can anybody please tell me how to get the Object Placement Tool to recognise an object for use or where to place the non default object and textures in FSX. I guess what I'm asking here is how you import a non default object into FSX and enable it for use by the Object placement Tool. Thanks, hope somebody can help.
  4. Ok, thanks for the reply. I thought the "make ai" function in the aircraft tab created new low res textures from the installed default ones to make it more frame rate friendly. The program would then use these new textures with the default base model for use when generating ai traffic. Maybe I'm understanding this incorrectly but if this is the case then these new textures must be stored somewhere for use.
  5. Hi, Just installed GA Traffic 2 in order to create some low res GA AI planes. Selected C172 and it went through the process. I located the .air file in the GA Traffic install sub directory but cannot find the new low res textures anywhere. Does anybody know what directory GA Traffic 2 stores the newly created low res textures in? I don't want to use this as my AI generation program as I use AIFP to generate only select AI traffic legs and not hundreds of legs to kill frame rates. Any help would be appreciated, Thanks
  6. OK, never seen a real MFD so I wouldn't know either way. The Jeppesen Charts have them but I suppose that doesn't mean the real MFD's display them.
  7. Does anybody know how to get the default B737 and B747 MFD's to display the green localiser lines emmiting from the runways. I noticed that the GPS Garmin 500 displays these green localiser lines but the MFD's in the B737 and B747 will not. All you see is a small white line designating the runway but no green localiser lines. If it's not possible to get them to display the localiser lines is there any replacement MFD gauge that can be used that will display these localiser lines.
  8. Hi Bert, Tried these but not working. I guess I'll stick with the shift n+1, at least it works. I just can't figure out why the [DEFAULT VIEW] changes correctly using the shift n+1 method and not for the MAIN_ALT1. Anyway, with all this experimentation I've learned a lot more about the panel setup than I knew last Friday. Once again, thanks for your help.
  9. Hi Bert, It's me again. I think I got a little ahead of myself when I said it worked. The LAND Panel does work at the new [DEFAULT VIEW] setting but in MAIN PANEL mode the plane still looks like it's stiking up at 60 degrees. I think I'm figuring out how this panel stuff is fitting together. The [DEFAULT VIEW] that you mentioned is referring to the FS World window size(WxH) as opposed to the Panel window size. In MAIN PANEL view at [DEFAULT VIEW] setting this window size works perfect. When I change to the LAND PANEL view the [DEFAULT VIEW] size does not change accordingly leaving the black void. It seems just as in the real world one size does not fit all. Is there any way to individually specify the [DEFAULT VIEW] size setting in panel.cfg for each panel/window that is loaded. For instance in [Window 03] is there a set of code that I could put in to change the [DEFAULT VIEW] size automatically when [Window 03] is loaded. Right now I'm back with the shift n+1 combo which works. Strange that the [DEFAULT VIEW] size automatically changes to the correct size for both panels using this method and not for the MAIN_ALT1.
  10. Hi Bert, It works!!! I just put it in at the very end of the panel.cfg like you said and bingo, it worked. I think this is the way to go, much easier to switch. Thanks for all your help. I would not have been able to do this without you. You sure know your stuff when it comes to FSX. Panel setup can be very confusing at times. The basics I understand but it seems there is a lot more to learn. Thanks for the help and happy flying.
  11. Hi Bert, I'm not having any luck with this one. I tried adding it in various locations in the panel.cfg. When I added it into the [Views] section the LANDING PANEL worked but then the MAIN PANEL is pointing skywards at stand still. It's almost like the plane is tilting up at a 60 degree angle when using the MAIN PANEL. It seems there are multiple windows open at the same time. You have the planes panel window plus the FS World window. It's the FS World window that needs to be re-sized to fill the screen where the MAIN PANEL used to be. What section of the panel.cfg should I exactly place this code.
  12. Yip, that works too but now about 50% of the lower half of the screen is now black where the main panel used to be. How do I get the screen to fill automatically when I change to the LAND Panel? It automatically filled when I used the shift-1 and shift-4 combo. The MAIN_PANEL_ALT1 is a much more easy change over, less finger gymnastics.
  13. Hi Bert, Yeah, the shift-1 and shift-4 combo works great. I don't fully understand the ident=MAIN_PANEL_ALT1. In the panel.cfg, where exactly do I put this line, in [WINDOW 00](MAIN PANEL) or [WINDOW 03](LANDING PANEL)section. Also, am I fully replacing the ident statement with this line or adding it in while leaving the original ident=MAIN_PANEL in place? Then what key combo do I use to trigger the panel switch. Here is the relevant section of my panel.cfg as it is right now: [Window Titles] Window00=Main Panel Window01=Radio Stack Window02=FMC Window03=Land Panel //Window03=Throttle Panel Window04=Overhead Panel Window05=Trim Panel Window06=PFD Window07=MFD Window08=EICAS Window09=Mini Panel //window10=Land Panel [VIEWS] VIEW_FORWARD_WINDOWS=MAIN_PANEL,GPS_PANEL,OVERHEAD_PANEL,LAND_PANEL VIEW_FORWARD_DIR=-1.000, 0.000, 0.000 //-------------------------------------------------------- [Window00] file_1024=737-800_panel_background.bmp file_1024_night=737-800_panel_background_night.bmp size_mm=1229 window_size_ratio=1.000 position=7 visible=1 ident=MAIN_PANEL window_size= 1.000, 1.000 window_pos= 0.000, 0.000 gauge00=B737_800!pfd_screen, 189,548,218,219 gauge01=B737_800!pfd, 208,566,179,179 gauge02=B737_800!mfd_screen, 409,548,218,219 gauge03=B737_800!mfd, 428,566,179,179 gauge04=B737_800!eicas_screen, 740,548,218,219 gauge05=B737_800!eicas, 759,565,179,179 gauge06=B737_800!compass, 839,39,91,62 gauge07=B737_800!autopilot, 561,330,491,90 gauge08=B737_800!knob_1, 329,501,31,35 gauge09=B737_800!knob_2, 390,501,31,35 gauge10=B737_800!knob_3, 830,480,31,35 gauge11=B737_800!clock, 77,570,105,105 gauge12=B737_800!attitude_backup, 630,444,104,105 gauge13=B737_800!adf_vor_backup, 630,662,104,105 gauge14=B737_800!alti_and_asi_backup, 631, 555 ,103,103 gauge15=B737_800!gear_lever, 959,516,65,249 gauge16=B737_800!annunciator_below_glideslope, 214,517,52,27 gauge17=B737_800!annunciator_le_flaps, 854,516,100,28 gauge18=B737_800!annunciator_speed_brake_armed, 516,516,51,28 gauge19=B737_800!annunciator_auto_brake_disarm, 823,441,47,27 gauge20=B737_800!annunciator_anti_skid_inop, 812,517,37,27 gauge21=B737_800!efis_control_panel, 416,344,143,76 gauge22=B737_800!flap_indicator, 892,452,59,59 gauge23=B737_800!annunciator_panel_1, 267,361,132,40 gauge24=B737_800!annunciator_panel_gear, 958,454,66,71 gauge25=B737_800!Knob_N1_Set, 755,454,43,46 gauge26=SimIcons1024!ECU Icon, 457,440,14,15 gauge27=SimIcons1024!Overhead Icon, 473,440,15,15 gauge28=SimIcons1024!Kneeboard Icon, 569,440,15,15 gauge29=SimIcons1024!ATC Icon, 553,440,15,15 gauge30=SimIcons1024!Map Icon, 537,440,15,15 gauge31=SimIcons1024!GPS Icon, 489,440,15,15 gauge32=SimIcons1024!Radio Icon, 505,440,15,15 gauge33=SimIcons1024!Other Controls Icon, 521,440,15,15 gauge34=n_number_plaque!n_number_plaque, 95,731,67,19 gauge35=B737_800!annunciator_speed_brake_armed, 1083,518,51,28 gauge36=B737_800!mfd_screen, 1024,548,218,219 gauge37=B737_800!mfd, 1043,566,179,179 //-------------------------------------------------------- [Window01] Background_color=16,16,16 size_mm=159,441 window_size_ratio=1.000 position=8 visible=0 ident=RADIO_STACK_PANEL window_size= 0.129, 0.438 window_pos= 0.871, 0.562 gauge00=737-400!Comm 1, 0,0,159,68 gauge01=737-400!Comm 2, 0,68,159,68 gauge02=737-400!Nav 1, 0,135,159,68 gauge03=737-400!Nav 2, 0,203,159,68 gauge04=737-400!Transponder, 0,271,159,68 gauge05=737-400!ADF, 0,340,159,68 gauge06=737-400!Audio, 0,409,159,32 //-------------------------------------------------------- [Window02] Background_color=0,0,0 size_mm=456,378 window_size_ratio=1.000 position=0 visible=0 ident=GPS_PANEL window_size= 0.226, 0.281 window_pos= 0.780, 0.718 gauge00=fs9gps!gps_500, 0,0,455,377 //-------------------------------------------------------- //[Window03] //Background_color=0,0,0 //size_mm=265,394 //window_size_ratio=1.000 //position=0 //visible=0 //ident=THROTTLE_PANEL //window_size= 0.186, 0.427 //window_pos= 0.600, 0.580 //gauge00=B737_800!ECU, 0,0,265,366 [Window03] file_1024=737-800_FwdLand.bmp size_mm=1229 window_size_ratio=1.000 visible=0 nomenu=0 ident=LAND_PANEL window_size= 1.000, 1.000 window_pos= 0.000, 0.000
  14. Hi Bert, thanks for the reply. Just got it to appear using shift-4. I commented out the throttle window (Win 03) and replaced it with my Landing window but the main 2D panel stays in place. How do I get the main 2D panel to disappear(unload) off screen when the Landing panel loads?
  15. Hi, Today I created a visual approach "Landing Panel" for the B737-800. I edited the original main 2D panel in paint.net by removing the lower part just under the autopilot so the panel now sits much lower in the screen giving you a full clear view of the runway. It sort of simulates looking over the panel to give a more clear view but still has that "in cockpit" feel. The problem is I can't figure out how to change to it from the standard main 2D panel. If I cycle through the view options (Main Panel -> Spot view -> Tower View -> Wing view) it does not appear on screen. How do I add it in? I have copied the bmp file to the panel folder of the B737 and added it into the panel.cfg as the next window number as follows: window10=Land Panel [VIEWS] VIEW_FORWARD_WINDOWS=MAIN_PANEL,GPS_PANEL,THROTTLE_PANEL,OVERHEAD_PANEL,LAND_PANEL .... [Window10] file_1024=737-800_FwdLand.bmp size_mm=1229 visible=0 nomenu=0 ident=LAND_PANEL I'm at a loss as to how I can launch it from the 2D main panel. The panel does work as I manually renamed the panel as the main 2D panel name and launched FSX. It displayed on screen and was great for visual landings. There's no gauges there just yet as I haven't placed them for now. I need to find a way to launch this panel from the main 2D panel. Anybody got any ideas...?
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