Jump to content

marciac18

Frozen-Inactivity
  • Content Count

    26
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by marciac18

  1. Checking in to report that all traffic and wake issues are resolved for me (P3D V4.5)... I used the global_ai_ship_traffic_v1 + 200_ai_ship_and_ai_ship_traffic_v2 + Wake Set . Thanks for all the hard work!
  2. Hello Chaseplane support I have a few comments, compliments and questions... I'll start with the compliments :) Coming from a very short-lived and frustrating experience with your direct competitors - the name starts with EZ... - I must say it was refreshing to find a company that knows what it's doing. Chaseplane is a BIG game-changer for any simmer. There's the quality of the idea, the work behind the idea, but also the great support you provide customers. Support is my line of work, so I know how important it is, for any product, to be attentive to customer feedback... however unpleasant it is. Your competition hasn't really grasped this yet, and I don't think they ever will... Anyway. here come the gripes. "Cloud" presets. Unless I'm missing something, presets are not stored locally, not even as an option. You have to admit that sim users are accustomed to a lot of tinkering and tweaking... so why the omission? Is it your way of protecting the software? I find it deprives it of the added dimension of user tweaking - which is inherent to the simmer community... pretty much where all the developers came from (correct me if I'm wrong). Not essential, but it would be nice to have the option. Camera tracking (static). All of the static cameras I create have trouble tracking the aircraft when it passes - especially on runways. I only get to see the plane's tail at the end of the sweep. I tinkered with all cam settings, but never get a satisfying result. Am I the only one with the issue, and if so... what could be the cause? My hardware is not top of the line, but is nicely above average (I7, GTX 1060 6GB). Pretty much my biggest gripe ;) Lastly, cinematics management. Again, perhaps I missed something, but the pre-programmed cinematics seem locked and un-tweakable. If this is correct, are there plans to change this? Or perhaps, you could better document how to create such sequences, if it's possible? Again... thanks for the great work, and for your response!
  3. Hello CHASEPLANE. anyone there?
  4. Thanks for the information, mea culpa, but still... I have seen the devs step in, occasionally. You'd think that performance impact issues would prompt a response, no?
  5. Is no sound during replay an expected behaviour?
  6. Wow... support response with AT LEAST a comment or a "thanks we're looking into this" would be a minimum. Typical example of why payware should never use forum-based support model... Same issue here.
  7. onebob, thanks for checking, it confirms I have a problem...
  8. downscc, thanks but perhaps I was not clear enough... Up to 72 hours ago, the ILS frequency that came up in my radio was 109.95, not 110.70, and it feeds the wrong frequency to the GPS approach. Correcting is of course not difficult, but I'd like to understand why this has started happening - and get pointers on how to address it without another full re-install.
  9. Hi everyone, hope someone can help me here :) I'm running P3D V4.5, and I'm having a strange issue with at least one ILS approach, LFMN ILS 04L I have Justsim's LFMN airport. Oddly, the approach was fine until I started using GSX and shader tools. I don't see the correlation, but the fact is there... What happens is that my GPS assigns the wrong frequency to 04L. I checked LFMN specs, it should be 109.95 but the GPS assigns the wrong one... 110.7 (which is 04R). So whatever I do, that's where my plane lands... 04R instead of 04L. I checked the BGL files with ADE (stock file and the Justsim), compared online navaid data, used the Navaid Sors to correct discrepancies, but the fact is, all the data in my BGL file is correct. So where and how is my GPS getting the wrong frequency info for 04L?
  10. Hi guys. I've been busy with shaders (PTA), Skyforce and AS... I'll give this a try and report back.
  11. Hello, I'm having a strange issue - there are no distance or angle options visible...
  12. I checked, they're all unique and located in the correct "effects" folder. I sweeped my C drive just in case, no other files (appdata, programdata and so on)
  13. Hello Henrik, Followed your suggestion and removed everything, then reinstalled using the first and last packages - this is one result (Carlos H Dutra): The other ship is fine, so it looks like only the larger ships have the issue. I'll see if I can find another problem ship...
  14. Hmmm... I'll start over from scratch. All updates up to "200 ships" combined, how many wakes fx files do you count? I found 106.
  15. Guys I'm sorry to come back with problems, but again, my wakes are going vertical. It seems to be random, for example, the favolosa... same scenario, same time of day, weather etc... one time it goes vertical, the other it doesn't. It's the same for all other ships. Could this be a rendering/vectoring compatibility issue? I'm using P3D V4.5 fitted with ORBX global and vectors.
  16. KL791, thanks for your help. I started over and stopped short of the "200" batch, everything seems fine so far. I think I'll stay here until I can figure out a way to revert safely to a functional install... shouldn't be too hard.
  17. Yaaay... Got a normal traffic volume going, and now, my wakes are going crazy... ALL of them. Is there a zip file with just all the more recent, updated wakes available?
  18. I couldn't find the vertical wake ship again in the Channel. but I came across this one - looks like a rendering issue, but I cannot identify the ship. I increased the slider to 100%... no dramatic change. I'll try again withe stock traffic files removed. To the project team... Have to say... VERY nice work.
  19. Hello KL791 The AI traffic is the stock P3D V4's... Should I remove the "stock" boats bgl files from the sim's Scenery (C:\Program Files\Lockheed Martin\Prepar3D v4\Scenery\World\scenery)? There are two, trafficBoats.bgl and Carriers.bgl (?) Thanks :)
  20. Finally got something... Strait of Gibraltar - odd that the port of Marseille stays empty?
  21. I did... One container ship in the entire Channel, and its wake was vertical, "battleship"-style.
×
×
  • Create New...