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  1. This is probably new to no one but me, but I found out that by switching to another plane and then switching back, the changes I made (such as removing gauge reflections and dust) appeared. I thought that going to vehicle select and choosing the same aircraft refreshed everything related to the aircraft. But the pesky pink/green/purple vertical lines are still flickering in and out of my cockpit's digital displays.
  2. Sounds like there is hope, and the more problems I run into the more solutions I find thanks to help from others. I made sure to save the changes as per your suggestions Bert, but it hasn't affected the cockpit in the simulator yet. Any chance there is another file or line of code overriding the changes? Does anyone have an example from a P3Dv5.1 cockpit where the gauge glass and dust are successfully disabled? Thanks, Chris
  3. Everything was "0" before I changed the gauge glass settings. The settings in the control panel program and the Options.xml file don't seem to match up. Might be that I have to either deal with it or find a new plane.
  4. Actually I am not getting anywhere making changes in the RealView app or by editing the Options.xml. Whatever changes I make don't show up in the sim. I still have the multicolored vertical lines on the gauges and the dust/gauge reflections aren't going anywhere. Here is what I have: <Element> <Select> <Value>(G:Var1) 1 == if{ 1 (>L:hideGaugeRefl,bool) }</Value> </Select> </Element> <Element> <Select> <Value>(G:Var1) 1 == if{ 1 (>L:hideGaugeDust,bool) }</Value> </Select> </Element>
  5. Nevermind, it was in the same panel\Config folder -- "RealView.xml"
  6. Thanks Bert! I found the Options.xml file here (C:\...\Prepar3D v5 Add-ons\Turbine Duke V2 P3D4\SimObjects\Airplanes\RealAir Duke Turbine V2\panel\Config\Options.xml) The configuration program doesn't work with the v5.1 apparently (perhaps because I installed to v4 Add-ons folder), so is there also a way to edit the bits like touchdown thump strength, needle bounce, and so on?
  7. Does anyone have an issue with green and pink vertical lines across the glass surfaces of the gauges in v5 with the RealAir Dukes? When I upgraded from v4 to v5 I just copied over the "...\Prepar3D v4 Add-ons" folder to "...\Prepar3D v5 Add-ons" and they seem to work fine for the most part, except the lines on the gauge glass and the engine sound changing drastically when the sim plays another sound, like the touchdown or flaps. These issues affect other aircraft though, so perhaps its an issue with the sim or my settings (which I have left mostly stock).
  8. Using the beautiful OzX Goose (on P3D v4.5) and I've had trouble setting the RPM. If I am cruising, moving the handles has no effect at all until I climb or descend. Is this a known issue, and could it be resolved with a tweak to the CFG file? Thanks, Chris
  9. I just downloaded the fantastic OzX Goose Redux and am really enjoying it. But I've noticed a few issues with the (now very dated) virtual cockpit and wondered if there was an upgrade I missed or a CFG tweak for any of it... or if I am just flying it wrong. One such example is the Prop RPM handles: they don't seem to have much -- if any -- effect on the plane during the flight, until I am landing. Also, is there a way to upgrade the horribly pixelated and overly bright gauges (that look like they came from FS9) to something that does the Goose's lovely exterior and flight dynamics little more justice? And is there a virtual cockpit light tweak that does a better job making the Goose's cockpit more visible without spoiling night vision? I had some very bad ground handling issues, but holding off on posting those because my CFG tweaks might have resolved those. Best regards, Chris
  10. Turns out I found PART of the solution: REX Sky Force program runs better now, since it isn't drawing settings from the old config file, but it still isn't injecting weather. I didn't know for sure until I saw old screenshots back when the program was talking properly with the simulator. I'll see if re-installing fixes it, and once I have completely resolved, I'll post here for others who run into this problem in the future.
  11. In case anyone has the same problem I did, I found the solution: I had originally installed SkyForce to use with my 32-bit FSX. After upgrading to 64-bit P3D, I uninstalled the 32-bit SkyForce and downloaded/installed the 64-bit SkyForce from REX. In my Documents folder there is a REX folder which contained two config files: a 32-bit and 64-bit. Apparently SkyForce was using the 32-bit one, left behind by the uninstaller, and that was why I had to keep changing settings every time I started the new installation. It was still drawing information from the 32-bit config file. I deleted it and the P3D SkyForce ran perfectly.
  12. Ted, I actually tried there first. Very helpful bunch over there and often, you are talking with the guys who actually created the scenery design programs. Thanks! Chris
  13. Sure it's been nearly three years since original post, but this is a project that I am about to start and I could surely use some help if anyone else is interested. I will be modeling current air bases in the United States at first, but my vision is to expand the project to the hundreds of air bases across the United States and Europe during the Cold War - as they looked in the 1960s. Shoot me a message if you'd like to help!
  14. I am currently modeling the entire United States for a freeware 10-meter mesh scenery project (see victoryinstitute.net/wildweasels) and I would like to fix as many of the airport plateaus as possible so users can have the best possible experience. First off, I apologize if this has been answered many times in the forum as I did a search and could not find an answer here or elsewhere. I know how to tell the sim to remove all U.S. airport flattens (or by state), but that trades the plateau issue for the bigger problem of floating runways. I know there is a way to use slope polys, but I don't know how to use them. And when I am dealing with hundreds of thousands of airports, is there a way to improve the issue on a mass scale? The mesh really makes for a great experience that I would like to share with others. I just think the airport issue will probably ruin the experience for a lot of folks. Thanks in advance, Chris
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