Eyaen

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  1. That would be really neat! I don't know of any other sim aircraft that takes this into consideration. I wish I had some data to give you to help but all I have to go on is my experience on the ramp and when aircraft would need to be positioned into the wind. It would probably take about a 10kt tailwind before we'd start running into that issue.
  2. RE: Point #9 I also find that I get very high EGT on start up even on only moderately warmer days. I routinely see temps over the starting limit with an OAT of 30C/80F or slightly less. I've been flying around the Caribbean and I'm wondering when I'm going to get my first hot start. In cooler temps I was getting more reasonable EGT temps. An idea for more realism would be to take into account relative wind e.g. headwind=cooler start and tail wind=hotter start.
  3. RE: Taxiing I calibrate my throttles with FSUIPC and utilize the reverse range. With the throttles at my idle 'detente' (i.e. that spot I tell FSUIPC where idle is) the plane rapidly gains speed. I have a Saitek quadrant and I make idle around '25' line so anything below is reverse range. I use the first 1/4-1/3 of the reverse range to control my speed and that works pretty well for me. I push it up towards idle to gain speed when I need it and then leave them part way into the reverse range to more or less sustain speed. It's incredibly difficult to find a sweet spot that just maintains speed so I end up giving it a bump and then pulling it back and letting it coast until I need to bump it again - very much like what he does in the video. He even comments that he just brings them over the gate to get some speed and them pulls them back. TL:DR if you have registered FSUIPC, use the calibration facility to have a reverse range in your throttle travel and use that to control you taxi speed.
  4. Thanks Bill, I will give this a try. The odd thing about the engine loading is that there is no systems logic behind it. I.e. The gen isn't on and furthermore the bus ties are off. The second engine starts just fine on battery power alone after it's been re-charged after the initial engine start as per the POH. The first engine should sit and run happily. An odd bug indeed. Something I just thought of though- I'm going to closely monitor battery voltage next time and see if the drop in battery voltage corresponds with the slowing of the engine. I have a sneaky suspicion that it will.
  5. Two questions: 1. During start up, shortly after starting the second engine (the order doesn't appear to make a difference) the engine I started first will slow way down and the oil temp comes up as though there's a heavy load on the engine. I've followed the procedure in the POH and I've performed some variations with different bus tie and generator configs and even with the bus ties and gen off it still winds down. It comes back up again and I can keep doing more testing to try and isolate the issue but it seems odd to me. Am I the only one experiencing this? 2. Would it be possible to include a GPU in a future update? If you don't start an engine very quickly after powering up the aircraft, you will not have enough battery power to start an engine. This morning I tried to simply put my route into the GNS before starting up and it had already drained the batter down to ~22v. This also brings to mind the question as to whether or not I should be using FSUIPC's battery life function. I am currently not since most of the planes I fly circumvent that inherently, however, the Cheyenne seems to suffer from a pretty short battery life. Would using that facility help and would it cause any potential conflicts with the mod? Loving the mod otherwise. I really can't say enough; it's fantastic work. Ian