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SimPilot221

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Posts posted by SimPilot221


  1. 46 minutes ago, Flic1 said:

    The PTA tool will get the job done for you.  I have a preset done by 'Thopat' and night looks great IMO.  There are plenty of settings you can tweak though to get things how you want. I did adjust a few things to my liking but a good preset will get you started. I have a nice dark sky, dark VC and bright 3d ground lighting.....my night looks about as good as XP11. 

    Freeware, please.

     

    Don't wanna be milked for cash any longer.


  2. On 7/26/2017 at 2:15 PM, Keven Menard said:

    Can you explain what "thing" is happening?

    I've rectified the upsetting problem by reinstalling my entire simulator and addons.

     

    But thanks...I guess.


  3. 19 hours ago, Keven Menard said:

    Hi,

    Give us some details, ChasePlane is not enabled in the video you provided.

    Regards,
    Keven

    Yes it is; you just don't see the overlay. I switched to looking around with my mouse because whenever a button was pressed to change the view the exact same thing would happen.


  4. 14 hours ago, DEHowie said:

    Unrealistic?

    Have you ever been in an aeroplane at night?

    IMG_9600-Edit-X2.jpg

     

    IMG_1628-Edit-X2.jpg

    If anything P3D skies lacking stars...the Envtex night sky is far better.

     

    Now now - no need to become rude.

     

    And I'm sure there are places in the world where this effect is visible, however everywhere else it's not as common.


  5. This was posted by another user on one of my forum posts:

    Hi @Keven Menard

    I have the same issue my camera doesn't move even when I select other presets she doesn't move...

    When I load the sim the camera is working fine during like 5sec and than she suddently locked and there's no way to move it. 

    take a look of the GIF : https://gyazo.com/83a81b836de8af17820d7eb79b0ff0c5 

    If you view the GIF above you'll be able to comprehend the issue I'm having with my simulator. Whilst at first it may be hard to spot, you'll see the countdown for the completion of loading for the FSL A320 stops at 37, and it is also by doing this that I'm aware GSX will not work.

    Chaseplane, in short, has broken my simulator. 

    Atop of the above problem, sometimes my FSL A320 does load correctly, as with GSX; the countdown completes itself without issue. But when pushback commences https://gyazo.com/83a81b836de8af17820d7eb79b0ff0c5 occurs.

    I am hoping one of the developers can help me here over via email, as the response time is quicker here and - thus - frustrates me less.

     

    Thank you.


  6. Found the culprit:

     

    Application: ChasePlane.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: Microsoft.CSharp.RuntimeBinder.RuntimeBinderException
       at DynamicClass.CallSite.Target(System.Runtime.CompilerServices.Closure, System.Runtime.CompilerServices.CallSite, System.Object)
       at System.Dynamic.UpdateDelegates.UpdateAndExecute1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Runtime.CompilerServices.CallSite, System.__Canon)
       at ChasePlane.App.GetAircraftCfg(System.Collections.Generic.Dictionary`2<System.String,System.Object>)
       at ChasePlane.App+<>c__DisplayClass33_0.<AircraftHotkeysRestoreSetup>b__0()
       at System.Threading.Tasks.Task.InnerInvoke()
       at System.Threading.Tasks.Task.Execute()
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(System.Threading.Tasks.Task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task)
       at ChasePlane.App+<AircraftHotkeysRestoreSetup>d__33.MoveNext()
       at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0(System.Object)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
       at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
       at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
       at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
       at System.Windows.Threading.DispatcherOperation.Invoke()
       at System.Windows.Threading.Dispatcher.ProcessQueue()
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
       at MS.Win32.UnsafeNativeMethods.MessageBox(System.Runtime.InteropServices.HandleRef, System.String, System.String, Int32)
       at System.Windows.MessageBox.ShowCore(IntPtr, System.String, System.String, System.Windows.MessageBoxButton, System.Windows.MessageBoxImage, System.Windows.MessageBoxResult, System.Windows.MessageBoxOptions)
       at System.Windows.MessageBox.Show(System.String, System.String, System.Windows.MessageBoxButton, System.Windows.MessageBoxImage)
       at ChasePlane.App.App_Startup(System.Object, System.Windows.StartupEventArgs)
       at System.Windows.Application.OnStartup(System.Windows.StartupEventArgs)
       at System.Windows.Application.<.ctor>b__1_0(System.Object)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
       at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
       at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
       at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
       at System.Windows.Threading.DispatcherOperation.Invoke()
       at System.Windows.Threading.Dispatcher.ProcessQueue()
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
       at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
       at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
       at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
       at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
       at System.Windows.Application.RunDispatcher(System.Object)
       at System.Windows.Application.RunInternal(System.Windows.Window)
       at System.Windows.Application.Run(System.Windows.Window)
       at ChasePlane.App.Main()
     

     

    Faulting application name: ChasePlane.exe, version: 0.3.27.0, time stamp: 0x59602644
    Faulting module name: KERNELBASE.dll, version: 10.0.15063.296, time stamp: 0x28e9cf15
    Exception code: 0xe0434352
    Fault offset: 0x000eb802
    Faulting process id: 0x309c
    Faulting application start time: 0x01d2fa451443bba8
    Faulting application path: C:\Program Files (x86)\OldProp Solutions Inc\ChasePlane\ChasePlane.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report Id: fafd922b-e6af-489c-af00-8e465d275e11
    Faulting package full name: 
    Faulting package-relative application ID: 

     

    Isn't my sim nor computer's fault.


  7. Not only is the VAS usage remaining at 4.00GB (which is wrong as I have other means of attaining this information), but when the simulator is loaded none of the camera movements work.

    Oddly enough this only occurs sometimes, however the VAS issue remains constant.

     

    Waitin' on the next update.


  8. Just now, dmiannay said:

    Just out of curiosity, are you also using Navigraph's Desktop Charts application?  It appears a .dll in that installation is causing steady stutters for users after 3-4 hours into long haul flights.  Just taking a shot at this in the event you are using that application.

    No.

     

    Next solution pl0x.


  9. Well howdy, y'all! Hope yous is havin' a good evenin'.

     

    I been wonderin: what is the most realistic virtual airline for the US of A, that contains an A320 fleet?

     

    Thanks y'all!

    • Upvote 1

  10. Just now, Sethos1988 said:

    That's both great and bad news

    But make sure you've lowered your in-game anti-aliasing to 4x so it matches the Inspector settings. Regardless, Sparse Grid is a very performance heavy form of anti-aliasing. So your GPU might not be able to keep up. You could try kicking the settings down a notch, to 2xMSAA, 2xMultisampling and 2xSparse Grid and see how it looks / runs. 

    Else this anti-aliasing method is just too much for your GPU, unfortunately. 

    Disregard that last message, mate - I reloaded the sim and all is working great!

     

    Bless your heart.

     

    Have a great day!


  11. 17 minutes ago, Sethos1988 said:

    Oh yeah, I just lifted that shot off Google, so it's probably a few years old, as I'm using V4 at the moment with its own SSAA. But those are still the correct settings.

    But it should just be "Prepar3D" and nothing else, as that covers over both v2, 3 and 4. You can see right underneath the drop-down box, there's a green line of which .exe files are tied to that specific profile. 

    It worked, mate!

     

    Good on ye!
     

    One problem: am now receiving micro stutters. 

     

    Anything I should change here, mate?


  12. Just now, Sethos1988 said:

    You mean most recent version of Profile Inspector or most recent version of P3D in terms of settings? All the fields in the screenshots should be present in this version and as for P3D v4, it already has SSAA built in, meaning you can forego all this :)

    Looks like I've got one more...

     

    In ye screenshot, you have 'Prepard3D V2' on the top, whereas I can only find 'Prepar3D' - not 'Prepard3D v3.'


  13. 4 minutes ago, Sethos1988 said:

    Here's the latest version straight from the developer; https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts

    Nvidia Inspector / Profile Inspector are more powerful extensions of Nvidia's own control panel. So whatever you set there, will be set in the Nvidia control panel. Usually you want to leave the NVCP default and just modify your settings with Profile Inspector. 

    Thanks for ye help mate!

     

    One last question for ya:

     

    anywhere where I can find a guide to settin' up this thing on the most recent version?


  14. 1 minute ago, Sethos1988 said:

    Try downloading Nvidia Inspector or the newer Profile Inspector and copy these settings

    2AstRe0.jpg

     

    and also use 4xMSAA in-game. That should work and give you plenty of anti-aliasing. 

    And where can one download this 'Invidia Inspector?'

     

    As such what should my settings be in the control panel, mate?


  15. Just now, Sethos1988 said:

    Not sure if those are the correct settings using Nvidia's own control panel. Usually people use Nvidia Inspector for that. In any case, I believe you need to select the enhance setting, not override for it to work. 

    I tried that already, lad; it produced the same result!

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