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  1. The path is correct, both folders (Community and Official) are inside the directory. Thanks a lot for your help, Fielder! 🙂 Regards Adrian
  2. Thanks everyone! As you said Fielder the path seems correct. I simply clicked on update and it was completed very fast. Don't know why this C:\XboxGames folder is there now but maybe this is necessary for the whole Ms Xbox/Live stuff. I recognized when I go to the content manager now it wants me to download big updates of contents I already had installed (World Updates, etc...). I think I don't have that much disc space for those updates. Did you get the same update notifications ( https://imgur.com/a/wZ0sp6e ) ? Regards Adrian
  3. OK, I'm really sorry it looks like I can't read. It actually says only 326.70 KiB. But can someone anyway explain me the chaos with those different locations and stuff? Sorry again that I'm too stupid to read 🙄
  4. Hello, in the last days I wanted to use MSFS again after a longer time. As a user like me who uses the sim maybe one or two times in 3 months I always have to update when I start my sim. I think the last update was World Update 10 (v1.26.5.0, which I can read in the title bar of the windowed MSFS). I always clicked on update whenever I saw there was something new so I could use the sim. It all worked like it should until maybe 3-4 days ago. When I start MSFS now it wants me to download 72.59 GiB which I really don't understand. On my system MSFS is installed since 2 years when it came out, always at the same drive/location and I never changed something about that, I only updated when he showed me on the pre-menu update screen. The installation location was always default in: C:\Users\%USERNAME%\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe . When I looked into the MS Store I couldn't see anything wrong but when I start the "Xbox" app and go to the settings of MSFS I see a completely wrong path is set and it says installed on 18 June 2022 which is not correct: https://imgur.com/a/US56Uil (I never set C:\XboxGames as path for MSFS). Inside this "XboxGames" folder there is another one named "Microsoft Flight Simulator" and the contents inside this folder are only 1.05 GB (this is how it looks inside: https://imgur.com/a/FKt66FR ). The contents of my default install location inside ...\AppData\Local\Packages\... have around 191 GB, so it looks like it is still correct installed there but why do I need those 72 GiB now? This is the screen I see at the moment when I start MSFS: https://imgur.com/a/eqffcED It really drives me a bit crazy at the moment, but could also be something I messed up. As I said I never modified or moved any settings/files of MSFS and until a few days ago everything worked perfectly fine. Thanks in advance! Regards Adrian 🙂
  5. Glad to hear, Jean. I don't know how this works with other airports. But great that I could help! Kind regards Adrian
  6. I'll attach my modified file, if this is a problem because of copyright from the developer please feel free to remove the link. If you wanna do it by yourself here are the steps I've done a bit more detailed: 1.) download ModelConverterX from this website: https://www.scenerydesign.org/modelconverterx/ (down on this page there is a 'Lates version' section and a link where it says: 'here'.) 2.) launch the MCX program as administrator and on the top menu bar click on Wizards > Ground polygon wizard... 3.) now search for a file called 'RWY26_MKJS_GroundTextures.BGL' or something like that in your Scenery folder of RWY26's MKJS (in my case the path is: C:\PREPAR3D\P3D_AddOns\RWY26 Simulations\Montego Bay (MKJS)\Scenery ), click on the 3 points in the polygon wizard window under 'Select file to convert' and open the file there 4.) when the file is loaded correctly you should see the ground texture layout of the airport (this works only if the 'textures' folder of the airport is placed where also the 'scenery' folder of the airport is), the textures maybe flicker a bit but that shouldn't matter for the result 5.) now paste following 3 values in the correct boxes: Latitude 18.505791128 // Longitude -77.912174910 // Altitude (m) 2133, also select 'P3D v4.4' under 'Options' 6.) under 'Select output BGL file' you can choose a location and name to safe the file, after that click on the 'Convert' button (**more information below**) 7.) I would recommend to do a backup of your original 'RWY26_MKJS_GroundTextures.BGL' file. For that go to your 'Scenery' folder of the airport again and simply add the extension .OFF to the end of the file name 8.) now go to the location where you saved the new file and rename it to 'RWY26_MKJS_GroundTextures.BGL' if it isn't done already, then move it into your airport's scenery folder 9.) start P3D and test the scenery, it should work now ** If you experience an issue at step 6.) where you can't convert the file because MCX shows an error about a missing 'modeldef.xml' path go to Options on the top menu bar > FS related settings > ModelDef Path > insert the path of the modeldef.xml file (in my case under: C:\PREPAR3D\Prepar3D v5 SDK\Modeling\3ds Max\bin\modeldef.xml - you need the P3D SDK for that). Also make sure in your windows settings that you use a point '.' for the decimal symbol instead of a comma ',' otherwise it won't work. My file: RWY26_MKJS_GroundTextures.BGL (I don't know if the site is completely serious where I uploaded the file, just googled for 'free file upload'. I downloaded it already and it seems to work so far. Use the blue download button with the arrow in the cloud symbol, cause there's also a fake button in the advertisement next to it) I hope my file and the steps above helping a bit. Feel free to ask if you didn't understand something but please be aware that I have actually no knowledge about these programs and scenery development, I just did those steps and it worked. Kind regards Adrian 🙂
  7. It looks like I found a fix now. I downloaded ModelConverterX and used the Ground polygon wizard of it. Simply loaded the ...GroundTextures.bgl file, changed latitude/longitude to the values I had from the ADE of the airport and the same thing for the altiutude. Then selected 'P3D v4.4' on the radio buttons, converted the file, renamed to the original file name and overwrote it in the 'Scenery' folder of the airport. And I didn't change the order of the texture layers or anything like this, just "re-converted" the file. It's not perfect at some parts but all in all the ground markings look crisp and as they should I think. I had actually no idea what I'm doing but luckily it works now. This video really helped me: https://www.youtube.com/watch?v=QyU1zfe3OO4 Hope this helps if someone has the same or similar issue with a scenery. Kind regards Adrian
  8. Thanks for your response, Frank! But could you explain this a bit futher? I already: 1) installed the iniBuilds Compatibility Patch into the Scenery folder, 2) installed the AFCAD patch from the official developer website also into the Scenery folder, 3) renamed the MKJS_ADEP4_GB_CVX.bgl file to MKJS_ADEP4_GB_CVX.bgl.OFF, 4) added SODE jetways downloaded from the official developer site Even if I skip step 3) I unfortunately still have no ground markings. Thanks in advance! Kind regards Adrian
  9. Hello, today I came over an old scenery which I bought a few years ago and installed it into P3D v5. The airport is MKJS (Montego Bay) from RWY26, but I have issues with displaying the scenery correctly. I don't remember exactly but I think in earlier P3D versions I had no problems with it but in v5 I see no ground markings on the apron, taxiways and runway. I did a bit research and found this closed thread on Avsim: I did everything in the instructions of Rico33 but unfortunately still have the same problem. I also added the SODE jetways which I've downloaded from the official developer site. Is there any way to get this scenery working in P3D v5? Thanks in advance! Kind regards Adrian 🙂
  10. Just wanted to add here that uninstalling Envtex/Envshade unfortunately did not solve the issue for me. I disabled AND uninstalled it this time. So I just wait until a new P3D update comes out and see what they've fixed. Thanks again to everyone here! Kind regards Adrian
  11. Sorry for not responding again, now it was the flu and I stayed in bed for a few days. Fortunately it was no Covid. Thanks a lot, will do that, Marcus! It's always great to have someone who has a bit more insight into the development and testing process of P3D. Thanks for the tip, RobPol471! I always used only the Medium setting for the Draw Distance. Maybe that's also the reason why I got only small stutters in default EFHK in comparison to custom scenery areas. You can see my P3D settings here: https://imgur.com/a/m30aARH (since I've taken the picture I only turned off 'Bathymetry' and reduced the Water quality a bit) I'd like to mention again that I'm pretty sure I experience this issue since P3D v5.1 HF1. It started around June/July 2021 for me. I completely skipped the P3D v5.2 versions. Haven't tried this yet. I only disabled the Add-Ons itself (add-on.xml) with Lorby's Addon Organizer but I think I didn't uninstall Envtex/Envshade. I will try this out, thank you very much! Thanks to everybody! Kind regards Adrian
  12. Ok that's very interesting. I'm sorry for not responding for 3 days but I had a few private things to do first. I flew around with a default F16 at default EFHK. The stutter periods appeared quiet rare and short but were present a bit like in the default P3D scenario at Randolph AFB (KRND). As I already mentioned the more custom scenery around the more and longer I get stutters, so the explanation of slow reading BGL's makes a lot of sense to me, but I'm not a developer. So would be the way to simply wait for a new update of P3D and hoping the issue got sorted out? Thanks a lot! Kind regards Adrian
  13. Hey Marcus, thanks that sounds quite promising that the issue is possibly not on my side.. As soon as I'm back on my PC tomorrow I will test a scenario in default EFHK. Maybe the issue comes more frequent there. I'll report back as soon as I can. One question, Marcus: can you also see heavy usage drops of your CPU / GPU activity while the issue appears? Thanks and kind regards! Adrian
  14. Hi Michael, thanks for your fast response! I experience the issue in every aircraft and actually all over the globe. But I recognized that in very dense regions (with a lot of custom scenery/airports around) the stutter periods are much more frequent and sometimes even longer. When I only fly over ocean or big water areas (without much details) the stutters are minimal in comparison to dense areas or land areas in general. When I disabled ALL my Add-Ons (scenery, packages, etc...) I even had shorter but still recognizable stutter periods when I loaded the default P3D flight, took off and flew around a bit. Kind regards Adrian
  15. After asking Rick (188AHC) to re-open my thread he was so kind to do so. Because my stutter issue in P3D unfortunately still persists and it would be so nice if I could find a solution for it finally. Thanks again for re-opening the post! 🙂 As I already stated earlier I experience this issue since P3D v5.1 HF1, then changed to P3D v5.3 HF1 + LF and currently I'm on P3D v5.3 HF2 (v5.3.17.28160) (the issue occured in all of those versions). I always update my P3D through a full reinstallation, which means I completely uninstall/delete the previous version and all of it's old files and folders left over. As recommended before I went through all big threads (on Avsim and LM forum, etc.) related to the issue and tried the steps mentioned there but nothing helped. I remember that the issue started around June/July 2021 and first I thought the reason is a new installed scenery but as I already disabled all Add-Ons this is more likely not the case I think. I've expanded my list a bit of all things I already tested: - completely reinstalled P3D a few times (clean <-- deleted every folder, file & old registry entries from previous installations) - cleared Shaders - General Debugging Steps - deleted generated files (but not my Add-Ons) - disabled ALL Add-Ons inside Lorby SI's Addon-Organizer ('Scenery', 'Packages', etc...) - HT on / off with and without special AffinityMask's - used different combinations of VSync, Variable Refresh Rate and Tripple Buffering - disabled fullscreen optimization - set higher priority in Task Manager - excluded all folders and files related to P3D + Add-Ons from anti-virus scanning - disabled FSUIPC Autosave feature - disabled and uninstalled Navigraph Simlink - disabled Win10 Platform Clock & Dynamic Tick and used legacy TSC Sync Policy (set with 'bcdedit' CMD-commands) - reinstalled Nvidia GPU driver with the DDU tool in Windows safe mode (I did not install Audio driver and GeForce Experience) - limited and unlimited the FPS via Nvidia Control Panel and/or the P3D settings - changed Power Management inside Nvidia Control Panel - changed Power Management of Windows from "AMD Ryzen Balanced" to "High Performance" - played around with many application settings in Nvidia Control Panel - checked CPU and GPU for Thermal Throttling - checked SSD with different applications for errors, incompatibilities & updates (Samsung Magician, CrystalDiskInfo, etc...) - checked add-on.XML's, SODE folder & GSX profiles (for missing objects or "empty paths") - checked every application/Add-On related to Flight-Simulation for updates - checked for updates of BIOS-, Audio-, LAN-, Chipset-drivers, etc. on my mainboard's vendor page - disabled "fast start-up" in Windows power options - disabled "Storage Sense" in Windows storage settings - disabled "Game Mode" in Windows Gaming settings - disabled "Xbox Game Bar" in Windows Gaming settings - changed and played around with my P3D settings - disabled HTML5- and reverted back to Scaleform-menu (legacy SimConnect-menu) (changed entries in "missionpanels.cfg"-file) - checked Windows permissions of my P3D- and Add-Ons folders I'm very thankful for any idea! Kind regards Adrian
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