tszchun_anson
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Everything posted by tszchun_anson
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Having used SF3D for cloud textures and models, and the ASCA for dynamic sky colours for almost a year, I feel that Envtex clouds combined with ASCA better suit my personal flavour. I have read the tutorial for combining all of these programs for sim, but I am just thinking of whether I can make good use the REX cloud MODELS but using ENVTEX clouds with ASCA integration. I can’t see this combination in the tutorial therefore I am curious about its practicability. Cloud Model: REX SF3D Cloud Textures: Envtex (integrated w/ ASCA) Sky Colours: Envtex (integrated w/ ASCA) Anson
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Hi all, I now have a GTX1080Ti and i9-9900K with a 1080p monitor. I would like to replace the monitor with a DELL 4K monitor for better text-reading and web-browsing etc. However, it is almost impossible to run P3D at 4K with decent FPS with bunches of add-ons like PMDG, ASP4, and REX SF3D. Therefore I am curious about how P3D looks and performs when the resolution is set 1080P on a 4K monitor. Thanks, Anson
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Thanks you guys! I just completed the client update without content as the previous version was HF1. However, I think I may update the content in the next update. Before I uninstalled the HF1, I started TomatoShade and restored default shaders which had been backed up.
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The floating object believably has been addressed by installing v4.5 HF2. No, I don’t use any. I reviewed the Prepar3D.cfg and noticed that it had been set to 9. I thought my GTX1080Ti with 11GB memory was sufficient to handle 2048 textures but the issue still came to existence...
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Hi all, When updating only the client from HF1 to HF2, what extra steps should be taken for add-ons like the following? • Orbx sceneries • TomatoShade and reflection profiles • GSX Anson
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My card is factory overclocked. But it has never brought me issues even in other performance intensive addon sceneries. That’s why I think it is so strange to happen. Btw, do you have any clue of solving the floating object issue of this particular scenery?
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Sorry I can't recall the exact same error description. But it was something like "GTX1080Ti has stopped working...". Now I wonder if texture_size_exp=10 contributes to issue. I will revert that back to 9 to see whether issue is solved
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Hi all, For those who own the new version of ImagineSim WSSS, have you ever encountered display card INOP issue when flying into/out of the airport? To me, the performance (i.e. FPS) is OK, but yesterday in preflight stage P3D suddenly showed a message of display card INOP, and prompted me to choose continue (may not work properly) or quit. This is the only add-on scenery where I have experienced this issue. I wonder if you guys have any tips, workaround or solutions, like to disable an performance intensive option in ops centre 🙂 Thanks, Anson CPU: i9-9900K GPU: GTX1080Ti 11GB
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Thank you very much! Problem solved 🙂
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I already verified AU v2 by FTX Central 3. Should I do so for FTX Global & OpenLC Europe (believably not related to Australia...)
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Update: I think the issue is associated with FTXAU48_CUSTOM. Firstly, I disabled all AU related entries in scenery library. After doing this, the issue is gone. Secondly, I enabled them one by one and saw if the issue came back. The issue came back just after I enabled FTXAU48_CUSTOM back. In other words, With everything checked = black textures With everything checked except FTXAU48_CUSTOM = no black textures
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May I know which one in the thread is the solution you found is working?
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Hello all. I remember that I have started a thread here and asked for the screening flashing issue of RJBB scenery. Somebody raised a solution (i.e. deleting certain files) that resolved the issue, but I cannot find it even in my forum profile. Does anyone have it saved? Anson
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Hi, With SF3D, ASCA (for dynamic sky colours), Tomatoshade R&D Preset, I got the following strange graphics while cruising with certain viewing angles. I have been used to clearing shader files (cache) every time before starting the sim. Anyone who has experienced this issue can share your solutions? Anson
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I don't mind excluding those animated ground vehicles at all. I will report back here when I finished a test flight into & out of Kansai. Thanks a million for your solution :D Anson
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Wow! Very very grateful to hear that the solution was found. Do you notice any side effect of disabling the GSE_anim.BGL? Anson
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Imaginesim WSSS Singapore Changi...
tszchun_anson replied to SunDevil56's topic in The Prepar3d Forum
I got the exact same issue! The taxiways and weird objects are floating while flying into the airport. However, the issue went away after restarting the sim and starting a new flight from the gate. Were you managed to fix it eventually? -
@Wolkenschreck Finally I found you a user who also acknowledges the issue of flashing polygons. I recently started a flight from Kansai (BDOAviation Scenery) and experienced the issue, which I think is really annoying and making the sim non-flyable. The biggest problem at the moment is that I don't have FTX Global Vector installed, but just Global Base and OpenLC Europe. Confirm the files you mentioned above are only there with FTX Global Vector? Anson
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Hello, Greetings! I am writing to inquire about a screen flickering issue which occurs in a particular airport scenery but not everytime. The link below is a video demonstrating the issue: As you may have noticed, the flickering went away after closing Chaseplane. But at the moment I am still not sure whether it is really a culprit since it may be a coincidence. However, is it possible that the flickering is caused by camera related settings, like the parameter in camera.cfg? Anson
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Sure. I will do that after I get the screen recording software set up. Thanks :)
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Hi, To me, the updated GSX version shifts Chaseplane cockpit camera view upwards significantly with towbarless pushback. Can Chaseplane work on solving this issue by temporarily inhibiting camera movement?