Unfortunately I have not been able to get the wake to follow behind the Carriers. But I think this may be because it appears as though the Carriers are not moving forward. I have been trying to identify the code to control forward motion, but with no luck so far.
I have been trying as many wake files as I can find for AI Carriers. As I have AI shiping in the San Juan Strait, I am about to move onto these AI files next and hope to find a solution with these..
I shall keep trying to solve this when I have the time over this weekend and shall try to remember to report back if I find the fix.
My USS Nimitz "sim.cfg":-
[General] category=Boat [contact_points] static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn) static_cg_height=0.0 //feet, altitude of CG when at rest on the ground [DesignSpecs] max_speed_mph = 50 acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs) deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs) [Effects] // wake = voo_wake_nimitz // wake = voo_wake_carrier // wake = fx_wake_carrier // 2010 version. = No wake behind USS Nimitz or destroyer screen // wake = fx_wake_carrier // 2004 version. = No wake. Ships are stationary wake = fx_NoWake
I was just on AVSIM Library and found a refference to the file below, it may be the fix you are looking for..
File Description: This file includes a complete replacement of the effect files included in my all AI shipping packages to date. It corrects the issue of wakes going towards the sky in P3Dv2.5. You do not need this file for earlier versions of P3D than P3Dv2.5.