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MrBlueSky

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  1. I do want to keep my options open so Prosim does have an advantage there. I'll have a look at SimAvionics thanks and bear in mind your comments about commercial focus. The Aerosoft.au looks to be good value although I will struggle to interface a lot of the hardware that uses arduino and leo bodnar joystick cards so its probably off menu for me. Thanks again
  2. I'm at a cross roads and I really need some experienced advice in respect of hardware interface and Prosim (or something else). Im on a journey to build a full size 737-800 flightdeck. Plan is to produce as much of the hardware myself as I can and interface it with P3D using predominantly arduinos and Mobiflight. Prosim seems to be a popular route, although my original intention was to use the offsets available in PMDG and fsuipc. I'm worried that the range of offsets available with this option will not give me the ability to programme every function (eg FMC) However Prosim clearly does it all but with support it's near enough £2k. If you were in my position and just about to start a full cockpit build, would you pay the full whack for it today OR is there an equivalent that you would use in hindsight if you have gone down the Prosim route OR would you push on with P3D (PMDG) & fsuipc offsets. Worried I won't be able to fully integrate all of the hardware functions if I stick with this original plan Really don't know which way to go. Any advice please? Thanks
  3. Thats really helpful, thanks. Just purchased WidevieW 64 for a 2 pc P3Dv5 setup and couldnt quite work out how to synchronise Active Sky weather as it does not appear in the weather theme option list.
  4. Anyone know how I can configure a static runway camera to track my landing or taking off aircraft? Have tried the recommended method of creating a static camera at the end of the runway and setting track to 'on' in camera advanced settings but it doesnt track! With the static camera position set facing the approaching a/c it turns in the opposite direction when i turn on track. Any ideas?
  5. I have the same problem, NGXu with EZDOK V3 and getting bad shaking on the ground when I load any NGXu planes/scebarios. If I restart EZDOK after loading the plane the shaking stops and everything is back to normal but it is a faff to do this every time. This might support the camera conflict thought. Cant find where to disable the PMDG camera views, any hints?
  6. Thank you, that seems pretty straightforward. I assume I will need to do this in both cameras.cfg and specific aircraft model cfg's.
  7. Update on this one. Have set up new VC camera views with the wideview correction shader for the default PMDG737NGX model which appear automatically in EZDOK and they work nicely! However when I try to repeat the process by creating new views with the shader fix for the 737NGX default external views i.e. over wings, front, tail etc., the new views wont save with the shader selected like the VC views do. Any suggestions? I see that wideview camera views for aircraf models are available for download on the EZDOK site. Havent tried them yet but suspect they are views optimised for the wideview option within P3D and not the distortion fix. Anyone confirm?
  8. Im quite new to P3D and flight sim in general so excuse my lack of detailed knowledge, xperience and understanding. Latest P3D Academic, triple monitor 7680 x 1440 with NV Surround as my PC/Graphics hardware not up to fps hungry view groups and budget constrained. Configured for NVSurround with an SLI setup with OC Titan Blacks that works quite nicely apart from the distortion which is spoiling the immersive experience. I get the 'create new custom camera with wideview shader' and am able to set that up and view it by selecting the 'Wideview' custom view. However I have and want to use EZDOK v3 as my primary camera view controller but how, if at all, do I apply the wideview shader to my EZDOK view presets? Or am i barking completely up the wrong tree in my naivety and cant do that? If so how do I do it?
  9. Im quite new to P3D and flight sim in general so excuse my lack of detailed knowledge and understanding. Latest P3D Academic, triple monitor 7680 x 1440 with NV Surround as my PC/Graphics hardware not up to fps hungry view groups and budget constrained. Configured for NVSurround with an SLI setup that works quite nicely apart from the distortion which is spoiling the immersive experience. I get the new custom camera with wideview shader and am able to set that up as and view it, but I have and want to use EZDOK v3 as my primary camera view controller but how, if at all, do I apply the wideview shader to all of my EZDOK view presets?. Or am i barking completely up the wrong tree and cant do that?
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