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FlyInside FSX -- Oculus Rift DK2 Support for MS FSX
It's actually worse than that, it requires 75fps, and that's 75 fps total, every eye refreshing 75 times per second. That said, I'm able to achieve 90fps running with my settings turned up pretty high. When FPS drops a few frames (loading scenery and what-not) I fill in the missing frames using timewarp so that you don't feel it.
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FlyInside FSX -- Oculus Rift DK2 Support for MS FSX
Hello All, I've been working on a project called FlyInside FSX. It adds Oculus Rift DK2 support to Microsoft Flight Simulator X, allowing you to feel as if you are sitting inside the cockpit of your airplane. My goal with this software isn't just to have a cool experience for casual simmers (although it certainly is a cool experience for them), I'm also trying to make it possible to conduct complicated flights inside intricate aircraft, without having to take off your headset. To further these goals, I've made it so that you can place any window from your system inside the virtual cockpit around you. Just as a real pilot can spread out a sectional chart in his cockpit, you can open up SkyVector, and place it next to you in the co-pilot's chair. Here's my most recent demo video: https://www.youtube.com/watch?v=VZj0PUDC--8 If you'd like to sign up for beta testing or read more about it, check out my development blog: http://flyinside-fsx.com/ Anyways, I'm interested in hearing all of your thoughts and use cases. I have plans to address the "low resolution of the DK2" problem which you'll see in future videos.
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Enhanced Oculus Rift Support - DCOCv2
That looks like a nasty issue. Can you confirm with me whether this issue happens only with Orbx. I'd like to know if I'm wasting my time trying to reproduce without owning Orbx.
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Enhanced Oculus Rift Support - DCOCv2
Prepar3D needs a high end PC running Windows even without DCOC, so that kind of precludes this from ever working on Google cardboard. That said, maybe the YouTube videos will be nicely watchable?
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Enhanced Oculus Rift Support - DCOCv2
So far as I can tell, v2.4 doesn't really have any new Oculus features. Instead they updated their sample plugin to work with the new Oculus SDK and DK2, but everything their new plugin does DCOC already does. I haven't had a chance to try it yet though, I just skimmed the source code.
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Enhanced Oculus Rift Support - DCOCv2
Hi all! I've released V2.03 at http://www.dcoc-vr.com I've added the ability to scale your cockpit (called world scale) for those airplanes that don't feel the right size, and I've added Direct Mode support! It should work with Prepar3D v2.2 and later, including v2.4. Enjoy B)
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Enhanced Oculus Rift Support - DCOCv2
Could you send me a screenshot of the missing ground textures? I'd like to replicate and *hopefully* fix.
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Enhanced Oculus Rift Support - DCOCv2
Did you try the zoom functionality (forward/backwards/left/right on your first hat)? I included it specifically so that you can read gauges, and I've been able to read the smallest text on every airplane using it. Which airplanes/gauges are you having trouble with?
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Enhanced Oculus Rift Support - DCOCv2
Thanks for trying it out! Have you tried the zoom functionality at all? Or is it more that just being in low-resolution feels uncomfortable?
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Enhanced Oculus Rift Support - DCOCv2
After a lot of work, I'm proud to announce DCOCv2! Video here: https://www.youtube.com/watch?v=Kc7LOAeL45Y You can download it here: http://www.dcoc-vr.com/ DCOCv2 is a Prepar3D plugin which adds Oculus Rfit DK2 support. It does a lot more than the basic plugin released by Lockheed Martin Asynchronous timewarp means you don't need to worry about achieving a solid 75fps. The experience will remain smooth and judder free as low as 30fps. So turn up your graphics settings and enjoy! Zoom functionality. Trying to read a small gauge or make out a far-away runway (probably the biggest issue with the DK2 currently)? Press forward on your pov-hat to zoom in, left and right to adjust, and then press back to return to normal view. It works really well for seeing things that normally are too small. In-Rift menu navigation. Change vehicles, airports, and weather, all inside the Rift. Make sure you have aero turned on if you are on Windows 7. Improved Virtual Cockpit support. The mouse is easy to see in 3d space, and the tooltips appear next to it in large easy to read text. Together with the zoom feature it is much more practical to manipulate complex cockpits from inside the Rift. Simplified installation. No more messing around with DLLs and XML files. If you installed DCOCv1 please remove it before installing though. Anyways, I saw that someone posted a mini-review of DCOCv1 here a long way back, so I thought I should post an update here. I've done my best to address the issues with performance (via async timewarp) and also with readability via the zoom feature. Let me know what you think! And shoot me an e-mail if you run into any issues.
CrazyNorman
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