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  1. I feel like the hype is over now. We got a lot of information, but the main points are still open (seasons, ATC, AI, multiplayer, ...) 

    I'm looking forward to it, but I know today that it may take another two years for the simulation to be what I expect. Until recently, I was several times a day on the Internet to find news, now only every few days once. 

    What would I wish to recover the hype? 

    A rough long-term plan. Only for insiders with the note that it can change at any time, but at least more information. 


  2. 7 minutes ago, 2reds2whites said:

    Ehrlich gesagt, jede Minute, die sie mit der Implementierung von Dingen wie Waldbränden / Vulkanausbrüchen verbringen (beides viel Arbeit), ist Zeit, die sie nicht für die Verfeinerung der Basisszenerie, des Flugzeugs, des Motors oder der Leistung ausgeben können. 

    Da Flugsimulatoren von Drittanbietern unterstützt werden, ist es den Entwicklern lieber, wenn sie sich überhaupt nicht auf das „Fremde“ konzentrieren und stattdessen einen Simulator bauen, der die „Grundlagen“ auf den Punkt bringt. Wenn sie danach weitere hinzufügen wollten (oder Arbeiten von Drittanbietern), ist das in Ordnung, aber ich möchte nicht, dass sie Zeit für solche Funktionen verschwenden. Zumal man zum Beispiel im wirklichen Leben nicht annähernd genug an einen Vulkanausbruch herankommt, um viel davon zu sehen! 

    Sie haben begrenzte Zeit und begrenzte Ressourcen, um die Sim zu veröffentlichen. Holen Sie sich die Grundlagen richtig und der Rest wird folgen!

    Release date is already postponed anyway to add VR and seasons. 😄 

    • Like 1

  3. 9 minutes ago, Krakin said:

    I for one do not understand it and would call them on their BS if they tried to use that excuse.

    you do not understand that you use server and these servers cost? OK

    you do not understand that ms msfs wants to update constantly and the ongoing development costs money? OK

    i can not help you


  4. 23 minutes ago, Mucker said:

    Those asking what the opposition is to subscription should ask themselves what their opposition is to one off payment for the game?

    For the consumer a one off payment is clearly preferable, you know what you are getting and for what price and can use it when you want for as long or as shorter time as you want without worrying about cost.

    With subscription you put all the cost of using he product into the hands of the developers/publishers and there is nothing to stop them putting up those prices as and when they feel like it.

    They are also more likely to hold product that would otherwise be in the initial release back to be used to promote continued subscription or a price increase.

    That same argument can be used for add on's but at least with add on's you get the choice whether to purchase them or not but still have access to the game. You can also pick and choose when you want to purchase an add on whereas subscription will likely tie you into months or even a year and who is to say that add on's won't still be sold separately on top of subscription?

    I cannot grasp why any consumer would argue for a subscription based game over a one off purchase..

     

    MS has already confirmed once that no subscription is needed. I think the subscription only refers to the online service. And everyone can understand that these costs are necessary I think.

    Thats all 


  5. 38 minutes ago, Flamingpie said:

    Well, if I could buy MSFS for 60 and use it for 4 years, it would have cost me 60 in total while you would have paid 363,36 in total so that's 303,36 more in 4 years. I can buy a LOT of interesting add ons for 303,36. I could have bought a new copy of MSFS every year and still I would have saved 123.36 compared to you. That's a VERY nice dinner with the wife in a nice restaurant on top of MSFS. Of course I know subscription have advantages but if I can save some money to spend it on something else I'd like to save it. 😉

    You will definitely be able to fly offline by paying once. But streaming will definitely require a subscription. Because servers cost money and MS will not give it to us for free


  6. On 10/12/2019 at 11:03 PM, Noooch said:

    I disagree completely, the idea of seeing true live traffic around you ( and ideally be part of it) is truly unique and immersive.

    Time has past, I think we have to look forward, no backward. The technology is here,the data is available it would be a shame not to take advantage of it.

    I am pretty confident live traffic will be present, maybe as an option.

    I was also impressed by the idea at first. But after considering the cons I am more worried.

    • No communication between ATC and AI (In the ATC there is only radio traffic between you and ATC, AI is missing) AI pulls the direction, without instruction by radio
    • No holdings because of too much traffic
    • TCAS shows you close to AI, and disappears when AI gets too close

    Realism is sinking more in my opinion, if these points are missing


  7. 1 hour ago, Noooch said:

    Someone talked about a "safety bubble" within AI aircrafts vanish to give you way. The bubble dimensions would vary with speed.

    I think it's an interesting idea, but there must be a better one.

    So I never need TCAS? Would be not funny

    I can not imagine that MS brings so much details (aerodynamics, world, ...) into the game, and then at the ATC offers such a strange solution.

    Honestly, I do not care that the AI is shown live. I would be more important that the AI is controlled by the ATC, and the communication is as real as possible.

    • Like 5
    • Upvote 2

  8. 19 hours ago, Beru said:

    I wrote this long time ago somewhere else, so I paste it again here:

     

    ATC can go from elementary feature to very complex, so for starters:

    1) Support for IFR & VFR: Fill up a flight plan route. Enter callsign, departure, and destination. ATC will then approve the route, set the departure runway, and the right SID for that route. Ideally, the flight plan can be created inside the sim or be imported from Simbrief. During the flight, ATC will check the plane position to calculate when start descending and what STAR and runway use. 

    2) Voices: From a library of TTS voices, the player should select the “user voice”. Then the rest of the voices will be assigned to ATC controllers. (at least 3 or 4 voices should be enough for ATC to have variations.) The more, the merrier, obviously.

    3) ATC Basic Procedures: Let’s go for the simple stuff first: You need to request clearance delivery, engines start and pushback, taxi, take off, change altitude, and start descending. The player should be able to select a different runway either for takeoff or landing, and ATC should resync to allow it (if it’s possible).

    4) Radio-Communications: All this should be done through an options menu, and we should have the option to auto-tune the right frequency and contact the right ATC. (pretty much like FSX does it now). And ATC should always lead us to the next controller: “contact tower for takeoff”. Center Control areas should also be supported.

    5) Contextual: ATC should be able to understand in what phase of the flight we are, and be ready to give instructions for it. For instance, if we are in-ground frequency, heading towards the takeoff runway, once we are getting close, we should be instructed to contact the tower. If the weather at cruise altitude is bad, the ATC could suggest us to use another altitude.

    6) Vectoring: The ATC could vectoring us towards our destination when we are close to the airport, but must keep in mind the altitude restrictions of the area we are flying over. Flying at night with an ATC that doesn’t have in mind mountains can be really dangerous.

    Advanced Features: Things that we should have once the basic stuff is working:

    1) AI Control: ATC can handle the player flight plan and other AI planes as well, that have their own flight plans. ATC should order stop to aircraft that are too close to each other, hold planes when another one is getting ready to land, etc. Same thing when we are arriving at the destination. Handling traffic so we are positioned in a queue of planes for landing and assigned to the right parking position.

    2) AI Voices: We need a more extensive range of TTS voices here, so we can listen ATC talking to us and to other AI planes as we see them acting in the sim. 

    3) Voice Recognition: This can be cool, but no English speakers users can have difficult times with this system, so definitely not a priority.

    4) Multiplayer support: This is the holy grail. ATC can control multiplayer users. ATC approves flight plans and fits the users in a spot for takeoff/landing, calculating the number of flights in that airport and that moment. It really works like an automatized ATC. I can talk with ATC controllers using the voice recognition system -or some menu option-, so other real users can hear me too. If a user ignores ATC instructions , it will be banned temporarily or receive strike warnings.

     


  9. MS wants to install real AI. (I love being stuck in traffic before takeoff! For real!)

    But can real AI interact with ATC? Just for safety, I do not want to be 500 feet behind a 747 in the approach. ATC must be able to control the AI.

    I could well imagine that only the real flight plan is deposited. The ATC controls the rest.
    With correct intervals and holdings.

    (This thread serves only as a food for thought for MS / Asobo, I hope they have already thought about that)

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