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Tweetyrj85

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Posts posted by Tweetyrj85


  1. 9 hours ago, blaunarwal said:

    It's easy, the cable to the monitor must be plugged in to the discrete gpu. If you get a signal (picture), it is working.

    For the gpu which is inside the cpu it is a connector on the board, where you have all other connectors like usb etc. 

    In the Nvidia settins, you can set your primary gpu.

    In Prepar3D it should be shown somewhere in a menu. At least I know it is written into the prepar3d.cfg file, which one is used. There should be only one gpu. 

    But there may be also that the gpu is not challenged, while the cpu is on its limits. The other point is bad cooling.

    Thanks for your reply. My sim PC is running 9 displays;

    -three UHD TVs running at FHD each for a viewgroup covering nearly 180 degrees FOV. These are connected via DP to the 4090 GPU

    -one FHD monitor for ECAM. Connected via  HDMI.

    -two 1600x900 displaylink monitors for EFIS. Connected via USB3.

    -two small 1024x600 LCD displays for MCDU screens. Connected via displaylink HDMI to USB3 adapters.

    -one FHD Samsung tablet for FSiPanel. Connected via WIFI using the Spacedesk app.

    My Previous PC (CPU Intel i7 6700K 4-Core (8 threads) 4.0Ghz and GPU Nvidia Geforce GTX 1080 8GB GDDR5X) was able to run all the above. The framerate was quite low, but I did not suffer the 1 to 2 second pauses. However it was still on P3Dv5.3 and W10.

    My new PC (CPU: i9 13900k, GPU:NVIDIA RTX 4090 24GB) has the following CPU watercooling: Arctic Liquid Freezer II 360 with fans above and below the radiator. In total 13 cooling fans. The GPU is vertically mounted. The PC is running P3Dv5.4  and W11.

    I think this hardware should be sufficient to have better performance and no pauses.


  2. 1 hour ago, Lenovouser said:

    I think it's more about distributing CPU load.

    Don't expect more FPS.

    With SteveW's AffinityMask setting, my computer is unrecognizable.

    [JobScheduler]
    AffinityMask=268435413
    P3DCoreAffinityMask=268435413
    MainThreadScheduler=0
    RenderThreadScheduler=1
    FrameWorkerThreadScheduler=2

    These settings I still need to try when I get back to my PC. It doesn't seem healthy to see core temperatures continuously going up to 100°c.

    I really appreciate all the good info in this post, because it is not exactly my expertise.

    I would be happy with a consistent framerate of 30 and photoreal scenery loading without the 1 to 2 second pauses. I would imagine that with my new hardware that should be achievable...especially since I'm not using autogen except for the airports.

     


  3. 1 hour ago, SteveW said:

    I suspect with the 12900 setting you are using 8 less E cores than the 13900 setting and so the GPU is more involved due to slower loading up scenery, traffic and other objects, but it could be down to other settings you are trying.

    So if that happens, there would be no overall performance benefit? I would think it would be nice if some of the heavy load on the CPU would be taken over by the GPU.


  4. 4 hours ago, SteveW said:

    That's all you can do regarding improvements to the CPU setup to increase file loading performance. You could try reducing Terrain slider settings...

    Thanks, I don't think this is where my problem is originating from, but I will give it try. I did not suffer these pauses on my previous PC...

    (Intel i7 6700K 4-Core (8 threads) 4.0Ghz (turbo: 4.2Ghz) Nvidia Geforce GTX 1080 8GB GDDR5X 
    1TB HDD 8GB DDR4)

    I upgraded because the overall framerate was low and not very stable.

    Maybe I should try reverting back to P3Dv5.3.

    I was alway under the impression that using photoreal without autogen was better for performance than using no photoreal with autogen. But with my current setup the opposite seems to be true.

    What surprises me as well, is that I have tried the Jobscheduler settings for a 12900 and my GPU seemed to be much more involved when I checked Task Manager Performance. Any idea how that is possible? Maybe it was a combination with different settings in NCP.

    Vincent


  5. Hi all,

    I've recently upgraded my DIY A320 homecockpit with a new PC. However I'm really struggling to get a smooth framerate without frequent pauses. The pauses last for a second or two and seem to be related to photoreal scenery loading.

    The suggested Jobscheduler settings in this post for the 13900 seem to improve things, but they still leave me with pauses. In task manager, I observe the following: all CPU cores seem to be working at 85% or higher (the core temps fluctuate between 85°c and 100°c). Meanwhile, the 4090 rarely goes above 15%.

    I am also a bit confused about how and where to set the display options for eg framerate and Vsync: Windows display options, NCP and/or P3D settings? If for example, I set FR limiter to 30 in NCP and turn on ViewGroups in P3D, the FR drops to 10. And finally, how can I minimise the occurrence of horizon deviation across my 3 TV displays during maneuvring? Although, during (gentle) airline manoeuvres this deviation is not very pronounced.

    PC specs:
    Case: Lian Li PC-O11 Dynamic XL (ROG Certified) Black Big Tower
    CPU: INTEL CORE I9 13900K 24-CORE (32 THREADS) running at  4.8GHZ
    GPU: NVIDIA RTX 4090 24GB
    3x 1TB SSD
    RAM: Gskill TridentZ 32GB (2x16GB) DDR5  6400Mhz CL32
    PSU: be quiet! Dark Power Pro 12 1200W TITANIUM
    MOBO: Asus ROG STRIX Z790-E GAMING WIFI
    Watercooling: Arctic Liquid Freezer II 360 with fans above and below the radiator. In total 13 cooling fans. The GPU is vertically mounted.

    Software:
    W11 (virusscan exceptions made for all sim processes and scenery)
    P3Dv5.4
    FSLabs A32X experimental
    HWI with Skalarki Profiler for TQ
    FSUIPC (autosave off)
    Mobiflight
    SpadNext
    UGCX
    GSX
    ASP3D
    ENVTEX
    Realturb
    Plenty of add-on airports
    FSiPanel
    Freemesh
    Photoreal scenery (two dedicated  1TB SSDs at or below 90% storage capacity)

    P3D settings:
    Autogen off
    EA with VC at medium
    Terrain sliders at max
    Traffic low or zero
    Framerate unlimited
    Vsync on, Triple Buffering on
    View group covering nearly 180 degrees FOV on 3 TVs using "cockpit-cockpit View". Undocked panels for all EFIS, ECAM, ISIS and both MCDU screens

    Displays:
    3 Samsung 4K 60Hz TVs, each running at 1920x1080 via DisplayPort. In Windows display settings, their refresh rate is set at 30Hz

    1 BENQ 1080 display 60Hz via HDMI
    2 native Displaylink USB3 displays 1600x900
    2 LCDs 1024x600 via USB3 to HDMI adapters

    Thanks for any suggestions!


  6. Hi all,

    I've recently upgraded my DIY A320 homecockpit with a new PC, but I am really struggling to get a smooth framerate without frequent pauses. The pauses last for a second or two and seem to be related to photoreal scenery loading. 

    The suggested Jobscheduler settings in this post for the 13900 seem to improve things, but they still leave me with pauses. In task manager, I observe the following: all CPU cores seem to be working at 85% or higher, and the core temps fluctuate between 85°c and 100°c. Meanwhile, the 4090 rarely goes above 15%.

    I am also a bit confused about how and where to set the display options for eg framerate and Vsync: Windows display options, NCP and/or P3D settings? If for example, I set FR limiter to 30 in NCP and turn on ViewGroups in P3D, the FR drops to 10. And finally, how can I minimise the occurrence of horizon deviation across my 3 TV displays during maneuvring? Although, during (gentle) airline manoeuvres this deviation is not very pronounced.

    PC specs:
    Case: Lian Li PC-O11 Dynamic XL (ROG Certified) Black Big Tower 
    CPU: INTEL CORE I9 13900K 24-CORE (32 THREADS) running at  4.8GHZ 
    GPU: NVIDIA RTX 4090 24GB 
    3x 1TB SSD 
    RAM: Gskill TridentZ 32GB (2x16GB) DDR5  6400Mhz CL32
    PSU: be quiet! Dark Power Pro 12 1200W TITANIUM
    MOBO: Asus ROG STRIX Z790-E GAMING WIFI
    Watercooling: Arctic Liquid Freezer II 360 with fans above and below the radiator. In total 13 cooling fans. The GPU is vertically mounted.

    Software:
    W11 (virusscan exceptions made for all sim processes and scenery)
    P3Dv5.4 (only Client updated from 5.3)
    FSLabs A32X experimental
    HWI with Skalarki Profiler for TQ
    FSUIPC (autosave off)
    Mobiflight
    SpadNext
    UGCX
    GSX
    ASP3D
    ENVTEX
    Realturb
    Plenty of add-on airports
    FSiPanel
    Freemesh
    Photoreal scenery (two dedicated  1TB SSDs at or below 90% storage capacity)

    P3D settings:
    Autogen off
    EA with VC at medium
    Terrain sliders at max
    Traffic low or zero
    Framerate unlimited
    Vsync on, Triple Buffering on
    View group covering nearly 180 degrees FOV on 3 TVs using "cockpit-cockpit View". Undocked panels for all EFIS, ECAM, ISIS and both MCDU screens

    Displays:
    3 Samsung 4K 60Hz TVs, each running at 1920x1080 via DisplayPort. In Windows display settings, their  refresh rate is set at 30Hz

    1 BENQ 1080 display 60Hz via HDMI 
    2 native Displaylink USB3 displays 1600x900
    2 LCDs 1024x600 via USB3 to HDMI adapters

    Thanks for any suggestions!

    Vincent


  7.  

    Hi guys,

    As currently there is no commercial P3D scenery available for Brindisi LIBR I have installed the freeware scenery from the AVSIM library; 2012 by Stefano Tessore. I have also installed the update and pasted the LIBR_elev_correction.bgl into P3Dv5 scenery/world/scenery.

    Unfortunately I get both airport signs on the ground and floating in the air. I have searched my P3D installation folder for any other LIBR afcad file but it doesn't give any results.

    I was hoping someone could give me any advice how to get rid of the floating signs or, if required, all of the signs. I found an email address in the ReadMe file in the installation folder but it appears that it is no longer in use.

    I am not using ORBX vectors, I am using FreeMesh with freeware photoreal scenery for Italy.

    Many thanks,

    Vincent


  8. I don't have a previous version of this scenery, only for P3Dv5. But I do have LGIR from JustSIm as well. I have "solved" the red cross issue by creating this JustSim_LGRP_Windsock.XML from the LGIR Windsock.XML. This puts a windsock at each end of the runway where they are placed according my (up to date) LIDO chart:

    <SODE>
        <SimObject Name="JustSim_Windsock_LGRP">
            <Placement Lat="36.408666 " Lon="28.102500" Alt="5.791000" Hdg="70.03"/>
            <Model SimTitle="12bPilot_SODE_Environmental_Data_Probe">
                <EnvironmentalDataProbe ClientList="JustSim_WindSock"/>
            </Model>
        </SimObject> 
        <SimObject Name="JustSim_WindSock">
            <Placement Lat="36.408666 " Lon="28.102500" Alt="0#AGL" Hdg="0.0"/>
        <Placement Lat="36.401833 " Lon="28.070833" Alt="0#AGL" Hdg="0.0"/>            
            <Model SimTitle="JustSim_Windsock_Static">        
                <VariableDrivenRotation Variable="WindDirection" Axis="HEADING" Animated="No"/>            
                <ConditionalVisibility Variable="WindSpeed" Value="0-2"/>
            </Model>
            <Model SimTitle="JustSim_Windsock_Slow">        
                <VariableDrivenRotation Variable="WindDirection" Axis="HEADING" Animated="No"/>            
                <ConditionalVisibility Variable="WindSpeed" Value="3-5"/>
            </Model>
            <Model SimTitle="JustSim_Windsock_SMedium">        
                <VariableDrivenRotation Variable="WindDirection" Axis="HEADING" Animated="No"/>            
                <ConditionalVisibility Variable="WindSpeed" Value="6-13"/>
            </Model>
            <Model SimTitle="JustSim_Windsock_Medium">        
                <VariableDrivenRotation Variable="WindDirection" Axis="HEADING" Animated="No"/>            
                <ConditionalVisibility Variable="WindSpeed" Value="14-20"/>
            </Model>
            <Model SimTitle="JustSim_Windsock_Fast">        
                <VariableDrivenRotation Variable="WindDirection" Axis="HEADING" Animated="No"/>            
                <ConditionalVisibility Variable="WindSpeed" Value="21-99"/>
            </Model>              
        </SimObject>
            
    </SODE>

    I have copied the model grass .mdl files from LGIR to LGRP and renamed them, but that still doesn't give me 3D grass.

    • Like 1

  9. Thanks to a very smart person, my problem has been resolved. Once he told me about it, I found the following..

    "just looked at your INI file that shows that the Dialog window is positioned far of the screen, 5271 pixel to the left of the primary screen

    OptionsDialogOffset=-5271, -10

    Just open the FSUIPC6.ini file with a text editor and change that line i.e. to

    OptionsDialogOffset=100, 100

    You will find that line within the [General] section in the last lines of that section"

    All good now😅

    • Upvote 1

  10. Hi all,

    I have a multimonitor setup, and today when I selected FSUIPC from the Add on menu as normal the P3D screens went black but the FSUIPC UI window was nowhere to be found. Basically this CTDs my P3D because the only thing left is shutting down P3D using task manager. What I tried to sove this:

    -Reboot P3D and desktop

    -Change configuration of multiple screens

    -unplugging a screen

    -SHIFT rightclick in the taskbar

    But I just can't get the FSUIPC window back on my screens. As long as I don't select FSUIPC everything is fine.

    Is there eg a config change that could resolve this?


  11. Hi all,

    Maybe this has already been covered in another post, but I couldn't find it. I have completed my DIY MCDU and I would like to clip the undocked captain MCDU panel (shift 7 or 6) in order to drag only the actual display to my MCDU display. I have seen posts about making changes in the panel.cfg to resize and set the position of undocked panels. This works but I still have the MCDU frame and buttons showing up on my other screens. Anybody knows how to change an undocked panel. It would be very nice to be able to do this as well for the ISIS and DCDU.

    Thanks for any info!


  12. On 2/5/2018 at 10:55 AM, Lorby_SI said:

    Please be careful with that. If you disable the gauges or the entire VC, you are also disabling all custom coded aircraft systems.

    You could add a camera view though, that is a little distance in front of the VC's internal model. The VC is still there, but you can't see it unless you turn your head.

    Best regards

    This works. For better framerates it is possible as well creating a view just in front of the external model. But then you no longer hear the cockpit sounds. If only this was a native feature. 

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