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Caveney737

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Everything posted by Caveney737

  1. I would much rather have this than people walking through each other which IMO is very un-realistic. Maybe an option to have them walk at the same speed if preferred? Don't know how hard this would be. Otherwise, thanks for the continued P3D support!!
  2. I would be happy if they got the basics right like people not walking through each other and baggage not protruding through the side of the air stairs as they walk down them.
  3. Now just the obligatory 7 day wait for FSPS to update FFTF Dynamic 😆 Or maybe we won't need it anymore?
  4. You can't use external frame rate limiters or this happens.
  5. Yes that is what I am trying to do, thanks anyway.
  6. Yes I do have a second PC that I use for my EFB, so I might give that a try thanks.
  7. Thanks for the tips Ray, It's a shame RC4 doesn't divert voices to the Voice Playback Device selected in P3D. That works really well with the standard P3D ATC.
  8. I use a real world David Clark headset with a Flight SoundX usb adaptor and it works great with P3D ATC voices, just not with RC4 😞
  9. Thanks for the info, all up and running now. Only problem is I can barely hear the voices as they are played on the main speakers at a fairly low volume level. I have voices set in P3D to play on my headphones but RC4 doesn't seem to use them, is there any way to change this? Also tried changing volume levels in P3D for voices but no change.
  10. Did you have to re-install FSUIPC inside the simulator - I've installed RC4 ok but I don't get the little display window (AdvDisp). I'm guessing it's because I have FSUIPC installed as an XML addon also and it's FSUIPC that drives this display? Any advice appreciated.
  11. Maybe GSX is exacerbating the problem. Just seems strange that I had never had it before using GSX.
  12. IMHO I think this has something to do with GSX or the Couatl Engine. I have never suffered this problem at all since installing 5.3 and both Hot Fixes until now. Everything has been fantastically smooth!! I haven't used GSX for quite a while until today when I purchased FSDT Euroairport Basel on sale at Simmarket. Unfortunately, it wouldn't install unless GSX was installed in the simulator so I downloaded and installed GSX and GSXL2 and activated them both. I then loaded the sim into my default airport of EGGP and while stood at the parking position I started playing with the settings in the GSX menu. Suddenly I noticed the simulator was extremely slow in responding - view changes were taking 4 to 5 seconds as was any response to key presses. I looked over at my GPU monitoring software and it showed that my GPU load was 0%, which I have never seen before. The simulator was unusable and the only way I could cure it was to exit and reload. The next flight so far has been ok, but it just seems too much of a coincidence that I have never seen this problem at all until loading and activating GSX. I will report if I have any further problems, at which point GSX will be binned again. Do all of you who have this problem use GSX? Just my 2 cents. 😕
  13. FFTF now updated to work with the latest HF.
  14. I totally agree. I just can't go back to the old system with textures popping in and out as you fly through them. The only thing I miss with Truesky is the lack of cirrus cloud and the fact that I very rarely experience multiple layers of cloud. It always seems to be a single layer of Cumulus or overcast - a bit more variety would be great.
  15. Thanks for posting the link!! I remember now that I used to use this until FSAerodata came along which was a bit less of a faff. Will definitely return to using it - thanks again.
  16. They would be the logical ones to take it over! Not much point in updating FMC's and Simbrief with Navigraph if the Nav Aid data in the Sim is out of date.
  17. I noticed a significant improvement using MFAA, they are still there but not nearly as noticeable! I found a similar result when I used FXAA in the P3D menu a while ago, but I couldn't live with the blurriness it caused! This is a keeper for me until a more permanent solution is found. I've always thought antialiasing in P3D is a bit pants!
  18. Pay-ware airports as well ! I even see it occasionally on ground textures when in the air.
  19. Same here, it has been bugging me for months and just thought it was something to do with my setup as nobody else was mentioning it, until now!! I've tried everything to try and get rid of it with no luck. Might give the MFAA thing a go as well - lets hope LM find the problem and include it in their next HF.
  20. WOW, I just tried your suggestion of using 64853 and never in all the years I have been using P3D was it so smoooooth. I never thought 30fps could feel like that - it was the first time I actually felt like I was flying for real. Still a very occasional stutter, which unfortunately you notice a lot more because of the overall smoothness, but otherwise the best experience I have ever had in P3D. The aircraft was so much easier to fly accurately, and view changes were so much quicker. I never managed to achieve anything like this with HT on in previous versions, so I am guessing changes made in 5.3 may have helped in this regard. Thank you so much Steve for all your tireless posts and patience with us on this topic. It was certainly worth it in the end for me and I would advise everyone who doesn't use HT to give it another go in 5.3, I'm glad I did 😊
  21. Thanks Steve, I will give that a try. By the way, I do use Process Lasso to move other programs away from the main P3D cores.
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