Tchekda

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  1. Tchekda

    Ortho4XP for FSX/P3D

    Hello, I'm currently trying to render the whole France, I know that big but if it's possible with the initial Ortho4XP for XP, i wander it's possible also with the FSX/P3D version. But i have some problems that i will detail here for the developper : Firstly : When you save the config file form the UI, it removes all the configuration for the ESP so you need to grab it and insert it manually again.. I didn't find the exact process of compiling the sources, i found how to install dependencies but by the error, i guees there is something to build... λ python Ortho4XP_v130.py Traceback (most recent call last): File "Ortho4XP_v130.py", line 9, in <module> import O4_Imagery_Utils as IMG File ".\src\O4_Imagery_Utils.py", line 34, in <module> import O4_ESP_Utils File ".\src\O4_ESP_Utils.py", line 8, in <module> from fast_image_mask import * ImportError: DLL load failed: %1 is not a valid Win32 application. The major bug / misunderstanding is the default LOD set for some images, i don't really understand why some small pictures have to be set as Default. In my case some ZL12 are set to Default and their process time is near 35 minutes per image! # Default land class textures will be used if the terrain system cannot find photo-imagery at LOD13 (5 meters per pixel) or greater detail. # source: https://docs.microsoft.com/en-us/previous-versions/microsoft-esp/cc707102(v=msdn.10) # otherwise, nothing will be added, so the default of LOD = Auto will be used LOD_13_DEG_PER_PIX = 4.27484e-05 if img_cell_x_dimension_deg > LOD_13_DEG_PER_PIX or img_cell_y_dimension_deg > LOD_13_DEG_PER_PIX: contents += "LOD = Auto, 13\n" When there are different Zoom Level in a render, as exemple you have some zone in each of zooms level but, i don't know why, only one is rendered, so for exemple only the ZL18 is rendered but not the others.. Is it possible to group all the selected tiles in a single Addon_Scenery folder so if we render a big zone with many tiles, with need to add one entry to the scenery.cfg? Because each BGL file has the name of the picture it represents, is it possible to cache already generated BGL files to prevnet them to be generated again? If a tile has already been generated with checking the ESP box, is it possible to add an option that if we only select the ESP button, it will grab the pictures and go through the rendering without having to pass the step 1 - 3? Is it possible to delete automatically all BMP files after rendering because it takes space. And about space : is there a way of reducing the size of the BGL files because 12Gb for 9 tiles en ZL12 seems too big... Thanks for reading my comments, and i'm sorry if my english is not very clear... I'm still available to answer some misunderstandings. Tchekda.