

zubillagajose
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thanks for your help, do you mean vsyn or gsync? or leave the synchronization fixed?
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change the driver, the stutters continue
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I do not have AI traffic, no scenarios FSDT, I'm going to try with the nvidia driver
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Razer Sofware no, the nvida drivers I was checking if it was also affecting at this moment I have the 511.23, I'm going to download the ones you say and try
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thanks, i have orbx products: south america LC, mesh, global, trees hd active sky pmdg 737 ngxu my system i7-9700K 4.6Ghz , my affinity mask is [JobScheduler] AffinityMask=254 P3DCoreAffinityMask=254 MainThreadScheduler=1 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4
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hello friends, I have version 5.3, but I experience some times micro stutters, when I am in virtual cokipt the move the camera, it happens to me a lot with pmdg 737 ngxu, the frames are good in general I have a 1440p monitor and an rtx 3070, I don't know if you can help me
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take into account when changing settings with ea off or ea on, like ea on, the cabin brightness if adjusted from higher to lower
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NVIDIA scaling - smoother and better fps
zubillagajose replied to LGKR's topic in The Prepar3d Forum
hello, you can show your settings please? -
LM's Temporary Fix For Haze Issue on Horizon P3D 5.3
zubillagajose replied to pgde's topic in The Prepar3d Forum
i download active sky beta with modified file, share a pic https://easyupload.io/yfbk57 -
Legacy clouds, estrange movements in VC when move tne camera, is normal?
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EA : rounded clouds horizon and weird haze
zubillagajose replied to GSalden's topic in The Prepar3d Forum
Hi Gerard, I published my cfg of volumetrics clouds, you asked me to send screenshots, I really gave up, I returned to 5.1, I think 5.2 came out with many errors, the clouds when they join mountains looks fatal, according to the forum from p3d they are going to launch an hf but I don't know if that will be fixed, the avsim forum is the error of the clouds with the mountains, I do not know if you saw it and I cannot stand it and I decided to return to 5.1, I congratulate you for tun great work towards the community, a hug -
EA : rounded clouds horizon and weird haze
zubillagajose replied to GSalden's topic in The Prepar3d Forum
nice -
EA : rounded clouds horizon and weird haze
zubillagajose replied to GSalden's topic in The Prepar3d Forum
My cfg [Global] render_grid_x_km_low = 0.1 render_grid_x_km_med = 0.1 render_grid_x_km_high = 0.2 render_grid_x_km_ultra = 0.2 render_grid_z_km_low = 1.3 render_grid_z_km_med = 1.3 render_grid_z_km_high = 1.3 render_grid_z_km_ultra = 0.2 cloud_resolution_low = 512 cloud_resolution_med = 768 cloud_resolution_high = 1024 cloud_resolution_ultra = 1024 max_cloud_distance_km_low = 200 max_cloud_distance_km_med = 200 max_cloud_distance_km_high = 200 max_cloud_distance_km_ultra = 100 cloud_shadow_strength = 0.5 cloud_shadow_range_km_low = 100.0 cloud_shadow_range_km_med = 175.0 cloud_shadow_range_km_high = 200.0 cloud_shadow_range_km_ultra = 200.0 cloud_shadow_texture_size_low = 1024 cloud_shadow_texture_size_med = 1024 cloud_shadow_texture_size_high = 1024 cloud_shadow_texture_size_ultra = 2048 crepuscular_ray_strength = 1.0 edge_noise_wavelength_km = 2.0 worley_texture_size = 256 cell_noise_wavelength_km = 2.0 max_fractal_amplitude_km = 2.0 cloud_threshold_distance_km = 0.5 [Cirrus] max_density_gm3 = 0.15 distribution_base_layer = 0.05 distribution_transition = 0.95 worley_noise = 0.55 worley_scale = 1.0 diffusivity = 1.0 persistence = 0.63 octaves = 3.0 upper_density = 0.95 simulation = 0.0 cloud_width_km = 30 cloudiness = 0.15 base_noise_factor = 0.95 edge_worley_noise = 0.0 fractal_amplitude = 1.5 edge_sharpness = 0.05 churn = 1.2 [Stratus] max_density_gm3 = 0.75 distribution_base_layer = 0.2 distribution_transition = 0.5 worley_noise = 1.5 worley_scale = 3.5 diffusivity = 18.0 persistence = 4.0 octaves = 1.0 upper_density = 1.0 simulation = 0.0 cloud_width_km = 100 cloudiness = 0.15 base_noise_factor = 0.1 edge_worley_noise = 0.1 fractal_amplitude = 5.0 edge_sharpness = 1.0 churn = 200.0 [Cumulus] max_density_gm3 = 0.75 distribution_base_layer = 1.0 distribution_transition = 0.2 worley_noise = 0.6 worley_scale = 3.0 diffusivity = 5.0 persistence = 0.63 octaves = 1.0 upper_density = 1.0 simulation = 0.0 cloud_width_km = 100 cloudiness = 0.15 base_noise_factor = 0.3 edge_worley_noise = 0.1 fractal_amplitude = 4.5 edge_sharpness = 1.0 churn = 1.0 [Cumulonimbus] max_density_gm3 = 1.0 distribution_base_layer = 0.45 distribution_transition = 0.30 worley_noise = 0.6 worley_scale = 5.0 diffusivity = 20.0 persistence = 0.63 octaves = 1.0 upper_density = 1.7 simulation = 0.0 cloud_width_km = 20 cloudiness = 0.15 base_noise_factor = 0.25 edge_worley_noise = 0.15 fractal_amplitude = 4.0 edge_sharpness = 1.0 churn = 1.0 -
EA VolumetricClouds.cfg settings to try
zubillagajose replied to GSalden's topic in The Prepar3d Forum
Hi Folks In active sky in settings simulator depiction options enable detailed EA Clouds, enable and ready -
RNAV: fly-by and a fly-over waypoint
zubillagajose replied to zubillagajose's topic in PMDG 737NGX | 737NGXu
hello Dan, thanks