Everything posted by Heathrow to Dublin
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Question about VNAV descent and ATC vectors - slow descent problem.
Ok thanks all for the advice. I'll definitely start to switch to FLCH or V/S to avoid this issue. I'll check out some ATC add-ons that deal with STARS/SIDS properly too. However, is there any way edit the default ATC to make it start vectoring you later so that that it allows you to fly more of the STAR? I inputted the STAR waypoints into the IFR flight plan but the vectoring started after the second waypoint on the STAR was reached. In real life, how much of a STAR does a typical flight follow before getting vectors?
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Question about VNAV descent and ATC vectors - slow descent problem.
I was descending on a STAR with VNAV when p3d atc took me off it early and gave me initial vectors for approach. I followed their altitude instructions and heading (heading select) by inputting them into the MCP with VNAV remaining on. However, Vnav seems to descend very slowly at times doing this and I got the "expedited descent' message often. I wonder why it doesn't get you down faster when I push altitude intervene on the MCP after an instruction by ATC. So, Is it usual procedure in this case to remain on Vnav even if you are not going to be near your STAR waypoints and their associate altitude restrictions? Is this messing up the VNAV descent profile somehow? Should I be using a different mode when ATC starts vectoring me off my STAR and giving different altitudes than my STAR has? The final waypoint in the plan was of course the final approach fix for the runway, which was 2500 feet. My cruise was around FL250. Also, is there anyway to be able to fly most of the STAR using p3d?. I had a flight plan loaded with the waypoints, but they took me off very early. Thanks John Murphy
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Prepar3D 3.1.2.15831 released
Excuse the newbie question, but I think I did something wrong when I installed 3.1. I uninstalled 3.0 and installed 3.1 right after, leaving all the other add-ons untouched. When I opened the sim, I received errors about various Orbx libraries not being found. Also, the PMDG NGX is no longer listed in the aircraft selection. What is the best thing to do now? Thanks Heathrow
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Ocean looks like an acrylic painting?
Regardin that photo up there, the water does indeed appear to move from altitude on Slew mode with the sun shinging on it or when you are down low. My waves indeed move with the wind up, but the effect from altitude is still that of a big blue painting.
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Ocean looks like an acrylic painting?
Here is an examle of unatural looking water with linear pattern that doesn't move much, especially when you are high up. My water does move, but it is not noticeable from high up looking across the ocean. Instead you see this repeating pattern of static lines that look like a painting. They also shimmer giving off a strange effect. Here is one that shows the water looks OK with movement but only from certain angles.
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Ocean looks like an acrylic painting?
I'm using REX4 in p3d v 3 and I'm not liking the look. What are the best settings in REX4 for realistic water?
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Ocean looks like an acrylic painting?
Hey, I notice when I fly over the ocean at a reasonable altitude (around 5000 feet + ), the water looks like a painting, with a regular linear pattern that seems frozen and strange looking white reflections from the clouds. I don't like the effect, because it looks like someone painted it with blue paint and left these undulations with a paint brush. I don't see movement from above, just this shimmering effect and lines going across the screen. I am running water on Ultra. I notice that when I zoom in, the water is indeed moving, but the effect from altitude is very bizarre! Is it just me or does everyone have this? I'm running REX4, and I've tried different textures to no avail.
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Orbx not good enough: blurry texture
You can get MegaScenery Switzerland. Or Swiss Pro X.
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Orbx not good enough: blurry texture
Ok, I used MegaScenery which was disappointing. I'll look into the GenX scenery. Also, I may get the Swiss Pro scenery if it works with P3D, as there is no Orbx region in that amazing part off the world.
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Orbx not good enough: blurry texture
I bought a photoscenery of Ireland and, although it's accurate and good from high up, the flatness ruins it for me on approach and take-off. The houses and buildings all look flat from a decent altitude as well. That said, Orbx doesn't exactly satisfy me either. You need photo scenery with Autogen.
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Orbx not good enough: blurry texture
Alright folks, I guess I jumped the gun. I feel like an idiot buying such a poor card for my higher performance computer. I was under the false impression that it was a decent enough card because flight sims used the CPU primarily. OH well, idiot me Well, I will consider lowering the levels and just dealing with the issue for now I suppose until I can pony up for a cutting edge card. Given that ORBX is not to blame, but rather my card and P3D's poor outdated engine, I offer my apologies to Orbx, you make fine products on the whole folks, carry on with the good work. I'll see if I can get that screen shot. Thanks guys.
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Orbx not good enough: blurry texture
So yeah dudes, I can't find the option, so Here is the issue: One example: Go to CRM and look at Tetons from Jackson Hole. They are soft mountains, they look like blurry textres, not like real mountains that are jagged and defined, yes? . The Grand Teton mountain looks like a melting ice cream desert from afar. ANd when you go fly near them, they turn sharp when you get really close. The textures don't update properly from afar, it's really bad.. I have my LOD turned up to MAX Too! Something is wrong in Orbx softare as this is happening all over the place, also in the California scenery. I can't believe I spent 200 dollars on this ######: I bought the whole pile, the FTX global, Vector, LC, and 4 regions, and 3 airports. Also, FTX global is hardly better than default. IF this is the best in the industry, the industry is in a sad state of affairs, sorry folks. NO more scenery purchases for me until they fix the blurry textures and make them more realistic looking. For now, I'm thinking of going back to megascenery, at least when I'm flying high it looks real and not like a blurry painting.
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Orbx not good enough: blurry texture
How post a screen shot? I don't see an option.
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Orbx not good enough: blurry texture
I bought several Orbx regions for P3D and I'm disappointed because everyone was raving about it being the best. However it is not very realistic at all. The textures are not sharp when you go down low even though I have a powerful machine (6 core Haswell Xeon overclocked to 4.5, 32GB RAM, GTX950). When your flying into a region, like approaching Ireland, the textures and mountains all look like soft mush until you get very close. I have most of the sliders on high or max. I bought Central Rockies, and from Jackson airport, the Tetons are all rounded and soft, they look like default mountains!!! What is the issue here? It looks terrible unless you are on top of the mountains. For example, I bought Northern California and I went down low around 200 feet or so around the Coast Range near Sausalito, and the textures turned to mush at a low altitude and the city of San Francisco looks like a model rather than a real city with a few skyscrapers in a sea of mushy textures!. I also bought Ireland, and the harbor at Howth (Dublin) is just like a piece of white paper sticking out into the oceanThe coast lines are undefined and flat, they just look like a line dividing water and land. bought England, and the fields are all flickering in to focus over time, and it looks so unrealistic! Also, the cities look nothing like English cities. They don't have English row houses!!! What gives? What is better scenery? I can't believe in 2015 there isn't a more realistic looking scenery for flight sim like in the professional simulators, it's ridiculous. Isn't there something that looks more like real life out there in this day and age? I tried the photo scenery and that is hardly realistic on take off or landing.