itsjase
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Posts posted by itsjase
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1 hour ago, vin747 said:My CPU: i7 4790K, 4 Ghz, turbo boost up to 4.4 Ghz
GPU: GTX 1070
16GB RAM
I want to know how much FPS will I gain from overclocking to say 4.8 Ghz at the most demanding situations (i.e. on final approach to EGLL/EHAM with ORBX OpenLC) ?
If I'm getting an average of 20 FPS right now on approach to EHAM/EGLL on a PMDG 777, will a 20% increase from 4 to 4.8 give a 20% increase in FPS from 20 to 24 FPS?
1. Is that Math correct? Is it a simple linear thing like that or more complicated?
2. I'm guessing the overclocking will not solve the FPS fluctuations that are typical when you have a 60Hz monitor and the FPS jumps from 30 to 15 and back to 30.. If the average FPS stayed above 60, i can lock it to 60 FPS.. In AFS2, it stays solid at 60 or even 100 on approach to KLAX with ultra settings.
3. Is that 4 FPS gain even worth the trouble of overclocking? Am i better off waiting for P3D V5 where hopefully they pull a rabbit out of the hat and do something with multicore/multithreading and give us a 60 FPS sim...
1. If you are CPU bottlenecked then yes, increasing your core speed will give a linear increase. So yeh you'll get 4 extra fps.
2. Nah it wont, some people lock it at a low limit but I much prefer leaving it unlocked. With Gsync fluctuations are MUCH less noticable, and stutters are pretty much gone.
3. I think so, those times you drop to 15fps, you might drop to 18 or 19fps instead, you won't notice much difference in Average FPS but you'll notice the drops during the most demanding situations are less severe.
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Looks like it's still the same in 4.5.
Had to add time_constant=0 line back in to my new cfg
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The Vman speeds in the table on the top right of the page are the minimum maneuvering speeds for that flap/slat setting.
From the fcom:
"If autothrottles are engaged, the autothrottle system (ATS) will reference to alpha floor (1.3 VS in landing configuration) or speed selected with the airspeed command bug, whichever is greater."
So if you're getting the ALFA speed it means you're trying to go below minimum safe speed.
Also the maximum speeds for extension are quite high as mentioned above.
VFE speeds:
0º - 13º 280 kts
15º - 20º 240 kts
21º - 25º 220 kts
26º - 27º 200 kts / 205 kts MD83
28º - 40º 195 kts / 200 kts MD83
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1 hour ago, SteveW said:That's one indication of trying to avoid something that can go wrong if you've installed something that messes with the sim. In your case: Shaders.
When you get an upgrade from LM the shaders requiring a rebuild are already flagged (for rebuild), so no need to delete the shaders. Which, if you sim all over the world, can take months to replace in reality. Generally most are built in the first two minutes giving rise to poor performance during then.
Think he means deleting the actual Shaders themselves not the cache, as in ShadersHLSL, sometimes when uninstalling client if you've modified the shaders they won't all be deleted.
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QW757 should be out soon, that's what I'm waiting for.
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Is your FMC preflight all complete before you arm them? And both FD's on?
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Didn't one of the developers at Level-D pass away? So development stopped?
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How it reacts to turbulence, feel like it tilts up and down way too much.
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Ah okay, well you'll know if you need to disable Sydney LC if you notice massive black patches all around the airport. If you don't you're fine.
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It bothers me that they show it reduced from 134.99 down to 59.99.
Do they really plan to sell it for more than the PMDG?
The PMDG might be a bit more expensive but I think it's worth every penny even if you aren't after a study level sim. It's more about peace of mind and knowing that the aircraft is working as it does in real life.
If something goes wrong on the PMDG I feel comfortable knowing I made a mistake with something, whereas with the CS I wouldn't know if I was doing something wrong or if it was just a bug.
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rdpresets.com for tomatoshade and reshade.
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36 minutes ago, BIGSKY said:What livery's can we use?
There's a section on the right on the downloads page for the new update liveries.
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Disable Sydney LC if you have Orbx Australia installed.
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40 minutes ago, frankyfirstt said:Looks like you're still using the non-pbr version. Did you disable the reflection profile before or after you updated?
If after, try reinstall the update.
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1 hour ago, Arthur42417 said:all their products will eventually be released for p3dv4
I understand that, I'm just questioning the order of releases.
Surely a 767 would sell like hotcakes as there are no other options for v4 at the moment.
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Make sure you go into P3D settings and max out all the Sensitivies, then reduce Deadzones to your liking.
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It baffles me why they chose to update the 777 when it's the one model that we have in p3dv4.
Surely there's more demand for a 767, 727, or 707?
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2 hours ago, HighTowers said:I find it puzzling how much negativity there is to a point release whether on here or FB or other forums. Whether that very long list of fixes, and improvements affects you personally, I think its absolutely fantastic that LM continues at this pace (about every 6months ) to release an update. It keeps getting better. How many did we get with FSX?
These reports that things are worse than before just dont make sense. Clearly LM with many high level professional customers is not going to deliberately release something thats worse. Pretty sure that if you install a vanilla 4.4 vs 4.5 the improvements are there. When we have all the addons, something is bound to get a little wonky, but it will get sorted out as it usually does.
Your going to see releases from devs that say requires 4.5 and thats simply for features behind the scenes deep into the core of the sim that we cant see but get utilized by devs. So I for one am thrilled for this update, and had no problems with client and content update. (FSL uninstalled previous to doing update) Everything seems to be working great. Performance the same but so what knowing that a whole lot underneath was even further optimized whether you see it visually or not, it just makes the foundation stronger for the future.
You've got to remember people are much more likely to post only if they're having issues.
There's thousands of people out there having no issues who probably aren't going to comment on this thread.
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It's been like for as long as I can remember. It's a limitation of 2d clouds unfortunately.
You can rotate them in the air to make them look 3D, but as soon as they clip through the ground they look a 2D picture intersecting 3D terrain and the illusion is lost.
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1 hour ago, mpw8679 said:Milviz C310/ F1 super king air
What do you think is better between those two? Would I have to buy F1 GTN to use the the Milviz to it's full potential?
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Don't need to delete the orbxlibs.txt file, can just verify files in FTX central and it does the same thing. Had like 127mb of files to download so I'm assuming the content update overwrote some stuff.
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Ah okay for you yeh it probably is an issue with the scenery, got you confused with the other guy that was having problems at LOWI.
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1 minute ago, simbol said:But this is not the correct way to build the airport in accordance with P3D SDK instructions, now as a result all your AI Models including cars will receive shadows and this might affect your performance.
S.
I believe addon developers do it to get higher resolution ground imagery. Before 4.4 the photoreal scenery resolution was quite limited and this was a common workaround.
P3d 4.5 is out!
in The Prepar3d Forum
Posted
I know how shaders work haha.
I'm just trying to say shader addons modify the shader source files (ShadersHLSL) and sometimes uninstalling client doesn't remove the modified ones, which can cause issues after an update.