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Steve 66

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  1. Rob, Thanks for your tweaking of the WaterContants.xml file. By following your findings, my P3D v.2.5 experience has improved significantly. Having Atlantic size waves and animation for inland water has irritated me for some time. Apparently there is no way to segregate the effects for inland and ocean water (please correct me if I am wrong). Many of my flights depart/arrive at ESGG (Gothenburg, Sweden) which requires good ocean and inland water. I have REX Essential Plus Overdrive and have selected Calm Water. However, I was still not pleased with the balance of reality between ocean and inland water. Here are my settings/findings: In Sim settings: All sliders at Max/Ultra. Weather visibility with current sky and fog is set at 50 miles (one layer: -500 to 35,000 feet). fTextureScale4 = 2 (unfortunately, any value above this causes blocky/square water textures when the sun in low). fWindScalar3 and 4 = -1.3250 and -1.3750 (I don't care for too much water movement, especially in small lakes and rivers). However, I am still tweaking these values, trying to get the water movement effects to calm down. This will mean that I sacrifice the effects on the ocean, but I am willing to do this. Perhaps the fSpecularxxxx and others settings can do magic? Anyway, just knowing that tweaking can be done, opens a whole new world. Any recommendations on the above would be greatly appreciated:) Cheers, Steve
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