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MrBlueSky

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  1. Anyone know how I can configure a static runway camera to track my landing or taking off aircraft? Have tried the recommended method of creating a static camera at the end of the runway and setting track to 'on' in camera advanced settings but it doesnt track! With the static camera position set facing the approaching a/c it turns in the opposite direction when i turn on track. Any ideas?
  2. I have the same problem, NGXu with EZDOK V3 and getting bad shaking on the ground when I load any NGXu planes/scebarios. If I restart EZDOK after loading the plane the shaking stops and everything is back to normal but it is a faff to do this every time. This might support the camera conflict thought. Cant find where to disable the PMDG camera views, any hints?
  3. Thank you, that seems pretty straightforward. I assume I will need to do this in both cameras.cfg and specific aircraft model cfg's.
  4. Update on this one. Have set up new VC camera views with the wideview correction shader for the default PMDG737NGX model which appear automatically in EZDOK and they work nicely! However when I try to repeat the process by creating new views with the shader fix for the 737NGX default external views i.e. over wings, front, tail etc., the new views wont save with the shader selected like the VC views do. Any suggestions? I see that wideview camera views for aircraf models are available for download on the EZDOK site. Havent tried them yet but suspect they are views optimised for the wideview option within P3D and not the distortion fix. Anyone confirm?
  5. Im quite new to P3D and flight sim in general so excuse my lack of detailed knowledge, xperience and understanding. Latest P3D Academic, triple monitor 7680 x 1440 with NV Surround as my PC/Graphics hardware not up to fps hungry view groups and budget constrained. Configured for NVSurround with an SLI setup with OC Titan Blacks that works quite nicely apart from the distortion which is spoiling the immersive experience. I get the 'create new custom camera with wideview shader' and am able to set that up and view it by selecting the 'Wideview' custom view. However I have and want to use EZDOK v3 as my primary camera view controller but how, if at all, do I apply the wideview shader to my EZDOK view presets? Or am i barking completely up the wrong tree in my naivety and cant do that? If so how do I do it?
  6. Im quite new to P3D and flight sim in general so excuse my lack of detailed knowledge and understanding. Latest P3D Academic, triple monitor 7680 x 1440 with NV Surround as my PC/Graphics hardware not up to fps hungry view groups and budget constrained. Configured for NVSurround with an SLI setup that works quite nicely apart from the distortion which is spoiling the immersive experience. I get the new custom camera with wideview shader and am able to set that up as and view it, but I have and want to use EZDOK v3 as my primary camera view controller but how, if at all, do I apply the wideview shader to all of my EZDOK view presets?. Or am i barking completely up the wrong tree and cant do that?
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