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Kjetil

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  1. When I turn water surface tweak off in PTA 2.64 the tiles are gone, and all is well. Just to inform. 😊
  2. Yes it's weird. I see it too! I even reinstalled P3D v4.4 client to reset everything. But the water surface tiles are still there. I also used your "MattDavies_Dec18.ini" file with the same results. I haven't checked if only coastlines though.
  3. Hi Matt. 🙂 I'm rightclicking the icon, and run application as Administrator.
  4. Another bug with PTA 2.63? First time i fired up PTA 2.63 with P3D v4.4 there was no problem. The second time, I got this error below. It can't make a backup of these two shader files (FXAAResolve.hlsl and HDR.hlsl), and PTA can't find the files, even they are there. I've checked over and over, and the files are actually in the HLSL folder. I've tried everything. Running PTA as admin, moved the PTA folder to a different map and different disc. Reinstalled P3D v4.4 client. shared disks and maps, which allows access to everyone. Nothing works! Any idea Matt? And yes, I know about the water surface tuning bug, but this is something entirely different. 🙂 Preset E:\Spill\pta_2.63\MattDavies_Dec18.ini loaded Prepar3D 4.4.16 build 27077 detected as target verson Shaders cache directory found at C:\Users\Kjetil\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders\ Prepar3D main configuration file found at C:\Users\Kjetil\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg Backup of shader D:\Prepar3D v4\ShadersHLSL\Cloud.fx has been copied to E:\Spill\pta_2.63\SHADERS_BACKUP\Cloud.fx Backup of shader D:\Prepar3D v4\ShadersHLSL\General.fx has been copied to E:\Spill\pta_2.63\SHADERS_BACKUP\General.fx Backup of shader D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx has been copied to E:\Spill\pta_2.63\SHADERS_BACKUP\GPUTerrain.fx Backup of shader D:\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh has been copied to E:\Spill\pta_2.63\SHADERS_BACKUP\FuncLibrary.fxh Backup of shader D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fxh has been copied to E:\Spill\pta_2.63\SHADERS_BACKUP\GPUTerrain.fxh --> ERROR: can't make backup of D:\Prepar3D v4\ShadersHLSL\PostProcess\HDR.hlsl at E:\Spill\pta_2.63\SHADERS_BACKUP\PostProcess\HDR.hlsl --> ERROR: can't make backup of D:\Prepar3D v4\ShadersHLSL\PostProcess\FXAAResolve.hlsl at E:\Spill\pta_2.63\SHADERS_BACKUP\PostProcess\FXAAResolve.hlsl Preset E:\Spill\pta_2.63\PTA2-Saldo 4_3 v14 All months\11_PTA2-Saldo 4_3 v14 - Nov_kjhMOD1.ini loaded Applying preset E:\Spill\pta_2.63\PTA2-Saldo 4_3 v14 All months\11_PTA2-Saldo 4_3 v14 - Nov_kjhMOD1.ini... --> ERROR applying preset: source file E:\Spill\pta_2.63\SHADERS_BACKUP\PostProcess\HDR.hlsl not found --> ERROR applying preset: source file E:\Spill\pta_2.63\SHADERS_BACKUP\PostProcess\FXAAResolve.hlsl not found Applying [Reduce cloud brightness at dawn/dusk/night] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds shadows extended size] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Scale the width and height of clouds puffs] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Alternate lighting for clouds groups] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds lighting tuning] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds saturation] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds light scattering] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds shadows depth] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds Fog tuning] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Reduce top layer cirrus clouds brightness at dawn/dusk/night] to D:\Prepar3D v4\ShadersHLSL\General.fx Applying [Cirrus lighting] to D:\Prepar3D v4\ShadersHLSL\General.fx Applying [Objects lighting] to D:\Prepar3D v4\ShadersHLSL\General.fx Applying [Aircraft lighting & saturation] to D:\Prepar3D v4\ShadersHLSL\General.fx Applying [Aircraft VC lighting & saturation] to D:\Prepar3D v4\ShadersHLSL\General.fx Applying [Autogen emissive lighting] to D:\Prepar3D v4\ShadersHLSL\General.fx Applying [Sky saturation] to D:\Prepar3D v4\ShadersHLSL\General.fx Applying [Terrain lighting] to D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Urban areas lighting at night] to D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Terrain saturation] to D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Waves size] to D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Water saturation] to D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Specular lighting] to D:\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh Applying [Rayleigh scattering effect] to D:\Prepar3D v4\ShadersHLSL\FuncLibrary.fxh Applying [Waves speed] to D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fxh Applying [Tweak main config (prepar3D.cfg)] to Main config file Applying [TerrainNightSaturation] to D:\Prepar3D v4\ShadersHLSL\GPUTerrain.fx Applying [Clouds directional lighting 1] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds directional lighting 2] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Applying [Clouds directional lighting 3] to D:\Prepar3D v4\ShadersHLSL\Cloud.fx Preset has been applied with errors. See log above Shaders cache cleared
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